return ref;
}
-static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
+static void * WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
{
struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
*buffer = &object->ID3DXBuffer_iface;
- TRACE("Created ID3DBuffer %p\n", *buffer);
+ TRACE("Created ID3DXBuffer %p.\n", *buffer);
return D3D_OK;
}