#include "rmxftmpl.h"
#include "wine/list.h"
-#define fmax(a, b) ((a) > (b) ? (a) : (b))
-
-typedef struct ID3DXMeshImpl
+struct d3dx9_mesh
{
ID3DXMesh ID3DXMesh_iface;
LONG ref;
int attrib_buffer_lock_count;
DWORD attrib_table_size;
D3DXATTRIBUTERANGE *attrib_table;
-} ID3DXMeshImpl;
+};
const UINT d3dx_decltype_size[] =
{
/* D3DDECLTYPE_FLOAT16_4 */ 4 * sizeof(D3DXFLOAT16),
};
-static inline ID3DXMeshImpl *impl_from_ID3DXMesh(ID3DXMesh *iface)
+static inline struct d3dx9_mesh *impl_from_ID3DXMesh(ID3DXMesh *iface)
{
- return CONTAINING_RECORD(iface, ID3DXMeshImpl, ID3DXMesh_iface);
+ return CONTAINING_RECORD(iface, struct d3dx9_mesh, ID3DXMesh_iface);
}
-static HRESULT WINAPI ID3DXMeshImpl_QueryInterface(ID3DXMesh *iface, REFIID riid, LPVOID *object)
+static HRESULT WINAPI d3dx9_mesh_QueryInterface(ID3DXMesh *iface, REFIID riid, void **out)
{
- TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBaseMesh) ||
IsEqualGUID(riid, &IID_ID3DXMesh))
{
iface->lpVtbl->AddRef(iface);
- *object = iface;
+ *out = iface;
return S_OK;
}
return E_NOINTERFACE;
}
-static ULONG WINAPI ID3DXMeshImpl_AddRef(ID3DXMesh *iface)
+static ULONG WINAPI d3dx9_mesh_AddRef(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
+ ULONG refcount = InterlockedIncrement(&mesh->ref);
- TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
+ TRACE("%p increasing refcount to %u.\n", mesh, refcount);
- return InterlockedIncrement(&This->ref);
+ return refcount;
}
-static ULONG WINAPI ID3DXMeshImpl_Release(ID3DXMesh *iface)
+static ULONG WINAPI d3dx9_mesh_Release(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
- ULONG ref = InterlockedDecrement(&This->ref);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
+ ULONG refcount = InterlockedDecrement(&mesh->ref);
- TRACE("(%p)->(): Release from %d\n", This, ref + 1);
+ TRACE("%p decreasing refcount to %u.\n", mesh, refcount);
- if (!ref)
+ if (!refcount)
{
- IDirect3DIndexBuffer9_Release(This->index_buffer);
- IDirect3DVertexBuffer9_Release(This->vertex_buffer);
- if (This->vertex_declaration)
- IDirect3DVertexDeclaration9_Release(This->vertex_declaration);
- IDirect3DDevice9_Release(This->device);
- HeapFree(GetProcessHeap(), 0, This->attrib_buffer);
- HeapFree(GetProcessHeap(), 0, This->attrib_table);
- HeapFree(GetProcessHeap(), 0, This);
+ IDirect3DIndexBuffer9_Release(mesh->index_buffer);
+ IDirect3DVertexBuffer9_Release(mesh->vertex_buffer);
+ if (mesh->vertex_declaration)
+ IDirect3DVertexDeclaration9_Release(mesh->vertex_declaration);
+ IDirect3DDevice9_Release(mesh->device);
+ HeapFree(GetProcessHeap(), 0, mesh->attrib_buffer);
+ HeapFree(GetProcessHeap(), 0, mesh->attrib_table);
+ HeapFree(GetProcessHeap(), 0, mesh);
}
- return ref;
+ return refcount;
}
-/*** ID3DXBaseMesh ***/
-static HRESULT WINAPI ID3DXMeshImpl_DrawSubset(ID3DXMesh *iface, DWORD attrib_id)
+static HRESULT WINAPI d3dx9_mesh_DrawSubset(ID3DXMesh *iface, DWORD attrib_id)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
HRESULT hr;
DWORD face_start;
DWORD face_end = 0;
DWORD vertex_size;
- TRACE("(%p)->(%u)\n", This, attrib_id);
+ TRACE("iface %p, attrib_id %u.\n", iface, attrib_id);
if (!This->vertex_declaration)
{
return D3D_OK;
}
-static DWORD WINAPI ID3DXMeshImpl_GetNumFaces(ID3DXMesh *iface)
+static DWORD WINAPI d3dx9_mesh_GetNumFaces(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->numfaces;
+ return mesh->numfaces;
}
-static DWORD WINAPI ID3DXMeshImpl_GetNumVertices(ID3DXMesh *iface)
+static DWORD WINAPI d3dx9_mesh_GetNumVertices(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->numvertices;
+ return mesh->numvertices;
}
-static DWORD WINAPI ID3DXMeshImpl_GetFVF(ID3DXMesh *iface)
+static DWORD WINAPI d3dx9_mesh_GetFVF(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->fvf;
+ return mesh->fvf;
}
static void copy_declaration(D3DVERTEXELEMENT9 *dst, const D3DVERTEXELEMENT9 *src, UINT num_elem)
memcpy(dst, src, num_elem * sizeof(*src));
}
-static HRESULT WINAPI ID3DXMeshImpl_GetDeclaration(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
+static HRESULT WINAPI d3dx9_mesh_GetDeclaration(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p, declaration %p.\n", iface, declaration);
- if (declaration == NULL) return D3DERR_INVALIDCALL;
+ if (!declaration)
+ return D3DERR_INVALIDCALL;
- copy_declaration(declaration, This->cached_declaration, This->num_elem);
+ copy_declaration(declaration, mesh->cached_declaration, mesh->num_elem);
return D3D_OK;
}
-static DWORD WINAPI ID3DXMeshImpl_GetNumBytesPerVertex(ID3DXMesh *iface)
