* Skin Info operations specific to D3DX9.
*
* Copyright (C) 2011 Dylan Smith
+ * Copyright (C) 2013 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
FLOAT *weights;
};
-typedef struct ID3DXSkinInfoImpl
+struct d3dx9_skin_info
{
ID3DXSkinInfo ID3DXSkinInfo_iface;
LONG ref;
DWORD num_vertices;
DWORD num_bones;
struct bone *bones;
-} ID3DXSkinInfoImpl;
+};
-static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
+static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
{
- return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface);
+ return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj)
+static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
{
- TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj);
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
{
IUnknown_AddRef(iface);
- *ppobj = iface;
+ *out = iface;
return D3D_OK;
}
return E_NOINTERFACE;
}
-static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface)
+static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
{
- struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
- ULONG ref = InterlockedIncrement(&This->ref);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
+ ULONG refcount = InterlockedIncrement(&skin->ref);
- TRACE("%p increasing refcount to %u\n", This, ref);
+ TRACE("%p increasing refcount to %u.\n", skin, refcount);
- return ref;
+ return refcount;
}
-static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
+static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
{
- struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
- ULONG ref = InterlockedDecrement(&This->ref);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
+ ULONG refcount = InterlockedDecrement(&skin->ref);
- TRACE("%p decreasing refcount to %u\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", skin, refcount);
- if (ref == 0) {
+ if (!refcount)
+ {
DWORD i;
- for (i = 0; i < This->num_bones; i++) {
- HeapFree(GetProcessHeap(), 0, This->bones[i].name);
- HeapFree(GetProcessHeap(), 0, This->bones[i].vertices);
- HeapFree(GetProcessHeap(), 0, This->bones[i].weights);
+
+ for (i = 0; i < skin->num_bones; ++i)
+ {
+ HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
+ HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
+ HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
}
- HeapFree(GetProcessHeap(), 0, This->bones);
- HeapFree(GetProcessHeap(), 0, This);
+ if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
+ HeapFree(GetProcessHeap(), 0, skin);
}
- return ref;
+ return refcount;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, CONST DWORD *vertices, CONST FLOAT *weights)
+static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
+ DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
DWORD *new_vertices = NULL;
FLOAT *new_weights = NULL;
- TRACE("(%p, %u, %u, %p, %p)\n", This, bone_num, num_influences, vertices, weights);
+ TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
+ iface, bone_num, num_influences, vertices, weights);
- if (bone_num >= This->num_bones || !vertices || !weights)
+ if (bone_num >= skin->num_bones || !vertices || !weights)
return D3DERR_INVALIDCALL;
if (num_influences) {
memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
memcpy(new_weights, weights, num_influences * sizeof(*weights));
}
- bone = &This->bones[bone_num];
+ bone = &skin->bones[bone_num];
bone->num_influences = num_influences;
HeapFree(GetProcessHeap(), 0, bone->vertices);
HeapFree(GetProcessHeap(), 0, bone->weights);
return D3D_OK;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight)
+static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
+ DWORD bone_num, DWORD influence_num, float weight)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight);
+ FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
+ iface, bone_num, influence_num, weight);
return E_NOTIMPL;
}
-static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
+static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
- TRACE("(%p, %u)\n", This, bone_num);
+ TRACE("iface %p, bone_num %u.\n", iface, bone_num);
- if (bone_num >= This->num_bones)
+ if (bone_num >= skin->num_bones)
return 0;
- return This->bones[bone_num].num_influences;
+ return skin->bones[bone_num].num_influences;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights)
+static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
+ DWORD bone_num, DWORD *vertices, float *weights)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
- TRACE("(%p, %u, %p, %p)\n", This, bone_num, vertices, weights);
+ TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
+ iface, bone_num, vertices, weights);
- if (bone_num >= This->num_bones || !vertices)
