/*
+ * Copyright 2009 Tony Wasserka
* Copyright 2010 Christian Costa
+ * Copyright 2010 Owen Rudge for CodeWeavers
+ * Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "wine/debug.h"
#include "d3dx9_36_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
+static BOOL is_pow2(UINT num)
+{
+ return !(num & (num - 1));
+}
+
+/* Returns the smallest power of 2 which is greater than or equal to num */
+static UINT make_pow2(UINT num)
+{
+ UINT result = 1;
+
+ /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
+ if (num >= 0x80000000)
+ return 0x80000000;
+
+ while (result < num)
+ result <<= 1;
+
+ return result;
+}
+
+static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
+ int face, UINT level, struct IDirect3DSurface9 **surf)
+{
+ switch (type)
+ {
+ case D3DRTYPE_TEXTURE:
+ return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
+ case D3DRTYPE_CUBETEXTURE:
+ return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
+ default:
+ ERR("Unexpected texture type\n");
+ return E_NOTIMPL;
+ }
+}
+
+HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
+ const PALETTEENTRY *palette,
+ UINT srclevel,
+ DWORD filter)
+{
+ UINT level;
+ HRESULT hr;
+ D3DRESOURCETYPE type;
+
+ TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
+
+ if (!texture)
+ return D3DERR_INVALIDCALL;
+
+ if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
+ return D3DERR_INVALIDCALL;
+
+ if (srclevel == D3DX_DEFAULT)
+ srclevel = 0;
+ else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
+ return D3DERR_INVALIDCALL;
+
+ switch (type = IDirect3DBaseTexture9_GetType(texture))
+ {
+ case D3DRTYPE_TEXTURE:
+ case D3DRTYPE_CUBETEXTURE:
+ {
+ IDirect3DSurface9 *topsurf, *mipsurf;
+ D3DSURFACE_DESC desc;
+ int i, numfaces;
+
+ if (type == D3DRTYPE_TEXTURE)
+ {
+ numfaces = 1;
+ IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
+ }
+ else
+ {
+ numfaces = 6;
+ IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
+ }
+
+ if (filter == D3DX_DEFAULT)
+ {
+ if (is_pow2(desc.Width) && is_pow2(desc.Height))
+ filter = D3DX_FILTER_BOX;
+ else
+ filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
+ }
+
+ for (i = 0; i < numfaces; i++)
+ {
+ level = srclevel + 1;
+ hr = get_surface(type, texture, i, srclevel, &topsurf);
+
+ if (FAILED(hr))
+ return D3DERR_INVALIDCALL;
+
+ while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
+ {
+ hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
+ IDirect3DSurface9_Release(topsurf);
+ topsurf = mipsurf;
+
+ if (FAILED(hr))
+ break;
+
+ level++;
+ }
+
+ IDirect3DSurface9_Release(topsurf);
+ if (FAILED(hr))
+ return hr;
+ }
+
+ return D3D_OK;
+ }
+
+ case D3DRTYPE_VOLUMETEXTURE:
+ {
+ D3DVOLUME_DESC desc;
+ int level, level_count;
+ IDirect3DVolume9 *top_volume, *mip_volume;
+ IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
+
+ IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
+
+ if (filter == D3DX_DEFAULT)
+ {
+ if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
+ filter = D3DX_FILTER_BOX;
+ else
+ filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
+ }
+
+ hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
+ if (FAILED(hr))
+ return hr;
+
+ level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
+ for (level = srclevel + 1; level < level_count; level++)
+ {
+ IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
+ hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
+ IDirect3DVolume9_Release(top_volume);
+ top_volume = mip_volume;
+
+ if (FAILED(hr))
+ break;
+ }
+
+ IDirect3DVolume9_Release(top_volume);
+ if (FAILED(hr))
+ return hr;
+
+ return D3D_OK;
+ }
+
+ default:
+ return D3DERR_INVALIDCALL;
+ }
+}
+
+static D3DFORMAT get_luminance_replacement_format(D3DFORMAT format)
+{
+ static const struct
+ {
+ D3DFORMAT luminance_format;
+ D3DFORMAT replacement_format;
+ } luminance_replacements[] =
+ {
+ {D3DFMT_L8, D3DFMT_X8R8G8B8},
+ {D3DFMT_A8L8, D3DFMT_A8R8G8B8},
+ {D3DFMT_A4L4, D3DFMT_A4R4G4B4},
+ {D3DFMT_L16, D3DFMT_A16B16G16R16}
+ };
+ unsigned int i;
+
+ for (i = 0; i < sizeof(luminance_replacements) / sizeof(luminance_replacements[0]); ++i)
+ if (format == luminance_replacements[i].luminance_format)
+ return luminance_replacements[i].replacement_format;
+ return format;
+}
+
+HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
+ UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
+{
+ UINT w = (width && *width) ? *width : 1;
+ UINT h = (height && *height) ? *height : 1;
+ D3DCAPS9 caps;
+ D3DDEVICE_CREATION_PARAMETERS params;
+ IDirect3D9 *d3d = NULL;
+ D3DDISPLAYMODE mode;
+ HRESULT hr;
+ D3DFORMAT usedformat = D3DFMT_UNKNOWN;
+ const struct pixel_format_desc *fmt;
+
+ TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
+
+ if (!device)
+ return D3DERR_INVALIDCALL;
+
+ /* usage */
+ if (usage == D3DX_DEFAULT)
+ usage = 0;
+ if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
+ return D3DERR_INVALIDCALL;
+
+ /* pool */
+ if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
+ return D3DERR_INVALIDCALL;
+
+ /* format */
+ if (format)
+ {
+ TRACE("Requested format %x\n", *format);
+ usedformat = *format;
+ }
+
+ hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
+
+ if (FAILED(hr))
+ goto cleanup;
+
+ hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
+
+ if (FAILED(hr))
+ goto cleanup;
+
+ hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
+
+ if (FAILED(hr))
+ goto cleanup;
+
+ if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
+ usedformat = D3DFMT_A8R8G8B8;
+
+ fmt = get_format_info(usedformat);
+
+ hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
+ usage, D3DRTYPE_TEXTURE, usedformat);
+ if (FAILED(hr))