+static DWORD WINAPI d3dx9_mesh_GetNumBytesPerVertex(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("iface (%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->vertex_declaration_size;
+ return mesh->vertex_declaration_size;
}
-static DWORD WINAPI ID3DXMeshImpl_GetOptions(ID3DXMesh *iface)
+static DWORD WINAPI d3dx9_mesh_GetOptions(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->options;
+ return mesh->options;
}
-static HRESULT WINAPI ID3DXMeshImpl_GetDevice(struct ID3DXMesh *iface, struct IDirect3DDevice9 **device)
+static HRESULT WINAPI d3dx9_mesh_GetDevice(struct ID3DXMesh *iface, struct IDirect3DDevice9 **device)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%p)\n", This, device);
+ TRACE("iface %p, device %p.\n", iface, device);
- if (device == NULL) return D3DERR_INVALIDCALL;
- *device = This->device;
- IDirect3DDevice9_AddRef(This->device);
+ if (!device)
+ return D3DERR_INVALIDCALL;
+ *device = mesh->device;
+ IDirect3DDevice9_AddRef(mesh->device);
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_CloneMeshFVF(struct ID3DXMesh *iface, DWORD options, DWORD fvf,
+static HRESULT WINAPI d3dx9_mesh_CloneMeshFVF(struct ID3DXMesh *iface, DWORD options, DWORD fvf,
struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
- TRACE("(%p)->(%x,%x,%p,%p)\n", This, options, fvf, device, clone_mesh);
+ TRACE("iface %p, options %#x, fvf %#x, device %p, clone_mesh %p.\n",
+ iface, options, fvf, device, clone_mesh);
- hr = D3DXDeclaratorFromFVF(fvf, declaration);
- if (FAILED(hr)) return hr;
+ if (FAILED(hr = D3DXDeclaratorFromFVF(fvf, declaration)))
+ return hr;
return iface->lpVtbl->CloneMesh(iface, options, declaration, device, clone_mesh);
}
return res;
}
-static void convert_float4(BYTE *dst, CONST D3DXVECTOR4 *src, D3DDECLTYPE type_dst)
+static void convert_float4(BYTE *dst, const D3DXVECTOR4 *src, D3DDECLTYPE type_dst)
{
BOOL fixme_once = FALSE;
return hr;
}
-static BOOL declaration_equals(CONST D3DVERTEXELEMENT9 *declaration1, CONST D3DVERTEXELEMENT9 *declaration2)
+static BOOL declaration_equals(const D3DVERTEXELEMENT9 *declaration1, const D3DVERTEXELEMENT9 *declaration2)
{
UINT size1 = 0, size2 = 0;
return FALSE;
}
-static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(struct ID3DXMesh *iface, DWORD options,
+static HRESULT WINAPI d3dx9_mesh_CloneMesh(struct ID3DXMesh *iface, DWORD options,
const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh_out)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
- ID3DXMeshImpl *cloned_this;
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *cloned_this;
ID3DXMesh *clone_mesh;
D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
void *data_in, *data_out;
HRESULT hr;
BOOL same_declaration;
- TRACE("(%p)->(%x,%p,%p,%p)\n", This, options, declaration, device, clone_mesh_out);
+ TRACE("iface %p, options %#x, declaration %p, device %p, clone_mesh_out %p.\n",
+ iface, options, declaration, device, clone_mesh_out);
if (!clone_mesh_out)
return D3DERR_INVALIDCALL;
return hr;
}
-static HRESULT WINAPI ID3DXMeshImpl_GetVertexBuffer(struct ID3DXMesh *iface,
+static HRESULT WINAPI d3dx9_mesh_GetVertexBuffer(struct ID3DXMesh *iface,
struct IDirect3DVertexBuffer9 **vertex_buffer)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%p)\n", This, vertex_buffer);
+ TRACE("iface %p, vertex_buffer %p.\n", iface, vertex_buffer);
- if (vertex_buffer == NULL) return D3DERR_INVALIDCALL;
- *vertex_buffer = This->vertex_buffer;
- IDirect3DVertexBuffer9_AddRef(This->vertex_buffer);
+ if (!vertex_buffer)
+ return D3DERR_INVALIDCALL;
+ *vertex_buffer = mesh->vertex_buffer;
+ IDirect3DVertexBuffer9_AddRef(mesh->vertex_buffer);
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_GetIndexBuffer(struct ID3DXMesh *iface,
+static HRESULT WINAPI d3dx9_mesh_GetIndexBuffer(struct ID3DXMesh *iface,
struct IDirect3DIndexBuffer9 **index_buffer)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%p)\n", This, index_buffer);
+ TRACE("iface %p, index_buffer %p.\n", iface, index_buffer);
- if (index_buffer == NULL) return D3DERR_INVALIDCALL;
- *index_buffer = This->index_buffer;
- IDirect3DIndexBuffer9_AddRef(This->index_buffer);
+ if (!index_buffer)
+ return D3DERR_INVALIDCALL;
+ *index_buffer = mesh->index_buffer;
+ IDirect3DIndexBuffer9_AddRef(mesh->index_buffer);
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_LockVertexBuffer(ID3DXMesh *iface, DWORD flags, LPVOID *data)
+static HRESULT WINAPI d3dx9_mesh_LockVertexBuffer(ID3DXMesh *iface, DWORD flags, void **data)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%u,%p)\n", This, flags, data);
+ TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
- return IDirect3DVertexBuffer9_Lock(This->vertex_buffer, 0, 0, data, flags);