+ if (bone_num >= skin->num_bones || !vertices)
return D3DERR_INVALIDCALL;
- bone = &This->bones[bone_num];
+ bone = &skin->bones[bone_num];
if (!bone->num_influences)
return D3D_OK;
return D3D_OK;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num,
- DWORD influence_num, float *weight, DWORD *vertex_num)
+static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
+ DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num);
+ FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
+ iface, bone_num, influence_num, weight, vertex_num);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
+static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %p): stub\n", This, max_vertex_influences);
+ FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
return E_NOTIMPL;
}
-static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface)
+static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->num_bones;
+ return skin->num_bones;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num,
- DWORD vertex_num, DWORD *influence_index)
+static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
+ DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index);
+ FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
+ iface, bone_num, vertex_num, influence_index);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
+static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences);
+ FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
+ iface, index_buffer, num_faces, max_face_influences);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence)
+static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %g): stub\n", This, min_influence);
+ FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
return E_NOTIMPL;
}
-static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
+static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p): stub\n", This);
+ FIXME("iface %p stub!\n", iface);
return 0.0f;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name)
+static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
char *new_name;
size_t size;
- TRACE("(%p, %u, %s)\n", This, bone_num, debugstr_a(name));
+ TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
- if (bone_num >= This->num_bones || !name)
+ if (bone_idx >= skin->num_bones || !name)
return D3DERR_INVALIDCALL;
size = strlen(name) + 1;
if (!new_name)
return E_OUTOFMEMORY;
memcpy(new_name, name, size);
- HeapFree(GetProcessHeap(), 0, This->bones[bone_num].name);
- This->bones[bone_num].name = new_name;
+ HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
+ skin->bones[bone_idx].name = new_name;
return D3D_OK;
}
-static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num)
+static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
- TRACE("(%p, %u)\n", This, bone_num);
+ TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
- if (bone_num >= This->num_bones)
+ if (bone_idx >= skin->num_bones)
return NULL;
- return This->bones[bone_num].name;
+ return skin->bones[bone_idx].name;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)
+static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
+ DWORD bone_num, const D3DXMATRIX *bone_transform)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
- TRACE("(%p, %u, %p)\n", This, bone_num, bone_transform);
+ TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
- if (bone_num >= This->num_bones || !bone_transform)
+ if (bone_num >= skin->num_bones || !bone_transform)
return D3DERR_INVALIDCALL;
- This->bones[bone_num].transform = *bone_transform;
+ skin->bones[bone_num].transform = *bone_transform;
return D3D_OK;
}
-static D3DXMATRIX * WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
+static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
- TRACE("(%p, %u)\n", This, bone_num);
+ TRACE("iface %p, bone_num %u.\n", iface, bone_num);
- if (bone_num >= This->num_bones)
+ if (bone_num >= skin->num_bones)
return NULL;
- return &This->bones[bone_num].transform;
+ return &skin->bones[bone_num].transform;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
+static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %p): stub\n", This, skin_info);
+ FIXME("iface %p, skin_info %p stub!\n", iface, skin_info);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
+static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap);
+ FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
+static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
- TRACE("(%p, %x)\n", This, fvf);
+ TRACE("iface %p, fvf %#x.\n", iface, fvf);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr;
return iface->lpVtbl->SetDeclaration(iface, declaration);
