#include "dxfile.h"
#include "rmxfguid.h"
#include "rmxftmpl.h"
+
#include "wine/list.h"
struct d3dx9_mesh
D3DXMATRIX m;
D3DXVECTOR4 vec;
+ TRACE("p0 %p, p1 %p, p2 %p, praypos %p, praydir %p, pu %p, pv %p, pdist %p.\n",
+ p0, p1, p2, praypos, praydir, pu, pv, pdist);
+
m.u.m[0][0] = p1->x - p0->x;
m.u.m[1][0] = p2->x - p0->x;
m.u.m[2][0] = -praydir->x;
m.u.m[3][0] = 0.0f;
- m.u.m[0][1] = p1->y - p0->z;
- m.u.m[1][1] = p2->y - p0->z;
+ m.u.m[0][1] = p1->y - p0->y;
+ m.u.m[1][1] = p2->y - p0->y;
m.u.m[2][1] = -praydir->y;
m.u.m[3][1] = 0.0f;
m.u.m[0][2] = p1->z - p0->z;
pt->corner = POINTTYPE_CURVE_END;
}
outline->count--;
- lastpt = &outline->items[outline->count - 1];
} else {
/* outline closed with a line from end to start point */
attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE, cos_table);
return hr;
}
+
+/*************************************************************************
+ * D3DXOptimizeVertices (D3DX9_36.@)
+ */
+HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT num_faces,
+ UINT num_vertices, BOOL indices_are_32bit, DWORD *vertex_remap)
+{
+ UINT i;
+
+ FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x, vertex_remap %p semi-stub.\n",
+ indices, num_faces, num_vertices, indices_are_32bit, vertex_remap);
+
+ if (!vertex_remap)
+ {
+ WARN("vertex remap pointer is NULL.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ for (i = 0; i < num_vertices; i++)
+ {
+ vertex_remap[i] = i;
+ }
+
+ return D3D_OK;
+}
+
+
/*************************************************************************
* D3DXOptimizeFaces (D3DX9_36.@)
*
return hr;
}
+/*************************************************************************
+ * D3DXComputeTangent (D3DX9_36.@)
+ */
+HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD tangent_idx,
+ DWORD binorm_idx, DWORD wrap, const DWORD *adjacency)
+{
+ TRACE("mesh %p, stage_idx %d, tangent_idx %d, binorm_idx %d, wrap %d, adjacency %p.\n",
+ mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency);
+
+ return D3DXComputeTangentFrameEx( mesh, D3DDECLUSAGE_TEXCOORD, stage_idx,
+ ( binorm_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_BINORMAL,
+ binorm_idx,
+ ( tangent_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_TANGENT,
+ tangent_idx, D3DX_DEFAULT, 0,
+ ( wrap ? D3DXTANGENT_WRAP_UV : 0 ) | D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_ORTHOGONALIZE_FROM_U,
+ adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
+}
+
/*************************************************************************
* D3DXComputeNormals (D3DX9_36.@)
*/