+ return IDirect3DVertexBuffer9_Lock(mesh->vertex_buffer, 0, 0, data, flags);
}
-static HRESULT WINAPI ID3DXMeshImpl_UnlockVertexBuffer(ID3DXMesh *iface)
+static HRESULT WINAPI d3dx9_mesh_UnlockVertexBuffer(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
+ return IDirect3DVertexBuffer9_Unlock(mesh->vertex_buffer);
}
-static HRESULT WINAPI ID3DXMeshImpl_LockIndexBuffer(ID3DXMesh *iface, DWORD flags, LPVOID *data)
+static HRESULT WINAPI d3dx9_mesh_LockIndexBuffer(ID3DXMesh *iface, DWORD flags, void **data)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%u,%p)\n", This, flags, data);
+ TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
- return IDirect3DIndexBuffer9_Lock(This->index_buffer, 0, 0, data, flags);
+ return IDirect3DIndexBuffer9_Lock(mesh->index_buffer, 0, 0, data, flags);
}
-static HRESULT WINAPI ID3DXMeshImpl_UnlockIndexBuffer(ID3DXMesh *iface)
+static HRESULT WINAPI d3dx9_mesh_UnlockIndexBuffer(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return IDirect3DIndexBuffer9_Unlock(This->index_buffer);
+ return IDirect3DIndexBuffer9_Unlock(mesh->index_buffer);
}
-static HRESULT WINAPI ID3DXMeshImpl_GetAttributeTable(ID3DXMesh *iface, D3DXATTRIBUTERANGE *attrib_table, DWORD *attrib_table_size)
+/* FIXME: This looks just wrong, we never check *attrib_table_size before
+ * copying the data. */
+static HRESULT WINAPI d3dx9_mesh_GetAttributeTable(ID3DXMesh *iface,
+ D3DXATTRIBUTERANGE *attrib_table, DWORD *attrib_table_size)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%p,%p)\n", This, attrib_table, attrib_table_size);
+ TRACE("iface %p, attrib_table %p, attrib_table_size %p.\n",
+ iface, attrib_table, attrib_table_size);
if (attrib_table_size)
- *attrib_table_size = This->attrib_table_size;
+ *attrib_table_size = mesh->attrib_table_size;
if (attrib_table)
- CopyMemory(attrib_table, This->attrib_table, This->attrib_table_size * sizeof(*attrib_table));
+ memcpy(attrib_table, mesh->attrib_table, mesh->attrib_table_size * sizeof(*attrib_table));
return D3D_OK;
}
* is at most one edge to face mapping, i.e. an edge can only belong to one
* face.
*/
-static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, CONST DWORD *index_buffer, CONST DWORD *point_reps, CONST DWORD num_faces)
+static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, const DWORD *index_buffer,
+ const DWORD *point_reps, DWORD num_faces)
{
DWORD face, edge;
DWORD i;
return D3D_OK;
}
-static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, CONST DWORD num_faces)
+static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, DWORD num_faces)
{
struct edge_face *edge_face_ptr;
return id_point_reps;
}
-static HRESULT WINAPI ID3DXMeshImpl_ConvertPointRepsToAdjacency(ID3DXMesh *iface, CONST DWORD *point_reps, DWORD *adjacency)
+static HRESULT WINAPI d3dx9_mesh_ConvertPointRepsToAdjacency(ID3DXMesh *iface,
+ const DWORD *point_reps, DWORD *adjacency)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
HRESULT hr;
DWORD num_faces = iface->lpVtbl->GetNumFaces(iface);
DWORD num_vertices = iface->lpVtbl->GetNumVertices(iface);
DWORD face;
DWORD edge;
struct edge_face_map edge_face_map = {0};
- CONST DWORD *point_reps_ptr = NULL;
+ const DWORD *point_reps_ptr = NULL;
DWORD *id_point_reps = NULL;
- TRACE("(%p)->(%p,%p)\n", This, point_reps, adjacency);
+ TRACE("iface %p, point_reps %p, adjacency %p.\n", iface, point_reps, adjacency);
if (!adjacency) return D3DERR_INVALIDCALL;
* vertex 5 is replaced by vertex 3 then index 5 would contain 3. If no vertex
* replaces it, then it contains the same number as the index itself, e.g.
* index 5 would contain 5. */
-static HRESULT propagate_face_vertices(CONST DWORD *adjacency, DWORD *point_reps,
- CONST DWORD *indices, DWORD *new_indices,
- CONST DWORD face, CONST DWORD numfaces)
+static HRESULT propagate_face_vertices(const DWORD *adjacency, DWORD *point_reps,
+ const DWORD *indices, DWORD *new_indices, DWORD face, DWORD numfaces)
{
const unsigned int VERTS_PER_FACE = 3;
DWORD edge, opp_edge;
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_ConvertAdjacencyToPointReps(ID3DXMesh *iface, CONST DWORD *adjacency, DWORD *point_reps)
+static HRESULT WINAPI d3dx9_mesh_ConvertAdjacencyToPointReps(ID3DXMesh *iface,
+ const DWORD *adjacency, DWORD *point_reps)
{
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
HRESULT hr;
DWORD face;
DWORD i;
DWORD *new_indices = NULL;
const unsigned int VERTS_PER_FACE = 3;
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
-
- TRACE("(%p)->(%p,%p)\n", This, adjacency, point_reps);