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, CONST D3DVERTEXELEMENT9 *declaration)
+static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
HRESULT hr;
int count;
- TRACE("(%p, %p)\n", This, declaration);
+ TRACE("iface %p, declaration %p.\n", iface, declaration);
if (!declaration)
return D3DERR_INVALIDCALL;
}
count++;
- memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration));
+ memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
- hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf);
- if (FAILED(hr))
- This->fvf = 0;
+ if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
+ skin->fvf = 0;
return D3D_OK;
}
-static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface)
+static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
- TRACE("(%p)\n", This);
+ TRACE("iface %p.\n", iface);
- return This->fvf;
+ return skin->fvf;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
+static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
+ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
UINT count = 0;
- TRACE("(%p)\n", This);
+ TRACE("iface %p, declaration %p.\n", iface, declaration);
- while (This->vertex_declaration[count++].Stream != 0xff);
- memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0]));
+ while (skin->vertex_declaration[count++].Stream != 0xff);
+ memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
return D3D_OK;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, CONST D3DXMATRIX *bone_transforms,
- CONST D3DXMATRIX *bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest)
+static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
+ const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
+ DWORD size = D3DXGetFVFVertexSize(skin->fvf);
+ DWORD i, j;
- FIXME("(%p, %p, %p, %p, %p): stub\n", This, bone_transforms, bone_inv_transpose_transforms, vertices_src, vertices_dest);
+ TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
+ skin, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
- return E_NOTIMPL;
+ if (bone_inv_transpose_transforms)
+ FIXME("Skinning vertices with two position elements not supported\n");
+
+ if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
+ FIXME("Vertex type %#x not supported\n", skin->fvf & D3DFVF_POSITION_MASK);
+ return E_FAIL;
+ }
+
+ /* Reset all positions */
+ for (i = 0; i < skin->num_vertices; i++) {
+ D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
+ position->x = 0.0f;
+ position->y = 0.0f;
+ position->z = 0.0f;
+ }
+
+ /* Update positions that are influenced by bones */
+ for (i = 0; i < skin->num_bones; i++) {
+ D3DXMATRIX bone_inverse, matrix;
+
+ D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
+ D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
+ D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
+
+ for (j = 0; j < skin->bones[i].num_influences; j++) {
+ D3DXVECTOR3 position;
+ D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j]);
+ D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j]);
+ FLOAT weight = skin->bones[i].weights[j];
+
+ D3DXVec3TransformCoord(&position, position_src, &matrix);
+ position_dest->x += weight * position.x;
+ position_dest->y += weight * position.y;
+ position_dest->z += weight * position.z;
+ }
+ }
+
+ if (skin->fvf & D3DFVF_NORMAL) {
+ /* Reset all normals */
+ for (i = 0; i < skin->num_vertices; i++) {
+ D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i + sizeof(D3DXVECTOR3));
+ normal->x = 0.0f;
+ normal->y = 0.0f;
+ normal->z = 0.0f;
+ }
+
+ /* Update normals that are influenced by bones */
+ for (i = 0; i < skin->num_bones; i++) {
+ D3DXMATRIX bone_inverse, matrix;
+
+ D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
+ D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, &bone_transforms[i]);
+
+ for (j = 0; j < skin->bones[i].num_influences; j++) {
+ D3DXVECTOR3 normal;
+ D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
+ D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
+ FLOAT weight = skin->bones[i].weights[j];
+
+ D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
+ D3DXVec3TransformNormal(&normal, &normal, &matrix);
+ normal_dest->x += weight * normal.x;
+ normal_dest->y += weight * normal.y;
+ normal_dest->z += weight * normal.z;
+ }
+ }
+
+ /* Normalize all normals that are influenced by bones*/
+ for (i = 0; i < skin->num_vertices; i++) {
+ D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) + sizeof(D3DXVECTOR3));
+ if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && (normal_dest->z != 0.0f))
+ D3DXVec3Normalize(normal_dest, normal_dest);
+ }
+ }
+
+ return D3D_OK;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
+static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
