*
*/
-#define WIN32_NO_STATUS
-#define _INC_WINDOWS
-#define COM_NO_WINDOWS_H
-
-#include <config.h>
-//#include "wine/port.h"
-#include <initguid.h>
-
-#include <stdarg.h>
-
-#include <windef.h>
-#include <winbase.h>
-#include <wingdi.h>
-//#include "winuser.h"
-
-#include <d3dx9.h>
+#include "d3dx9_36_private.h"
/***********************************************************************
* DllMain.
*/
-BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
+BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
switch(reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
break;
- case DLL_PROCESS_DETACH:
- break;
}
return TRUE;
}
else
return FALSE;
}
-
-/***********************************************************************
- * D3DXDebugMute
- * Returns always FALSE for us.
- */
-BOOL WINAPI D3DXDebugMute(BOOL mute)
-{
- return FALSE;
-}
-
-/***********************************************************************
- * D3DXGetDriverLevel.
- * Returns always 900 (DX 9) for us
- */
-UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device)
-{
- return 900;
-}