+ TRACE("iface %p, adjacency %p, point_reps %p.\n", iface, adjacency, point_reps);
if (!adjacency)
{
return left->key < right->key ? -1 : 1;
}
-static HRESULT WINAPI ID3DXMeshImpl_GenerateAdjacency(ID3DXMesh *iface, FLOAT epsilon, DWORD *adjacency)
+static HRESULT WINAPI d3dx9_mesh_GenerateAdjacency(ID3DXMesh *iface, float epsilon, DWORD *adjacency)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
HRESULT hr;
BYTE *vertices = NULL;
const DWORD *indices = NULL;
const FLOAT epsilon_sq = epsilon * epsilon;
DWORD i;
- TRACE("(%p)->(%f,%p)\n", This, epsilon, adjacency);
+ TRACE("iface %p, epsilon %.8e, adjacency %p.\n", iface, epsilon, adjacency);
if (!adjacency)
return D3DERR_INVALIDCALL;
return hr;
}
-static HRESULT WINAPI ID3DXMeshImpl_UpdateSemantics(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
+static HRESULT WINAPI d3dx9_mesh_UpdateSemantics(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
{
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
HRESULT hr;
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
UINT vertex_declaration_size;
int i;
- TRACE("(%p)->(%p)\n", This, declaration);
+ TRACE("iface %p, declaration %p.\n", iface, declaration);
if (!declaration)
{
return D3D_OK;
}
-/*** ID3DXMesh ***/
-static HRESULT WINAPI ID3DXMeshImpl_LockAttributeBuffer(ID3DXMesh *iface, DWORD flags, DWORD **data)
+static HRESULT WINAPI d3dx9_mesh_LockAttributeBuffer(ID3DXMesh *iface, DWORD flags, DWORD **data)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
- TRACE("(%p)->(%u,%p)\n", This, flags, data);
+ TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
- InterlockedIncrement(&This->attrib_buffer_lock_count);
+ InterlockedIncrement(&mesh->attrib_buffer_lock_count);
- if (!(flags & D3DLOCK_READONLY)) {
- D3DXATTRIBUTERANGE *attrib_table = This->attrib_table;
- This->attrib_table_size = 0;
- This->attrib_table = NULL;
+ if (!(flags & D3DLOCK_READONLY))
+ {
+ D3DXATTRIBUTERANGE *attrib_table = mesh->attrib_table;
+ mesh->attrib_table_size = 0;
+ mesh->attrib_table = NULL;
HeapFree(GetProcessHeap(), 0, attrib_table);
}
- *data = This->attrib_buffer;
+ *data = mesh->attrib_buffer;
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_UnlockAttributeBuffer(ID3DXMesh *iface)
+static HRESULT WINAPI d3dx9_mesh_UnlockAttributeBuffer(ID3DXMesh *iface)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
int lock_count;
- TRACE("(%p)\n", This);
-
- lock_count = InterlockedDecrement(&This->attrib_buffer_lock_count);
+ TRACE("iface %p.\n", iface);
- if (lock_count < 0) {
- InterlockedIncrement(&This->attrib_buffer_lock_count);
+ lock_count = InterlockedDecrement(&mesh->attrib_buffer_lock_count);
+ if (lock_count < 0)
+ {
+ InterlockedIncrement(&mesh->attrib_buffer_lock_count);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
+static HRESULT WINAPI d3dx9_mesh_Optimize(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
ID3DXMesh *optimized_mesh;
- TRACE("(%p)->(%x,%p,%p,%p,%p,%p)\n", This, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
+ TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, opt_mesh %p.\n",
+ iface, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
if (!opt_mesh)
return D3DERR_INVALIDCALL;
hr = iface->lpVtbl->GetDeclaration(iface, declaration);
if (FAILED(hr)) return hr;
- hr = iface->lpVtbl->CloneMesh(iface, This->options, declaration, This->device, &optimized_mesh);
- if (FAILED(hr)) return hr;
+ if (FAILED(hr = iface->lpVtbl->CloneMesh(iface, mesh->options, declaration, mesh->device, &optimized_mesh)))
+ return hr;
hr = optimized_mesh->lpVtbl->OptimizeInplace(optimized_mesh, flags, adjacency_in, adjacency_out, face_remap, vertex_remap);
if (SUCCEEDED(hr))
/* Creates a vertex_remap that removes unused vertices.
* Indices are updated according to the vertex_remap. */
-static HRESULT compact_mesh(ID3DXMeshImpl *This, DWORD *indices, DWORD *new_num_vertices, ID3DXBuffer **vertex_remap)
+static HRESULT compact_mesh(struct d3dx9_mesh *This, DWORD *indices,
+ DWORD *new_num_vertices, ID3DXBuffer **vertex_remap)
{
HRESULT hr;
DWORD *vertex_remap_ptr;
}
/* Create face_remap, a new attribute buffer for attribute sort optimization. */
-static HRESULT remap_faces_for_attrsort(ID3DXMeshImpl *This, const DWORD *indices,
- const DWORD *attrib_buffer, DWORD **sorted_attrib_buffer, DWORD **face_remap)
+static HRESULT remap_faces_for_attrsort(struct d3dx9_mesh *This, const DWORD *indices,
+ DWORD *attrib_buffer, DWORD **sorted_attrib_buffer, DWORD **face_remap)
{
- const DWORD **sorted_attrib_ptr_buffer = NULL;
+ DWORD **sorted_attrib_ptr_buffer = NULL;
DWORD i;
- *face_remap = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(**face_remap));
