return hr;
}
+
+HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
+ const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
+{
+ FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
+ texture, src_texture, src_palette, flags, channel, amplitude);
+
+ return D3D_OK;
+}