+ {
+ BOOL allow_24bits;
+ int bestscore = INT_MIN, i = 0, j;
+ unsigned int channels;
+ const struct pixel_format_desc *curfmt, *bestfmt = NULL;
+
+ TRACE("Requested format is not supported, looking for a fallback.\n");
+
+ if (!fmt)
+ {
+ FIXME("Pixel format %x not handled\n", usedformat);
+ goto cleanup;
+ }
+ fmt = get_format_info(get_luminance_replacement_format(usedformat));
+
+ allow_24bits = fmt->bytes_per_pixel == 3;
+ channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
+ usedformat = D3DFMT_UNKNOWN;
+
+ while ((curfmt = get_format_info_idx(i)))
+ {
+ unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
+ + !!curfmt->bits[2] + !!curfmt->bits[3];
+ int score;
+
+ i++;
+
+ if (curchannels < channels)
+ continue;
+ if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
+ continue;
+
+ hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
+ mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
+ if (FAILED(hr))
+ continue;
+
+ /* This format can be used, let's evaluate it.
+ Weights chosen quite arbitrarily... */
+ score = 512 * (curfmt->type == fmt->type);
+ score -= 32 * (curchannels - channels);
+
+ for (j = 0; j < 4; j++)
+ {
+ int diff = curfmt->bits[j] - fmt->bits[j];
+ score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
+ }
+
+ if (score > bestscore)
+ {
+ bestscore = score;
+ usedformat = curfmt->format;
+ bestfmt = curfmt;
+ }
+ }
+ fmt = bestfmt;
+ hr = D3D_OK;
+ }
+
+ if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
+ return D3DERR_INVALIDCALL;
+
+ if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
+ w = h = 256;
+ else if (w == D3DX_DEFAULT)
+ w = (height ? h : 256);
+ else if (h == D3DX_DEFAULT)
+ h = (width ? w : 256);
+
+ if (fmt->block_width != 1 || fmt->block_height != 1)
+ {
+ if (w % fmt->block_width)
+ w += fmt->block_width - w % fmt->block_width;
+ if (h % fmt->block_height)
+ h += fmt->block_height - h % fmt->block_height;
+ }
+
+ if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
+ w = make_pow2(w);
+
+ if (w > caps.MaxTextureWidth)
+ w = caps.MaxTextureWidth;
+
+ if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
+ h = make_pow2(h);
+
+ if (h > caps.MaxTextureHeight)
+ h = caps.MaxTextureHeight;
+
+ if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
+ {
+ if (w > h)
+ h = w;
+ else
+ w = h;
+ }
+
+ if (width)
+ *width = w;
+
+ if (height)
+ *height = h;
+
+ if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
+ {
+ if (*miplevels > 1)
+ *miplevels = 0;
+ }
+ else if (miplevels)
+ {
+ UINT max_mipmaps = 1;
+
+ if (!width && !height)
+ max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
+ else
+ {
+ UINT max_dimen = max(w, h);
+
+ while (max_dimen > 1)
+ {
+ max_dimen >>= 1;
+ max_mipmaps++;
+ }
+ }
+
+ if (*miplevels == 0 || *miplevels > max_mipmaps)
+ *miplevels = max_mipmaps;
+ }
+
+cleanup:
+
+ if (d3d)
+ IDirect3D9_Release(d3d);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (usedformat == D3DFMT_UNKNOWN)
+ {
+ WARN("Couldn't find a suitable pixel format\n");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ TRACE("Format chosen: %x\n", usedformat);
+ if (format)
+ *format = usedformat;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
+ UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
+{
+ D3DCAPS9 caps;
+ UINT s = (size && *size) ? *size : 256;
+ HRESULT hr;
+
+ TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
+
+ if (s == D3DX_DEFAULT)
+ s = 256;
+
+ if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
+ return D3DERR_INVALIDCALL;
+
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
+ return D3DERR_NOTAVAILABLE;
+
+ /* ensure width/height is power of 2 */
+ if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
+ s = make_pow2(s);
+
+ hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
+
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
+ {
+ if(miplevels)
+ *miplevels = 1;
+ }
+
+ if (size)
+ *size = s;
+
+ return hr;
+}
+
+HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
+ UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
+{
+ D3DCAPS9 caps;
+ UINT w = width ? *width : D3DX_DEFAULT;
+ UINT h = height ? *height : D3DX_DEFAULT;
+ UINT d = (depth && *depth) ? *depth : 1;
+ HRESULT hr;
+
+ TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
+ usage, format, pool);
+
+ if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
+ return D3DERR_INVALIDCALL;
+
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
+ return D3DERR_NOTAVAILABLE;
+
+ hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
+ if (d == D3DX_DEFAULT)
+ d = 1;
+
+ /* ensure width/height is power of 2 */
+ if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
+ (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
+ {
+ w = make_pow2(w);
+ h = make_pow2(h);
+ d = make_pow2(d);
+ }
+
+ if (w > caps.MaxVolumeExtent)
+ w = caps.MaxVolumeExtent;
+ if (h > caps.MaxVolumeExtent)
+ h = caps.MaxVolumeExtent;
+ if (d > caps.MaxVolumeExtent)
+ d = caps.MaxVolumeExtent;
+
+ if (miplevels)
+ {
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
+ *miplevels = 1;
+ else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
+ {
+ if (*miplevels > 1)
+ *miplevels = 0;
+ }
+ else
+ {
+ UINT max_mipmaps = 1;
+ UINT max_dimen = max(max(w, h), d);
+
+ while (max_dimen > 1)
+ {
+ max_dimen >>= 1;
+ max_mipmaps++;
+ }
-HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
- UINT width,
- UINT height,
- UINT miplevels,
- DWORD usage,
- D3DFORMAT format,
- D3DPOOL pool,
- LPDIRECT3DTEXTURE9 *ppTexture)
+ if (*miplevels == 0 || *miplevels > max_mipmaps)
+ *miplevels = max_mipmaps;
+ }
+ }
+
+ if (width)
+ *width = w;