sorted_attrib_ptr_buffer = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(*sorted_attrib_ptr_buffer));
- if (!*face_remap || !sorted_attrib_ptr_buffer) {
+ if (!sorted_attrib_ptr_buffer)
+ return E_OUTOFMEMORY;
+
+ *face_remap = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(**face_remap));
+ if (!*face_remap)
+ {
HeapFree(GetProcessHeap(), 0, sorted_attrib_ptr_buffer);
return E_OUTOFMEMORY;
}
+
for (i = 0; i < This->numfaces; i++)
sorted_attrib_ptr_buffer[i] = &attrib_buffer[i];
qsort(sorted_attrib_ptr_buffer, This->numfaces, sizeof(*sorted_attrib_ptr_buffer),
return D3D_OK;
}
-static HRESULT WINAPI ID3DXMeshImpl_OptimizeInplace(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
+static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
void *indices = NULL;
DWORD *attrib_buffer = NULL;
HRESULT hr;
DWORD *sorted_attrib_buffer = NULL;
DWORD i;
- TRACE("(%p)->(%x,%p,%p,%p,%p)\n", This, flags, adjacency_in, adjacency_out, face_remap_out, vertex_remap_out);
+ TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
+ iface, flags, adjacency_in, adjacency_out, face_remap_out, vertex_remap_out);
if (!flags)
return D3DERR_INVALIDCALL;
return hr;
}
-static HRESULT WINAPI ID3DXMeshImpl_SetAttributeTable(ID3DXMesh *iface, CONST D3DXATTRIBUTERANGE *attrib_table, DWORD attrib_table_size)
+static HRESULT WINAPI d3dx9_mesh_SetAttributeTable(ID3DXMesh *iface,
+ const D3DXATTRIBUTERANGE *attrib_table, DWORD attrib_table_size)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
+ struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
D3DXATTRIBUTERANGE *new_table = NULL;
- TRACE("(%p)->(%p,%u)\n", This, attrib_table, attrib_table_size);
+ TRACE("iface %p, attrib_table %p, attrib_table_size %u.\n", iface, attrib_table, attrib_table_size);
if (attrib_table_size) {
size_t size = attrib_table_size * sizeof(*attrib_table);
} else if (attrib_table) {
return D3DERR_INVALIDCALL;
}
- HeapFree(GetProcessHeap(), 0, This->attrib_table);
- This->attrib_table = new_table;
- This->attrib_table_size = attrib_table_size;
+ HeapFree(GetProcessHeap(), 0, mesh->attrib_table);
+ mesh->attrib_table = new_table;
+ mesh->attrib_table_size = attrib_table_size;
return D3D_OK;
}
static const struct ID3DXMeshVtbl D3DXMesh_Vtbl =
{
- /*** IUnknown methods ***/
- ID3DXMeshImpl_QueryInterface,
- ID3DXMeshImpl_AddRef,
- ID3DXMeshImpl_Release,
- /*** ID3DXBaseMesh ***/
- ID3DXMeshImpl_DrawSubset,
- ID3DXMeshImpl_GetNumFaces,
- ID3DXMeshImpl_GetNumVertices,
- ID3DXMeshImpl_GetFVF,
- ID3DXMeshImpl_GetDeclaration,
- ID3DXMeshImpl_GetNumBytesPerVertex,
- ID3DXMeshImpl_GetOptions,
- ID3DXMeshImpl_GetDevice,
- ID3DXMeshImpl_CloneMeshFVF,
- ID3DXMeshImpl_CloneMesh,
- ID3DXMeshImpl_GetVertexBuffer,
- ID3DXMeshImpl_GetIndexBuffer,
- ID3DXMeshImpl_LockVertexBuffer,
- ID3DXMeshImpl_UnlockVertexBuffer,
- ID3DXMeshImpl_LockIndexBuffer,
- ID3DXMeshImpl_UnlockIndexBuffer,
- ID3DXMeshImpl_GetAttributeTable,
- ID3DXMeshImpl_ConvertPointRepsToAdjacency,
- ID3DXMeshImpl_ConvertAdjacencyToPointReps,
- ID3DXMeshImpl_GenerateAdjacency,
- ID3DXMeshImpl_UpdateSemantics,
- /*** ID3DXMesh ***/
- ID3DXMeshImpl_LockAttributeBuffer,
- ID3DXMeshImpl_UnlockAttributeBuffer,
- ID3DXMeshImpl_Optimize,
- ID3DXMeshImpl_OptimizeInplace,
- ID3DXMeshImpl_SetAttributeTable
+ d3dx9_mesh_QueryInterface,
+ d3dx9_mesh_AddRef,
+ d3dx9_mesh_Release,
+ d3dx9_mesh_DrawSubset,
+ d3dx9_mesh_GetNumFaces,
+ d3dx9_mesh_GetNumVertices,
+ d3dx9_mesh_GetFVF,
+ d3dx9_mesh_GetDeclaration,
+ d3dx9_mesh_GetNumBytesPerVertex,
+ d3dx9_mesh_GetOptions,
+ d3dx9_mesh_GetDevice,
+ d3dx9_mesh_CloneMeshFVF,
+ d3dx9_mesh_CloneMesh,
+ d3dx9_mesh_GetVertexBuffer,
+ d3dx9_mesh_GetIndexBuffer,
+ d3dx9_mesh_LockVertexBuffer,
+ d3dx9_mesh_UnlockVertexBuffer,
+ d3dx9_mesh_LockIndexBuffer,
+ d3dx9_mesh_UnlockIndexBuffer,
+ d3dx9_mesh_GetAttributeTable,
+ d3dx9_mesh_ConvertPointRepsToAdjacency,
+ d3dx9_mesh_ConvertAdjacencyToPointReps,
+ d3dx9_mesh_GenerateAdjacency,
+ d3dx9_mesh_UpdateSemantics,
+ d3dx9_mesh_LockAttributeBuffer,
+ d3dx9_mesh_UnlockAttributeBuffer,
+ d3dx9_mesh_Optimize,
+ d3dx9_mesh_OptimizeInplace,
+ d3dx9_mesh_SetAttributeTable,
};
-/*************************************************************************
- * D3DXBoxBoundProbe
- */
-BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
/* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algorithm
Amy Williams University of Utah
Algorithm: Consider the box as the intersection of three slabs. Clip the ray
against each slab, if there's anything left of the ray after we're
-done we've got an intersection of the ray with the box.
