*
*/
-#include "wine/debug.h"
#include "d3dx9_36_private.h"
+static void la_from_rgba(const struct vec4 *rgba, struct vec4 *la)
+{
+ la->x = rgba->x * 0.2125f + rgba->y * 0.7154f + rgba->z * 0.0721f;
+ la->w = rgba->w;
+}
+
+static void la_to_rgba(const struct vec4 *la, struct vec4 *rgba, const PALETTEENTRY *palette)
+{
+ rgba->x = la->x;
+ rgba->y = la->x;
+ rgba->z = la->x;
+ rgba->w = la->w;
+}
+
+static void index_to_rgba(const struct vec4 *index, struct vec4 *rgba, const PALETTEENTRY *palette)
+{
+ ULONG idx = (ULONG)(index->x * 255.0f + 0.5f);
+
+ rgba->x = palette[idx].peRed / 255.0f;
+ rgba->y = palette[idx].peGreen / 255.0f;
+ rgba->z = palette[idx].peBlue / 255.0f;
+ rgba->w = palette[idx].peFlags / 255.0f; /* peFlags is the alpha component in DX8 and higher */
+}
/************************************************************
* pixel format table providing info about number of bytes per pixel,
*
* Call get_format_info to request information about a specific format.
*/
-static const PixelFormatDesc formats[] =
+static const struct pixel_format_desc formats[] =
{
- /* format bits per channel shifts per channel bpp type */
- { D3DFMT_R8G8B8, { 0, 8, 8, 8 }, { 0, 16, 8, 0 }, 3, FORMAT_ARGB },
- { D3DFMT_A8R8G8B8, { 8, 8, 8, 8 }, { 24, 16, 8, 0 }, 4, FORMAT_ARGB },
- { D3DFMT_X8R8G8B8, { 0, 8, 8, 8 }, { 0, 16, 8, 0 }, 4, FORMAT_ARGB },
- { D3DFMT_A8B8G8R8, { 8, 8, 8, 8 }, { 24, 0, 8, 16 }, 4, FORMAT_ARGB },
- { D3DFMT_X8B8G8R8, { 0, 8, 8, 8 }, { 0, 0, 8, 16 }, 4, FORMAT_ARGB },
- { D3DFMT_R5G6B5, { 0, 5, 6, 5 }, { 0, 11, 5, 0 }, 2, FORMAT_ARGB },
- { D3DFMT_X1R5G5B5, { 0, 5, 5, 5 }, { 0, 10, 5, 0 }, 2, FORMAT_ARGB },
- { D3DFMT_A1R5G5B5, { 1, 5, 5, 5 }, { 15, 10, 5, 0 }, 2, FORMAT_ARGB },
- { D3DFMT_R3G3B2, { 0, 3, 3, 2 }, { 0, 5, 2, 0 }, 1, FORMAT_ARGB },
- { D3DFMT_A8R3G3B2, { 8, 3, 3, 2 }, { 8, 5, 2, 0 }, 2, FORMAT_ARGB },
- { D3DFMT_A4R4G4B4, { 4, 4, 4, 4 }, { 12, 8, 4, 0 }, 2, FORMAT_ARGB },
- { D3DFMT_X4R4G4B4, { 0, 4, 4, 4 }, { 0, 8, 4, 0 }, 2, FORMAT_ARGB },
- { D3DFMT_A2R10G10B10, { 2, 10, 10, 10 }, { 30, 20, 10, 0 }, 4, FORMAT_ARGB },
- { D3DFMT_A2B10G10R10, { 2, 10, 10, 10 }, { 30, 0, 10, 20 }, 4, FORMAT_ARGB },
- { D3DFMT_G16R16, { 0, 16, 16, 0 }, { 0, 0, 16, 0 }, 4, FORMAT_ARGB },
- { D3DFMT_A8, { 8, 0, 0, 0 }, { 0, 0, 0, 0 }, 1, FORMAT_ARGB },
-
- { D3DFMT_UNKNOWN, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, 0, FORMAT_UNKNOWN }, /* marks last element */
+ /* format bpc shifts bpp blocks type from_rgba to_rgba */
+ {D3DFMT_R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 3, 1, 1, 3, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A8R8G8B8, { 8, 8, 8, 8}, {24, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_X8R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A8B8G8R8, { 8, 8, 8, 8}, {24, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_X8B8G8R8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_R5G6B5, { 0, 5, 6, 5}, { 0, 11, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_X1R5G5B5, { 0, 5, 5, 5}, { 0, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A1R5G5B5, { 1, 5, 5, 5}, {15, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_R3G3B2, { 0, 3, 3, 2}, { 0, 5, 2, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A8R3G3B2, { 8, 3, 3, 2}, { 8, 5, 2, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A4R4G4B4, { 4, 4, 4, 4}, {12, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_X4R4G4B4, { 0, 4, 4, 4}, { 0, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A2R10G10B10, { 2, 10, 10, 10}, {30, 20, 10, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A2B10G10R10, { 2, 10, 10, 10}, {30, 0, 10, 20}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A16B16G16R16, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_G16R16, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A8, { 8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
+ {D3DFMT_A8L8, { 8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
+ {D3DFMT_A4L4, { 4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
+ {D3DFMT_L8, { 0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
+ {D3DFMT_L16, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