+ if (height)
+ *height = h;
+ if (depth)
+ *depth = d;
+
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
+ UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
+{
+ HRESULT hr;
+
+ TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ device, width, height, miplevels, usage, format, pool, texture);
+
+ if (!device || !texture)
+ return D3DERR_INVALIDCALL;
+
+ if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
+ return hr;
+
+ return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
+}
+
+static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
+{
+ static const struct
+ {
+ D3DFORMAT orig_format;
+ D3DFORMAT replacement_format;
+ }
+ replacement_formats[] =
+ {
+ {D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8},
+ {D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5},
+ {D3DFMT_X4R4G4B4, D3DFMT_A4R4G4B4},
+ {D3DFMT_X8B8G8R8, D3DFMT_A8B8G8R8},
+ {D3DFMT_L8, D3DFMT_A8L8},
+ };
+ unsigned int i;
+
+ for (i = 0; i < sizeof(replacement_formats) / sizeof(replacement_formats[0]); ++i)
+ if (replacement_formats[i].orig_format == format)
+ return replacement_formats[i].replacement_format;
+ return format;
+}
+
+HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
+ UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
+{
+ IDirect3DTexture9 **texptr;
+ IDirect3DTexture9 *buftex;
+ IDirect3DSurface9 *surface;
+ BOOL dynamic_texture, format_specified = FALSE;
+ D3DXIMAGE_INFO imginfo;
+ UINT loaded_miplevels, skip_levels;
+ D3DCAPS9 caps;
+ HRESULT hr;
+
+ TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
+ " usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
+ " srcinfo %p, palette %p, texture %p.\n",
+ device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
+ filter, mipfilter, colorkey, srcinfo, palette, texture);
+
+ /* check for invalid parameters */
+ if (!device || !texture || !srcdata || !srcdatasize)
+ return D3DERR_INVALIDCALL;
+
+ hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
+ if (FAILED(hr))
+ {
+ FIXME("Unrecognized file format, returning failure.\n");
+ *texture = NULL;
+ return hr;
+ }
+
+ /* handle default values */
+ if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
+ width = imginfo.Width;
+
+ if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
+ height = imginfo.Height;
+
+ if (width == D3DX_DEFAULT)
+ width = make_pow2(imginfo.Width);
+
+ if (height == D3DX_DEFAULT)
+ height = make_pow2(imginfo.Height);
+
+ if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
+ format = imginfo.Format;
+ else
+ format_specified = TRUE;
+
+ if (width == D3DX_FROM_FILE)
+ {
+ width = imginfo.Width;
+ }
+
+ if (height == D3DX_FROM_FILE)
+ {
+ height = imginfo.Height;
+ }
+
+ if (format == D3DFMT_FROM_FILE)
+ {
+ format = imginfo.Format;
+ }
+
+ if (miplevels == D3DX_FROM_FILE)
+ {
+ miplevels = imginfo.MipLevels;
+ }
+
+ skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
+ if (skip_levels && imginfo.MipLevels > skip_levels)
+ {
+ TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
+ skip_levels, imginfo.MipLevels);
+ TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
+ width >>= skip_levels;
+ height >>= skip_levels;
+ miplevels -= skip_levels;
+ }
+ else
+ {
+ skip_levels = 0;
+ }
+
+ /* fix texture creation parameters */
+ hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
+ if (FAILED(hr))
+ {
+ FIXME("Couldn't find suitable texture parameters.\n");
+ *texture = NULL;
+ return hr;
+ }
+
+ if (colorkey && !format_specified)
+ format = get_alpha_replacement_format(format);
+
+ if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
+ {
+ FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
+ miplevels = imginfo.MipLevels;
+ }
+ if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
+ && D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
+ {
+ FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
+ miplevels = 1;
+ }
+
+ if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
+ return D3DERR_INVALIDCALL;
+
+ /* Create the to-be-filled texture */
+ dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
+ if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
+ {
+ hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
+ texptr = &buftex;
+ }
+ else
+ {
+ hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
+ texptr = texture;
+ }
+
+ if (FAILED(hr))
+ {
+ FIXME("Texture creation failed.\n");
+ *texture = NULL;
+ return hr;
+ }
+
+ TRACE("Texture created correctly. Now loading the texture data into it.\n");
+ if (imginfo.ImageFileFormat != D3DXIFF_DDS)
+ {
+ IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
+ hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
+ IDirect3DSurface9_Release(surface);
+ loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
+ }
+ else
+ {
+ hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
+ &loaded_miplevels);
+ }
+
+ if (FAILED(hr))
+ {
+ FIXME("Texture loading failed.\n");
+ IDirect3DTexture9_Release(*texptr);
+ *texture = NULL;
+ return hr;
+ }
+
+ hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
+ if (FAILED(hr))
+ {
+ FIXME("Texture filtering failed.\n");
+ IDirect3DTexture9_Release(*texptr);
+ *texture = NULL;
+ return hr;
+ }
+
+ /* Move the data to the actual texture if necessary */
+ if (texptr == &buftex)
+ {
+ hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
+
+ if (FAILED(hr))
+ {
+ IDirect3DTexture9_Release(buftex);
+ *texture = NULL;
+ return hr;
+ }
+
+ IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
+ IDirect3DTexture9_Release(buftex);
+ }
+
+ if (srcinfo)
+ *srcinfo = imginfo;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