-*/
-
+done we've got an intersection of the ray with the box. */
+BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *pmin, const D3DXVECTOR3 *pmax,
+ const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
{
FLOAT div, tmin, tmax, tymin, tymax, tzmin, tzmax;
return TRUE;
}
-/*************************************************************************
- * D3DXComputeBoundingBox
- */
-HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *pfirstposition, DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pmin, D3DXVECTOR3 *pmax)
+HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *pfirstposition,
+ DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pmin, D3DXVECTOR3 *pmax)
{
D3DXVECTOR3 vec;
unsigned int i;
return D3D_OK;
}
-/*************************************************************************
- * D3DXComputeBoundingSphere
- */
-HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3* pfirstposition, DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pcenter, FLOAT *pradius)
+HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *pfirstposition,
+ DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pcenter, float *pradius)
{
D3DXVECTOR3 temp;
FLOAT d;
return element - decl;
}
-/*************************************************************************
- * D3DXIntersectTri
- */
-BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *p0, CONST D3DXVECTOR3 *p1, CONST D3DXVECTOR3 *p2, CONST D3DXVECTOR3 *praypos, CONST D3DXVECTOR3 *praydir, FLOAT *pu, FLOAT *pv, FLOAT *pdist)
+BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *p0, const D3DXVECTOR3 *p1, const D3DXVECTOR3 *p2,
+ const D3DXVECTOR3 *praypos, const D3DXVECTOR3 *praydir, float *pu, float *pv, float *pdist)
{
D3DXMATRIX m;
D3DXVECTOR4 vec;
{
*pu = vec.x;
*pv = vec.y;
- *pdist = fabs( vec.z );
+ *pdist = fabsf( vec.z );
return TRUE;
}
}
return FALSE;
}
-/*************************************************************************
- * D3DXSphereBoundProbe
- */
-BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
+BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *pcenter, float radius,
+ const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
{
D3DXVECTOR3 difference;
FLOAT a, b, c, d;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
DWORD *attrib_buffer;
- ID3DXMeshImpl *object;
+ struct d3dx9_mesh *object;
DWORD index_usage = 0;
D3DPOOL index_pool = D3DPOOL_DEFAULT;
D3DFORMAT index_format = D3DFMT_INDEX16;
D3DPOOL vertex_pool = D3DPOOL_DEFAULT;
int i;
- TRACE("(%d, %d, %x, %p, %p, %p)\n", numfaces, numvertices, options, declaration, device, mesh);
+ TRACE("numfaces %u, numvertices %u, options %#x, declaration %p, device %p, mesh %p.\n",
+ numfaces, numvertices, options, declaration, device, mesh);
if (numfaces == 0 || numvertices == 0 || declaration == NULL || device == NULL || mesh == NULL ||
/* D3DXMESH_VB_SHARE is for cloning, and D3DXMESH_USEHWONLY is for ConvertToBlendedMesh */
}
attrib_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, numfaces * sizeof(*attrib_buffer));
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXMeshImpl));
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (object == NULL || attrib_buffer == NULL)
{
HeapFree(GetProcessHeap(), 0, object);
DWORD nb_bones;
};
-static HRESULT parse_texture_filename(ID3DXFileData *filedata, LPSTR *filename_out)
+static HRESULT parse_texture_filename(ID3DXFileData *filedata, char **filename_out)
{
HRESULT hr;
SIZE_T data_size;
if (FAILED(hr)) return hr;
/* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
- if (data_size < sizeof(LPSTR)) {
+ if (data_size < sizeof(filename_in))
+ {
WARN("truncated data (%lu bytes)\n", data_size);
filedata->lpVtbl->Unlock(filedata);
return E_FAIL;
}
- filename_in = *(LPSTR*)data;
+ filename_in = *(char **)data;
filename = HeapAlloc(GetProcessHeap(), 0, strlen(filename_in) + 1);
if (!filename) {
const BYTE *data;
GUID type;
ID3DXFileData *child;
- SIZE_T nb_children;
- int i;
+ SIZE_T i, nb_children;
material->pTextureFilename = NULL;
for (j = 0; j < ARRAY_SIZE(material_effects); j++)
{
- defaults->pParamName = (LPSTR)out_ptr;
+ defaults->pParamName = (char *)out_ptr;
strcpy(defaults->pParamName, material_effects[j].param_name);
defaults->pValue = defaults->pParamName + material_effects[j].name_size;
defaults->Type = D3DXEDT_FLOATS;
defaults++;
}
- if (material_ptr->pTextureFilename) {
- defaults->pParamName = (LPSTR)out_ptr;
+ if (material_ptr->pTextureFilename)
+ {
+ defaults->pParamName = (char *)out_ptr;
strcpy(defaults->pParamName, texture_paramname);
defaults->pValue = defaults->pParamName + sizeof(texture_paramname);
defaults->Type = D3DXEDT_STRING;
struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
{
+ WCHAR *filenameW;
HRESULT hr;
int len;
- LPWSTR filenameW;
- TRACE("(%s, %x, %p, %p, %p, %p, %p)\n", debugstr_a(filename), options,
- device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
+ TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
+ "load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
+ debugstr_a(filename), options, device, alloc_hier,
+ load_user_data, frame_hierarchy, anim_controller);
if (!filename)
return D3DERR_INVALIDCALL;
struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
{
+ void *buffer;
HRESULT hr;
DWORD size;
- LPVOID buffer;
- TRACE("(%s, %x, %p, %p, %p, %p, %p)\n", debugstr_w(filename), options,
- device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
+ TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
+ "load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
+ debugstr_w(filename), options, device, alloc_hier,
+ load_user_data, frame_hierarchy, anim_controller);
if (!filename)
return D3DERR_INVALIDCALL;
D3DXFRAME *frame = NULL;
D3DXMESHCONTAINER **next_container;
D3DXFRAME **next_child;
- SIZE_T nb_children;
- int i;