- This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
- max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
+ FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
+ "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
+ iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
+ max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
- DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
+static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
+ DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
- ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
-
- FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
- This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
- max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
+ FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
+ "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
+ iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
+ max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
-static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl =
-{
- /* IUnknown methods */
- ID3DXSkinInfoImpl_QueryInterface,
- ID3DXSkinInfoImpl_AddRef,
- ID3DXSkinInfoImpl_Release,
- /* ID3DXSkinInfo */
- ID3DXSkinInfoImpl_SetBoneInfluence,
- ID3DXSkinInfoImpl_SetBoneVertexInfluence,
- ID3DXSkinInfoImpl_GetNumBoneInfluences,
- ID3DXSkinInfoImpl_GetBoneInfluence,
- ID3DXSkinInfoImpl_GetBoneVertexInfluence,
- ID3DXSkinInfoImpl_GetMaxVertexInfluences,
- ID3DXSkinInfoImpl_GetNumBones,
- ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex,
- ID3DXSkinInfoImpl_GetMaxFaceInfluences,
- ID3DXSkinInfoImpl_SetMinBoneInfluence,
- ID3DXSkinInfoImpl_GetMinBoneInfluence,
- ID3DXSkinInfoImpl_SetBoneName,
- ID3DXSkinInfoImpl_GetBoneName,
- ID3DXSkinInfoImpl_SetBoneOffsetMatrix,
- ID3DXSkinInfoImpl_GetBoneOffsetMatrix,
- ID3DXSkinInfoImpl_Clone,
- ID3DXSkinInfoImpl_Remap,
- ID3DXSkinInfoImpl_SetFVF,
- ID3DXSkinInfoImpl_SetDeclaration,
- ID3DXSkinInfoImpl_GetFVF,
- ID3DXSkinInfoImpl_GetDeclaration,
- ID3DXSkinInfoImpl_UpdateSkinnedMesh,
- ID3DXSkinInfoImpl_ConvertToBlendedMesh,
- ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
+static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
+{
+ d3dx9_skin_info_QueryInterface,
+ d3dx9_skin_info_AddRef,
+ d3dx9_skin_info_Release,
+ d3dx9_skin_info_SetBoneInfluence,
+ d3dx9_skin_info_SetBoneVertexInfluence,
+ d3dx9_skin_info_GetNumBoneInfluences,
+ d3dx9_skin_info_GetBoneInfluence,
+ d3dx9_skin_info_GetBoneVertexInfluence,
+ d3dx9_skin_info_GetMaxVertexInfluences,
+ d3dx9_skin_info_GetNumBones,
+ d3dx9_skin_info_FindBoneVertexInfluenceIndex,
+ d3dx9_skin_info_GetMaxFaceInfluences,
+ d3dx9_skin_info_SetMinBoneInfluence,
+ d3dx9_skin_info_GetMinBoneInfluence,
+ d3dx9_skin_info_SetBoneName,
+ d3dx9_skin_info_GetBoneName,
+ d3dx9_skin_info_SetBoneOffsetMatrix,
+ d3dx9_skin_info_GetBoneOffsetMatrix,
+ d3dx9_skin_info_Clone,
+ d3dx9_skin_info_Remap,
+ d3dx9_skin_info_SetFVF,
+ d3dx9_skin_info_SetDeclaration,
+ d3dx9_skin_info_GetFVF,
+ d3dx9_skin_info_GetDeclaration,
+ d3dx9_skin_info_UpdateSkinnedMesh,
+ d3dx9_skin_info_ConvertToBlendedMesh,
+ d3dx9_skin_info_ConvertToIndexedBlendedMesh,
};
HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
DWORD num_bones, ID3DXSkinInfo **skin_info)
{
HRESULT hr;
- ID3DXSkinInfoImpl *object = NULL;
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
+ struct d3dx9_skin_info *object = NULL;
- TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info);
+ TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
+ num_vertices, declaration, num_bones, skin_info);
if (!skin_info || !declaration)
return D3DERR_INVALIDCALL;
if (!object)
return E_OUTOFMEMORY;
- object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl;
+ object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
object->ref = 1;
object->num_vertices = num_vertices;
object->num_bones = num_bones;
goto error;
}
- hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
- if (FAILED(hr)) goto error;
+ if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
+ goto error;
*skin_info = &object->ID3DXSkinInfo_iface;
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
}
+
+HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
+{
+ static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
+ struct d3dx9_skin_info *object = NULL;
+
+ object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
+ if (!object) return E_OUTOFMEMORY;
+
+ object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
+ object->ref = 1;
+ object->num_vertices = 0;
+ object->num_bones = 0;
+ object->vertex_declaration[0] = empty_declaration;
+ object->fvf = 0;
+ object->bones = NULL;
+
+ *iface = &object->ID3DXSkinInfo_iface;
+ return D3D_OK;
+}