+ const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
+{
+ TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
+
+ return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
+ D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
+}
+
+HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
+ UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
+{
+ void *buffer;
+ HRESULT hr;
+ DWORD size;
+
+ TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
+ "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
+ device, debugstr_w(srcfile), width, height, miplevels, usage, format,
+ pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
+
+ if (!srcfile)
+ return D3DERR_INVALIDCALL;
+
+ hr = map_view_of_file(srcfile, &buffer, &size);
+ if (FAILED(hr))
+ return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
+ filter, mipfilter, colorkey, srcinfo, palette, texture);
+
+ UnmapViewOfFile(buffer);
+
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
+ UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
+{
+ WCHAR *widename;
+ HRESULT hr;
+ DWORD len;
+
+ TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
+ "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
+ device, debugstr_a(srcfile), width, height, miplevels, usage, format,
+ pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
+
+ if (!device || !srcfile || !texture)
+ return D3DERR_INVALIDCALL;
+
+ len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
+ widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
+ MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
+
+ hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
+ usage, format, pool, filter, mipfilter,
+ colorkey, srcinfo, palette, texture);
+
+ HeapFree(GetProcessHeap(), 0, widename);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
+ const char *srcfile, struct IDirect3DTexture9 **texture)
+{
+ TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
+
+ return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
+ D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
+}
+
+HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
+ const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
+{
+ TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
+
+ return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
+ D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
+}
+
+
+HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
+{
+ TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
+
+ return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
+ D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
+}
+
+HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
+{
+ TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
+
+ return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
+ D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
+}
+
+HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
- FIXME("(%p, %d, %d, %d, %x, %x, %x, %p): semi-stub\n", pDevice, width, height, miplevels, usage, format,
- pool, ppTexture);
+ HRSRC resinfo;
+ void *buffer;
+ DWORD size;
+
+ TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
+ "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
+ device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
+ pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
+
+ if (!device || !texture)
+ return D3DERR_INVALIDCALL;
+
+ if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
+ /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
+ && !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
+ return D3DXERR_INVALIDDATA;
+
+ if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
+ return D3DXERR_INVALIDDATA;
+
+ return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
+ usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
+}
+
+HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
+{
+ HRSRC resinfo;
+ void *buffer;
+ DWORD size;
+
+ TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
+ "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
+ device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
+ pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
+
+ if (!device || !texture)
+ return D3DERR_INVALIDCALL;
+
+ if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
+ /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
+ && !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
+ return D3DXERR_INVALIDDATA;
+
+ if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
+ return D3DXERR_INVALIDDATA;
+
+ return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
+ usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
+}
+
+HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
+ DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
+{
+ HRESULT hr;
+
+ TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
+ pool, texture);
+
+ if (!device || !texture)
+ return D3DERR_INVALIDCALL;
+
+ hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
+
+ if (FAILED(hr))
+ {
+ TRACE("D3DXCheckCubeTextureRequirements failed\n");
+ return hr;
+ }
+
+ return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
+}
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
+ const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
+{
+ TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
+
+ return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
+ 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
+}
+
+HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
+ UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
+{
+ HRESULT hr;
+
+ TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
+ miplevels, usage, format, pool, texture);