+ SIZE_T i, nb_children;
hr = filedata_get_name(filedata, &name);
if (FAILED(hr)) return hr;
D3DXF_FILELOADMEMORY source;
D3DXFRAME *first_frame = NULL;
D3DXFRAME **next_frame = &first_frame;
- SIZE_T nb_children;
+ SIZE_T i, nb_children;
GUID guid;
- int i;
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
DWORD *num_materials, struct ID3DXMesh **mesh)
{
+ WCHAR *filenameW;
HRESULT hr;
int len;
- LPWSTR filenameW;
- TRACE("(%s, %x, %p, %p, %p, %p, %p, %p)\n", debugstr_a(filename), options,
- device, adjacency, materials, effect_instances, num_materials, mesh);
+ TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
+ "effect_instances %p, num_materials %p, mesh %p.\n",
+ debugstr_a(filename), options, device, adjacency, materials,
+ effect_instances, num_materials, mesh);
if (!filename)
return D3DERR_INVALIDCALL;
struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
DWORD *num_materials, struct ID3DXMesh **mesh)
{
+ void *buffer;
HRESULT hr;
DWORD size;
- LPVOID buffer;
- TRACE("(%s, %x, %p, %p, %p, %p, %p, %p)\n", debugstr_w(filename), options,
- device, adjacency, materials, effect_instances, num_materials, mesh);
+ TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
+ "effect_instances %p, num_materials %p, mesh %p.\n",
+ debugstr_w(filename), options, device, adjacency, materials,
+ effect_instances, num_materials, mesh);
if (!filename)
return D3DERR_INVALIDCALL;
{
HRESULT hr;
HRSRC resinfo;
+ void *buffer;
DWORD size;
- LPVOID buffer;
- TRACE("(%p, %s, %s, %x, %p, %p, %p, %p, %p, %p)\n",
- module, debugstr_a(name), debugstr_a(type), options, device,
- adjacency, materials, effect_instances, num_materials, mesh);
+ TRACE("module %p, name %s, type %s, options %#x, device %p, adjacency %p, "
+ "materials %p, effect_instances %p, num_materials %p, mesh %p.\n",
+ module, debugstr_a(name), debugstr_a(type), options, device, adjacency,
+ materials, effect_instances, num_materials, mesh);
resinfo = FindResourceA(module, name, type);
if (!resinfo) return D3DXERR_INVALIDDATA;
D3DXMATRIX transform = *parent_transform;
ID3DXFileData *child;
GUID type;
- SIZE_T nb_children;
- int i;
+ SIZE_T i, nb_children;
hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
if (FAILED(hr))
void *concat_indices = NULL;
DWORD index_offset;
DWORD concat_vertex_size;
- SIZE_T nb_children;
+ SIZE_T i, nb_children;
GUID guid;
- int i;
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
return hr;
}
-HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
- float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
-{
- FIXME("(%p, %f, %f, %f, %p, %p): stub\n", device, width, height, depth, mesh, adjacency);
-
- return E_NOTIMPL;
-}
-
struct vertex
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
+HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
+ float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
+{
+ HRESULT hr;
+ ID3DXMesh *box;
+ struct vertex *vertices;
+ WORD (*faces)[3];
+ DWORD *adjacency_buf;
+ unsigned int i, face;
+ static const D3DXVECTOR3 unit_box[] =
+ {
+ {-0.5f, -0.5f, -0.5f}, {-0.5f, -0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, -0.5f},
+ {-0.5f, 0.5f, -0.5f}, {-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, -0.5f},
+ { 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, -0.5f},
+ {-0.5f, -0.5f, 0.5f}, {-0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, 0.5f},
+ {-0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f},
+ {-0.5f, -0.5f, -0.5f}, {-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f}
+ };
+ static const D3DXVECTOR3 normals[] =
+ {
+ {-1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f},
+ { 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, -1.0f}
+ };
+ static const DWORD adjacency_table[] =
+ {
+ 6, 9, 1, 2, 10, 0, 1, 9, 3, 4, 10, 2,
+ 3, 8, 5, 7, 11, 4, 0, 11, 7, 5, 8, 6,
+ 7, 4, 9, 2, 0, 8, 1, 3, 11, 5, 6, 10
+ };
+
+ TRACE("device %p, width %f, height %f, depth %f, mesh %p, adjacency %p\n",
+ device, width, height, depth, mesh, adjacency);
+
+ if (!device || width < 0.0f || height < 0.0f || depth < 0.0f || !mesh)
+ {
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (FAILED(hr = D3DXCreateMeshFVF(12, 24, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &box)))
+ {
+ return hr;
+ }
+
+ if (FAILED(hr = box->lpVtbl->LockVertexBuffer(box, 0, (void **)&vertices)))
+ {
+ box->lpVtbl->Release(box);
+ return hr;
+ }
+
+ if (FAILED(hr = box->lpVtbl->LockIndexBuffer(box, 0, (void **)&faces)))
+ {
+ box->lpVtbl->UnlockVertexBuffer(box);
+ box->lpVtbl->Release(box);
+ return hr;
+ }
+
+ for (i = 0; i < 24; i++)
+ {
+ vertices[i].position.x = width * unit_box[i].x;
+ vertices[i].position.y = height * unit_box[i].y;
+ vertices[i].position.z = depth * unit_box[i].z;
+ vertices[i].normal.x = normals[i / 4].x;
+ vertices[i].normal.y = normals[i / 4].y;
+ vertices[i].normal.z = normals[i / 4].z;
+ }
+
+ face = 0;
+ for (i = 0; i < 12; i++)
+ {
+ faces[i][0] = face++;
+ faces[i][1] = face++;
+ faces[i][2] = (i % 2) ? face - 4 : face;
+ }
+
+ box->lpVtbl->UnlockIndexBuffer(box);
+ box->lpVtbl->UnlockVertexBuffer(box);
+
+ if (adjacency)
+ {
+ if (FAILED(hr = D3DXCreateBuffer(sizeof(adjacency_table), adjacency)))
+ {
+ box->lpVtbl->Release(box);
+ return hr;
+ }
+
+ adjacency_buf = ID3DXBuffer_GetBufferPointer(*adjacency);
+ memcpy(adjacency_buf, adjacency_table, sizeof(adjacency_table));
+ }
+
+ *mesh = box;
+
+ return D3D_OK;
+}
+
typedef WORD face[3];
struct sincos_table
angle = angle_start;
for (i = 0; i < n; i++)
{
- sincos_table->sin[i] = sin(angle);
- sincos_table->cos[i] = cos(angle);
+ sincos_table->sin[i] = sinf(angle);
+ sincos_table->cos[i] = cosf(angle);
angle += angle_step;
}
return hr;
}
- hr = sphere->lpVtbl->LockVertexBuffer(sphere, 0, (LPVOID *)&vertices);
- if (FAILED(hr))
+ if (FAILED(hr = sphere->lpVtbl->LockVertexBuffer(sphere, 0, (void **)&vertices)))
{
sphere->lpVtbl->Release(sphere);
return hr;
}
- hr = sphere->lpVtbl->LockIndexBuffer(sphere, 0, (LPVOID *)&faces);
- if (FAILED(hr))
+ if (FAILED(hr = sphere->lpVtbl->LockIndexBuffer(sphere, 0, (void **)&faces)))
{
sphere->lpVtbl->UnlockVertexBuffer(sphere);
sphere->lpVtbl->Release(sphere);
}
/* phi = angle on xz plane wrt z axis */
- phi_step = -2 * M_PI / slices;
- phi_start = M_PI / 2;
+ phi_step = -2.0f * D3DX_PI / slices;
+ phi_start = D3DX_PI / 2.0f;
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
{
}
/* theta = angle on xy plane wrt x axis */
- theta_step = M_PI / stacks;
+ theta_step = D3DX_PI / stacks;
theta = theta_step;
vertex = 0;
for (stack = 0; stack < stacks - 1; stack++)
{
- sin_theta = sin(theta);
- cos_theta = cos(theta);
+ sin_theta = sinf(theta);
+ cos_theta = cosf(theta);
for (slice = 0; slice < slices; slice++)
{
return hr;
}
- hr = cylinder->lpVtbl->LockVertexBuffer(cylinder, 0, (LPVOID *)&vertices);
- if (FAILED(hr))
+ if (FAILED(hr = cylinder->lpVtbl->LockVertexBuffer(cylinder, 0, (void **)&vertices)))
{
cylinder->lpVtbl->Release(cylinder);
return hr;
}
- hr = cylinder->lpVtbl->LockIndexBuffer(cylinder, 0, (LPVOID *)&faces);
- if (FAILED(hr))
+ if (FAILED(hr = cylinder->lpVtbl->LockIndexBuffer(cylinder, 0, (void **)&faces)))
{
cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
cylinder->lpVtbl->Release(cylinder);
}
/* theta = angle on xy plane wrt x axis */
- theta_step = -2 * M_PI / slices;
- theta_start = M_PI / 2;
+ theta_step = -2.0f * D3DX_PI / slices;
+ theta_start = D3DX_PI / 2.0f;
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
{
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
{
+ WCHAR *textW;
HRESULT hr;
int len;
- LPWSTR textW;
- TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
- debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
+ TRACE("device %p, hdc %p, text %s, deviation %.8e, extrusion %.8e, mesh %p, adjacency %p, glyphmetrics %p.\n",
+ device, hdc, debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
if (!text)
return D3DERR_INVALIDCALL;
C_ASSERT(sizeof(FIXED) == sizeof(float));
C_ASSERT(sizeof(POINTFX) == sizeof(D3DXVECTOR2));
-static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
+static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, unsigned int emsquare)
{
D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
while (count--) {
}
static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
- float max_deviation_sq, float emsquare, const struct cos_table *cos_table)
+ float max_deviation_sq, unsigned int emsquare,
+ const struct cos_table *cos_table)
{
TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
face *face_ptr;
float max_deviation_sq;
const struct cos_table cos_table = {
- cos(D3DXToRadian(0.5f)),
- cos(D3DXToRadian(45.0f)),
- cos(D3DXToRadian(90.0f)),
+ cosf(D3DXToRadian(0.5f)),
+ cosf(D3DXToRadian(45.0f)),
+ cosf(D3DXToRadian(90.0f)),
};
int f1, f2;
if (FAILED(hr))
goto error;
- hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (LPVOID *)&vertices);
- if (FAILED(hr))
+ if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
goto error;
- hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (LPVOID *)&faces);
- if (FAILED(hr))
+ if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void **)&faces)))
goto error;
/* convert 2D vertices and faces into 3D mesh */
FLOAT diff_y = fabsf(v1->y - v2->y);
FLOAT diff_z = fabsf(v1->z - v2->z);
FLOAT diff_w = fabsf(v1->w - v2->w);
- FLOAT max_abs_diff = fmax(diff_x, diff_y);
+ FLOAT max_abs_diff = max(diff_x, diff_y);
max_abs_diff = max(diff_z, max_abs_diff);
max_abs_diff = max(diff_w, max_abs_diff);
FLOAT diff_x;
FLOAT diff_y;
FLOAT max_abs_diff;
- const UINT NUM_ELEM = 2;
- FLOAT v1[2];
- FLOAT v2[2];
+#define NUM_ELEM 2
+ FLOAT v1[NUM_ELEM];
+ FLOAT v2[NUM_ELEM];
D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
}
return FALSE;
+#undef NUM_ELEM
}
static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
FLOAT diff_z;
FLOAT diff_w;
FLOAT max_abs_diff;
- const UINT NUM_ELEM = 4;
- FLOAT v1[4];
- FLOAT v2[4];
+#define NUM_ELEM 4
+ FLOAT v1[NUM_ELEM];
+ FLOAT v2[NUM_ELEM];
D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
}
return FALSE;
+#undef NUM_ELEM
}
/* Sets the vertex components to the same value if they are within epsilon. */
BOOL indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
DWORD optimize_flags;
DWORD *point_reps = NULL;
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(mesh);
+ struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
DWORD *vertex_face_map = NULL;
ID3DXBuffer *vertex_remap = NULL;
BYTE *vertices = NULL;
- TRACE("(%p, %x, %p, %p, %p, %p, %p)\n", mesh, flags, epsilons,
- adjacency, adjacency_out, face_remap_out, vertex_remap_out);
+ TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
+ mesh, flags, epsilons, adjacency, adjacency_out, face_remap_out, vertex_remap_out);
if (flags == 0)
{
* The face re-ordering does not use the vertex cache optimally.
*
*/
-HRESULT WINAPI D3DXOptimizeFaces(LPCVOID indices,
- UINT num_faces,
- UINT num_vertices,
- BOOL indices_are_32bit,
- DWORD *face_remap)
+HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT num_faces,
+ UINT num_vertices, BOOL indices_are_32bit, DWORD *face_remap)
{
UINT i;
UINT j = num_faces - 1;
UINT limit_16_bit = 2 << 15; /* According to MSDN */
HRESULT hr = D3D_OK;
- FIXME("(%p, %u, %u, %s, %p): semi-stub. Face order will not be optimal.\n",
- indices, num_faces, num_vertices,
- indices_are_32bit ? "TRUE" : "FALSE", face_remap);
+ FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x, face_remap %p semi-stub. "
+ "Face order will not be optimal.\n",
+ indices, num_faces, num_vertices, indices_are_32bit, face_remap);
if (!indices_are_32bit && num_faces >= limit_16_bit)
{