+
+ if (!device || !texture)
+ return D3DERR_INVALIDCALL;
+
+ hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
+ &miplevels, usage, &format, pool);
+
+ if (FAILED(hr))
+ {
+ TRACE("D3DXCheckVolumeTextureRequirements failed\n");
+ return hr;
+ }
+
+ return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
+ usage, format, pool, texture, NULL);
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
+ const char *filename,
+ IDirect3DVolumeTexture9 **volume_texture)
+{
+ int len;
+ HRESULT hr;
+ void *data;
+ DWORD data_size;
+ WCHAR *filenameW;
+
+ TRACE("(%p, %s, %p): relay\n",
+ device, debugstr_a(filename), volume_texture);
+
+ if (!filename) return D3DERR_INVALIDCALL;
+
+ len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
+ filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
+ if (!filenameW) return E_OUTOFMEMORY;
+ MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
+
+ hr = map_view_of_file(filenameW, &data, &data_size);
+ HeapFree(GetProcessHeap(), 0, filenameW);
+ if (FAILED(hr)) return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
+ D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
+
+ UnmapViewOfFile(data);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
+ const WCHAR *filename,
+ IDirect3DVolumeTexture9 **volume_texture)
+{
+ HRESULT hr;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %p): relay\n",
+ device, debugstr_w(filename), volume_texture);
+
+ if (!filename) return D3DERR_INVALIDCALL;
+
+ hr = map_view_of_file(filename, &data, &data_size);
+ if (FAILED(hr)) return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
+ D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
+
+ UnmapViewOfFile(data);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
+ const char *filename,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT mip_levels,
+ DWORD usage,
+ D3DFORMAT format,
+ D3DPOOL pool,
+ DWORD filter,
+ DWORD mip_filter,
+ D3DCOLOR color_key,
+ D3DXIMAGE_INFO *src_info,
+ PALETTEENTRY *palette,
+ IDirect3DVolumeTexture9 **volume_texture)
+{
+ int len;
+ HRESULT hr;
+ WCHAR *filenameW;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
+ device, debugstr_a(filename), width, height, depth, mip_levels,
+ usage, format, pool, filter, mip_filter, color_key, src_info,
+ palette, volume_texture);
+
+ if (!filename) return D3DERR_INVALIDCALL;
+
+ len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
+ filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
+ if (!filenameW) return E_OUTOFMEMORY;
+ MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
+
+ hr = map_view_of_file(filenameW, &data, &data_size);
+ HeapFree(GetProcessHeap(), 0, filenameW);
+ if (FAILED(hr)) return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
+ mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
+ volume_texture);
+
+ UnmapViewOfFile(data);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
+ const WCHAR *filename,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT mip_levels,
+ DWORD usage,
+ D3DFORMAT format,
+ D3DPOOL pool,
+ DWORD filter,
+ DWORD mip_filter,
+ D3DCOLOR color_key,
+ D3DXIMAGE_INFO *src_info,
+ PALETTEENTRY *palette,
+ IDirect3DVolumeTexture9 **volume_texture)
+{
+ HRESULT hr;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
+ device, debugstr_w(filename), width, height, depth, mip_levels,
+ usage, format, pool, filter, mip_filter, color_key, src_info,
+ palette, volume_texture);
+
+ if (!filename) return D3DERR_INVALIDCALL;
+
+ hr = map_view_of_file(filename, &data, &data_size);
+ if (FAILED(hr)) return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
+ mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
+ volume_texture);
+
+ UnmapViewOfFile(data);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
+ const void *data,
+ UINT data_size,
+ IDirect3DVolumeTexture9 **volume_texture)
+{
+ TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
+
+ return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
+ D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
+ 0, NULL, NULL, volume_texture);
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
+ const void *data,
+ UINT data_size,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT mip_levels,
+ DWORD usage,
+ D3DFORMAT format,
+ D3DPOOL pool,
+ DWORD filter,
+ DWORD mip_filter,
+ D3DCOLOR color_key,
+ D3DXIMAGE_INFO *info,
+ PALETTEENTRY *palette,
+ IDirect3DVolumeTexture9 **volume_texture)
+{
+ HRESULT hr;
+ D3DCAPS9 caps;
+ D3DXIMAGE_INFO image_info;
+ BOOL dynamic_texture;
+ BOOL file_width = FALSE;
+ BOOL file_height = FALSE;
+ BOOL file_depth = FALSE;
+ BOOL file_format = FALSE;
+ BOOL file_mip_levels = FALSE;
+ IDirect3DVolumeTexture9 *tex, *buftex;
+
+ TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
+ device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
+ filter, mip_filter, color_key, info, palette, volume_texture);
+
+ if (!device || !data || !data_size || !volume_texture)
+ return D3DERR_INVALIDCALL;
+
+ hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
+ if (FAILED(hr)) return hr;
+
+ if (image_info.ImageFileFormat != D3DXIFF_DDS)
+ return D3DXERR_INVALIDDATA;
+
+ if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
+ width = image_info.Width;
+ if (width == D3DX_DEFAULT)
+ width = make_pow2(image_info.Width);
+
+ if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
+ height = image_info.Height;
+ if (height == D3DX_DEFAULT)
+ height = make_pow2(image_info.Height);
+
+ if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
+ depth = image_info.Depth;
+ if (depth == D3DX_DEFAULT)
+ depth = make_pow2(image_info.Depth);
+
+ if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
+ format = image_info.Format;
+
+ if (width == D3DX_FROM_FILE)
+ {
+ file_width = TRUE;
+ width = image_info.Width;
+ }
+
+ if (height == D3DX_FROM_FILE)
+ {
+ file_height = TRUE;
+ height = image_info.Height;
+ }
+
+ if (depth == D3DX_FROM_FILE)
+ {
+ file_depth = TRUE;
+ depth = image_info.Depth;
+ }
+
+ if (format == D3DFMT_FROM_FILE)
+ {
+ file_format = TRUE;
+ format = image_info.Format;
+ }
+
+ if (mip_levels == D3DX_FROM_FILE)
+ {
+ file_mip_levels = TRUE;
+ mip_levels = image_info.MipLevels;
+ }
+
+ hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
+ if (FAILED(hr)) return hr;
+
+ if ((file_width && width != image_info.Width)
+ || (file_height && height != image_info.Height)
+ || (file_depth && depth != image_info.Depth)
+ || (file_format && format != image_info.Format)
+ || (file_mip_levels && mip_levels != image_info.MipLevels))
+ return D3DERR_NOTAVAILABLE;
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ if (FAILED(hr))
+ return D3DERR_INVALIDCALL;
+
+ if (mip_levels > image_info.MipLevels)
+ {
+ FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
+ mip_levels = image_info.MipLevels;
+ }
+
+ dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
+ if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
+ {
+ hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
+ tex = buftex;
+ }
+ else
+ {
+ hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
+ buftex = NULL;
+ }
+
+ if (FAILED(hr)) return hr;
+
+ hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
+ if (FAILED(hr))
+ {
+ IDirect3DVolumeTexture9_Release(tex);
+ return hr;
+ }
+
+ if (buftex)
+ {
+ hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
+ if (FAILED(hr))
+ {
+ IDirect3DVolumeTexture9_Release(buftex);
+ return hr;
+ }
+
+ IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
+ IDirect3DVolumeTexture9_Release(buftex);
+ }
+
+ if (info)
+ *info = image_info;
+
+ *volume_texture = tex;
+ return D3D_OK;
+}
+
+static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
+{
+ DWORD c;
+
+ for (c = 0; c < format->bytes_per_pixel; c++)
+ pos[c] = 0;
+
+ for (c = 0; c < 4; c++)
+ {
+ float comp_value;
+ DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
+
+ switch (c)
+ {
+ case 0: /* Alpha */
+ comp_value = value->w;
+ break;
+ case 1: /* Red */
+ comp_value = value->x;
+ break;
+ case 2: /* Green */
+ comp_value = value->y;
+ break;
+ case 3: /* Blue */
+ comp_value = value->z;
+ break;
+ }
+
+ if (format->type == FORMAT_ARGBF16)
+ v = float_32_to_16(comp_value);
+ else if (format->type == FORMAT_ARGBF)
+ v = *(DWORD *)&comp_value;
+ else if (format->type == FORMAT_ARGB)
+ v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
+ else
+ FIXME("Unhandled format type %#x\n", format->type);
+
+ for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
+ {
+ BYTE byte, mask;
+
+ if (format->shift[c] > i)
+ {
+ mask = mask32 << (format->shift[c] - i);
+ byte = (v << (format->shift[c] - i)) & mask;
+ }
+ else
+ {
+ mask = mask32 >> (i - format->shift[c]);
+ byte = (v >> (i - format->shift[c])) & mask;
+ }
+ pos[i / 8] |= byte;
+ }
+ }
+}
+
+HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
+{
+ DWORD miplevels;
+ DWORD m, x, y;
+ D3DSURFACE_DESC desc;
+ D3DLOCKED_RECT lock_rect;
+ D3DXVECTOR4 value;
+ D3DXVECTOR2 coord, size;
+ const struct pixel_format_desc *format;
+ BYTE *data;
+
+ if (texture == NULL || function == NULL)
+ return D3DERR_INVALIDCALL;
+
+ miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
+
+ for (m = 0; m < miplevels; m++)
+ {
+ if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ format = get_format_info(desc.Format);
+ if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
+ {
+ FIXME("Unsupported texture format %#x\n", desc.Format);
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
+ return D3DERR_INVALIDCALL;
+
+ size.x = 1.0f / desc.Width;
+ size.y = 1.0f / desc.Height;
+
+ data = lock_rect.pBits;
+
+ for (y = 0; y < desc.Height; y++)
+ {
+ /* The callback function expects the coordinates of the center
+ of the texel */
+ coord.y = (y + 0.5f) / desc.Height;
+
+ for (x = 0; x < desc.Width; x++)
+ {
+ coord.x = (x + 0.5f) / desc.Width;
+
+ function(&value, &coord, &size, funcdata);
+
+ fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
+ }
+ }
+ IDirect3DTexture9_UnlockRect(texture, m);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
+{
+ FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
+ return E_NOTIMPL;
+}
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
+ const void *src_data,
+ UINT src_data_size,
+ UINT size,
+ UINT mip_levels,
+ DWORD usage,
+ D3DFORMAT format,
+ D3DPOOL pool,
+ DWORD filter,
+ DWORD mip_filter,
+ D3DCOLOR color_key,
+ D3DXIMAGE_INFO *src_info,
+ PALETTEENTRY *palette,
+ IDirect3DCubeTexture9 **cube_texture)
+{
+ HRESULT hr;
+ D3DCAPS9 caps;
+ UINT loaded_miplevels;
+ D3DXIMAGE_INFO img_info;
+ BOOL dynamic_texture;
+ BOOL file_size = FALSE;
+ BOOL file_format = FALSE;
+ BOOL file_mip_levels = FALSE;
+ IDirect3DCubeTexture9 *tex, *buftex;
+
+ TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
+ src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
+ color_key, src_info, palette, cube_texture);
+
+ if (!device || !cube_texture || !src_data || !src_data_size)
+ return D3DERR_INVALIDCALL;
+
+ hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
+ if (FAILED(hr))
+ return hr;
+
+ if (img_info.ImageFileFormat != D3DXIFF_DDS)
+ return D3DXERR_INVALIDDATA;
+
+ if (img_info.Width != img_info.Height)
+ return D3DXERR_INVALIDDATA;
+
+ if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
+ size = img_info.Width;
+ if (size == D3DX_DEFAULT)
+ size = make_pow2(img_info.Width);
+
+ if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
+ format = img_info.Format;
+
+ if (size == D3DX_FROM_FILE)
+ {
+ file_size = TRUE;
+ size = img_info.Width;
+ }
+
+ if (format == D3DFMT_FROM_FILE)
+ {
+ file_format = TRUE;
+ format = img_info.Format;
+ }
+
+ if (mip_levels == D3DX_FROM_FILE)
+ {
+ file_mip_levels = TRUE;
+ mip_levels = img_info.MipLevels;
+ }
+
+ hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
+ if (FAILED(hr))
+ return hr;
+
+ if ((file_size && size != img_info.Width)
+ || (file_format && format != img_info.Format)
+ || (file_mip_levels && mip_levels != img_info.MipLevels))
+ return D3DERR_NOTAVAILABLE;
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ if (FAILED(hr))
+ return D3DERR_INVALIDCALL;
+
+ if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
+ {
+ FIXME("Generation of mipmaps for compressed pixel formats is not supported yet.\n");
+ mip_levels = img_info.MipLevels;
+ }
+
+ dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
+ if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
+ {
+ hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
+ tex = buftex;
+ }
+ else
+ {
+ hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
+ buftex = NULL;
+ }
+ if (FAILED(hr))
+ return hr;
+
+ hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
+ if (FAILED(hr))
+ {
+ IDirect3DCubeTexture9_Release(tex);
+ return hr;
+ }
+
+ loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
+ hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
+ if (FAILED(hr))
+ {
+ IDirect3DCubeTexture9_Release(tex);
+ return hr;
+ }
+
+ if (buftex)
+ {
+ hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
+ if (FAILED(hr))
+ {
+ IDirect3DCubeTexture9_Release(buftex);
+ return hr;
+ }
+
+ IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
+ IDirect3DCubeTexture9_Release(buftex);
+ }
+
+ if (src_info)
+ *src_info = img_info;
+
+ *cube_texture = tex;
+ return D3D_OK;
+}
+
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
+ const char *src_filename,
+ IDirect3DCubeTexture9 **cube_texture)
+{
+ int len;
+ HRESULT hr;
+ WCHAR *filename;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
+
+ if (!src_filename) return D3DERR_INVALIDCALL;
+
+ len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
+ filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
+ if (!filename) return E_OUTOFMEMORY;
+ MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
+
+ hr = map_view_of_file(filename, &data, &data_size);
+ if (FAILED(hr))
+ {
+ HeapFree(GetProcessHeap(), 0, filename);
+ return D3DXERR_INVALIDDATA;
+ }
+
+ hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
+ 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
+
+ UnmapViewOfFile(data);
+ HeapFree(GetProcessHeap(), 0, filename);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
+ const WCHAR *src_filename,
+ IDirect3DCubeTexture9 **cube_texture)
+{
+ HRESULT hr;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
+
+ hr = map_view_of_file(src_filename, &data, &data_size);
+ if (FAILED(hr)) return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
+ 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
+
+ UnmapViewOfFile(data);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
+ const char *src_filename,
+ UINT size,
+ UINT mip_levels,
+ DWORD usage,
+ D3DFORMAT format,
+ D3DPOOL pool,
+ DWORD filter,
+ DWORD mip_filter,
+ D3DCOLOR color_key,
+ D3DXIMAGE_INFO *image_info,
+ PALETTEENTRY *palette,
+ IDirect3DCubeTexture9 **cube_texture)
+{
+ int len;
+ HRESULT hr;
+ WCHAR *filename;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
+ device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
+ pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
+
+ if (!src_filename) return D3DERR_INVALIDCALL;
+
+ len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
+ filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
+ if (!filename) return E_OUTOFMEMORY;
+ MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
+
+ hr = map_view_of_file(filename, &data, &data_size);
+ if (FAILED(hr))
+ {
+ HeapFree(GetProcessHeap(), 0, filename);
+ return D3DXERR_INVALIDDATA;
+ }
+
+ hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
+ usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
+
+ UnmapViewOfFile(data);
+ HeapFree(GetProcessHeap(), 0, filename);
+ return hr;
+}
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
+ const WCHAR *src_filename,
+ UINT size,
+ UINT mip_levels,
+ DWORD usage,
+ D3DFORMAT format,
+ D3DPOOL pool,
+ DWORD filter,
+ DWORD mip_filter,
+ D3DCOLOR color_key,
+ D3DXIMAGE_INFO *image_info,
+ PALETTEENTRY *palette,
+ IDirect3DCubeTexture9 **cube_texture)
+{
+ HRESULT hr;
+ void *data;
+ DWORD data_size;
+
+ TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
+ device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
+ pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
+
+ hr = map_view_of_file(src_filename, &data, &data_size);
+ if (FAILED(hr)) return D3DXERR_INVALIDDATA;
+
+ hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
+ usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
+
+ UnmapViewOfFile(data);
+ return hr;
+}
+
+enum cube_coord
+{
+ XCOORD = 0,
+ XCOORDINV = 1,
+ YCOORD = 2,
+ YCOORDINV = 3,
+ ZERO = 4,
+ ONE = 5
+};
+
+static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
+{
+ switch (coord)
+ {
+ case XCOORD:
+ return x + 0.5f;
+ case XCOORDINV:
+ return size - x - 0.5f;
+ case YCOORD:
+ return y + 0.5f;
+ case YCOORDINV:
+ return size - y - 0.5f;
+ case ZERO:
+ return 0.0f;
+ case ONE:
+ return size;
+ default:
+ ERR("Unexpected coordinate value\n");
+ return 0.0f;
+ }
+}
+
+HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
+{
+ DWORD miplevels;
+ DWORD m, x, y, f;
+ D3DSURFACE_DESC desc;
+ D3DLOCKED_RECT lock_rect;
+ D3DXVECTOR4 value;
+ D3DXVECTOR3 coord, size;
+ const struct pixel_format_desc *format;
+ BYTE *data;
+ static const enum cube_coord coordmap[6][3] =
+ {
+ {ONE, YCOORDINV, XCOORDINV},
+ {ZERO, YCOORDINV, XCOORD},
+ {XCOORD, ONE, YCOORD},
+ {XCOORD, ZERO, YCOORDINV},
+ {XCOORD, YCOORDINV, ONE},
+ {XCOORDINV, YCOORDINV, ZERO}
+ };
+
+ if (texture == NULL || function == NULL)
+ return D3DERR_INVALIDCALL;
+
+ miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
+
+ for (m = 0; m < miplevels; m++)
+ {
+ if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ format = get_format_info(desc.Format);
+ if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
+ {
+ FIXME("Unsupported texture format %#x\n", desc.Format);
+ return D3DERR_INVALIDCALL;
+ }
+
+ for (f = 0; f < 6; f++)
+ {
+ if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
+ return D3DERR_INVALIDCALL;
+
+ size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
+ size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
+ size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
+
+ data = lock_rect.pBits;
+
+ for (y = 0; y < desc.Height; y++)
+ {
+ for (x = 0; x < desc.Width; x++)
+ {
+ coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
+ coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
+ coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
+
+ function(&value, &coord, &size, funcdata);
+
+ fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
+ }
+ }
+ IDirect3DCubeTexture9_UnlockRect(texture, f, m);
+ }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
+{
+ FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
+ return E_NOTIMPL;
+}
+
+HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
+{
+ DWORD miplevels;
+ DWORD m, x, y, z;
+ D3DVOLUME_DESC desc;
+ D3DLOCKED_BOX lock_box;
+ D3DXVECTOR4 value;
+ D3DXVECTOR3 coord, size;
+ const struct pixel_format_desc *format;
+ BYTE *data;
+
+ if (texture == NULL || function == NULL)
+ return D3DERR_INVALIDCALL;
+
+ miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
+
+ for (m = 0; m < miplevels; m++)
+ {
+ if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ format = get_format_info(desc.Format);
+ if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
+ {
+ FIXME("Unsupported texture format %#x\n", desc.Format);
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
+ return D3DERR_INVALIDCALL;
+
+ size.x = 1.0f / desc.Width;
+ size.y = 1.0f / desc.Height;
+ size.z = 1.0f / desc.Depth;
+
+ data = lock_box.pBits;
+
+ for (z = 0; z < desc.Depth; z++)
+ {
+ /* The callback function expects the coordinates of the center
+ of the texel */
+ coord.z = (z + 0.5f) / desc.Depth;
+
+ for (y = 0; y < desc.Height; y++)
+ {
+ coord.y = (y + 0.5f) / desc.Height;
+
+ for (x = 0; x < desc.Width; x++)
+ {
+ coord.x = (x + 0.5f) / desc.Width;
+
+ function(&value, &coord, &size, funcdata);
+
+ fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
+ + x * format->bytes_per_pixel, &value);
+ }
+ }
+ }
+ IDirect3DVolumeTexture9_UnlockBox(texture, m);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
+{
+ FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
+ return E_NOTIMPL;
+}
+
+HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
+ IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
+{
+ int len;
+ WCHAR *filename;
+ HRESULT hr;
+ ID3DXBuffer *buffer;
+
+ TRACE("(%s, %#x, %p, %p): relay\n",
+ wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
+
+ if (!dst_filename) return D3DERR_INVALIDCALL;
+
+ len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
+ filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
+ if (!filename) return E_OUTOFMEMORY;
+ MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
+
+ hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
+ if (SUCCEEDED(hr))
+ {
+ hr = write_buffer_to_file(filename, buffer);
+ ID3DXBuffer_Release(buffer);
+ }
+
+ HeapFree(GetProcessHeap(), 0, filename);
+ return hr;
+}
+
+HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
+ IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
+{
+ HRESULT hr;
+ ID3DXBuffer *buffer;
+
+ TRACE("(%s, %#x, %p, %p): relay\n",
+ wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
+
+ if (!dst_filename) return D3DERR_INVALIDCALL;
+
+ hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
+ if (SUCCEEDED(hr))
+ {
+ hr = write_buffer_to_file(dst_filename, buffer);
+ ID3DXBuffer_Release(buffer);
+ }
+
+ return hr;
+}
+
+HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
+ IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
+{
+ HRESULT hr;
+ D3DRESOURCETYPE type;
+ IDirect3DSurface9 *surface;
+
+ TRACE("(%p, %#x, %p, %p)\n",
+ dst_buffer, file_format, src_texture, src_palette);
+
+ if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
+
+ if (file_format == D3DXIFF_DDS)
+ return save_dds_texture_to_memory(dst_buffer, src_texture, src_palette);
+
+ type = IDirect3DBaseTexture9_GetType(src_texture);
+ switch (type)
+ {
+ case D3DRTYPE_TEXTURE:
+ case D3DRTYPE_CUBETEXTURE:
+ hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
+ break;
+ case D3DRTYPE_VOLUMETEXTURE:
+ FIXME("Volume textures aren't supported yet\n");
+ return E_NOTIMPL;
+ default:
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
+ IDirect3DSurface9_Release(surface);
+ }
- return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
+ return hr;
}