+ {D3DFMT_DXT1, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_DXT, NULL, NULL },
+ {D3DFMT_DXT2, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
+ {D3DFMT_DXT3, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
+ {D3DFMT_DXT4, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
+ {D3DFMT_DXT5, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
+ {D3DFMT_R16F, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGBF16, NULL, NULL },
+ {D3DFMT_G16R16F, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGBF16, NULL, NULL },
+ {D3DFMT_A16B16G16R16F, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGBF16, NULL, NULL },
+ {D3DFMT_R32F, { 0, 32, 0, 0}, { 0, 0, 0, 0}, 4, 1, 1, 4, FORMAT_ARGBF, NULL, NULL },
+ {D3DFMT_G32R32F, { 0, 32, 32, 0}, { 0, 0, 32, 0}, 8, 1, 1, 8, FORMAT_ARGBF, NULL, NULL },
+ {D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96, 0, 32, 64}, 16, 1, 1, 16, FORMAT_ARGBF, NULL, NULL },
+ {D3DFMT_P8, { 8, 8, 8, 8}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_INDEX, NULL, index_to_rgba},
+ {D3DFMT_X8L8V8U8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
+ /* marks last element */
+ {D3DFMT_UNKNOWN, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0, FORMAT_UNKNOWN, NULL, NULL },
};
* The caller must UnmapViewOfFile when it doesn't need the data anymore
*
*/
-HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length)
+HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length)
{
HANDLE hfile, hmapping = NULL;
* The memory doesn't need to be freed by the caller manually
*
*/
-HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length)
+HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length)
{
HGLOBAL resource;
return S_OK;
}
+HRESULT write_buffer_to_file(const WCHAR *dst_filename, ID3DXBuffer *buffer)
+{
+ HRESULT hr = S_OK;
+ void *buffer_pointer;
+ DWORD buffer_size;
+ DWORD bytes_written;
+ HANDLE file = CreateFileW(dst_filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
+ if (file == INVALID_HANDLE_VALUE)
+ return HRESULT_FROM_WIN32(GetLastError());
+
+ buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer);
+ buffer_size = ID3DXBuffer_GetBufferSize(buffer);
+
+ if (!WriteFile(file, buffer_pointer, buffer_size, &bytes_written, NULL))
+ hr = HRESULT_FROM_WIN32(GetLastError());
+
+ CloseHandle(file);
+ return hr;
+}
+
/************************************************************
* get_format_info
*
* PARAMS
* format [I] format whose description is queried
- * desc [O] pointer to a StaticPixelFormatDesc structure
*
*/
-const PixelFormatDesc *get_format_info(D3DFORMAT format)
+const struct pixel_format_desc *get_format_info(D3DFORMAT format)
{
unsigned int i = 0;
while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++;
+ if (formats[i].format == D3DFMT_UNKNOWN)
+ FIXME("Unknown format %#x (as FOURCC %s).\n", format, debugstr_an((const char *)&format, 4));
return &formats[i];
}
+
+const struct pixel_format_desc *get_format_info_idx(int idx)
+{
+ if(idx >= sizeof(formats) / sizeof(formats[0]))
+ return NULL;
+ if(formats[idx].format == D3DFMT_UNKNOWN)
+ return NULL;
+ return &formats[idx];
+}
+
+#define WINE_D3DX_TO_STR(x) case x: return #x
+
+const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c)
+{
+ switch (c)
+ {
+ WINE_D3DX_TO_STR(D3DXPC_SCALAR);
+ WINE_D3DX_TO_STR(D3DXPC_VECTOR);
+ WINE_D3DX_TO_STR(D3DXPC_MATRIX_ROWS);
+ WINE_D3DX_TO_STR(D3DXPC_MATRIX_COLUMNS);
+ WINE_D3DX_TO_STR(D3DXPC_OBJECT);
+ WINE_D3DX_TO_STR(D3DXPC_STRUCT);
+ default:
+ FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c);
+ return "unrecognized";
+ }
+}
+
+const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t)
+{
+ switch (t)
+ {
+ WINE_D3DX_TO_STR(D3DXPT_VOID);
+ WINE_D3DX_TO_STR(D3DXPT_BOOL);
+ WINE_D3DX_TO_STR(D3DXPT_INT);
+ WINE_D3DX_TO_STR(D3DXPT_FLOAT);
+ WINE_D3DX_TO_STR(D3DXPT_STRING);
+ WINE_D3DX_TO_STR(D3DXPT_TEXTURE);
+ WINE_D3DX_TO_STR(D3DXPT_TEXTURE1D);
+ WINE_D3DX_TO_STR(D3DXPT_TEXTURE2D);
+ WINE_D3DX_TO_STR(D3DXPT_TEXTURE3D);
+ WINE_D3DX_TO_STR(D3DXPT_TEXTURECUBE);
+ WINE_D3DX_TO_STR(D3DXPT_SAMPLER);
+ WINE_D3DX_TO_STR(D3DXPT_SAMPLER1D);
+ WINE_D3DX_TO_STR(D3DXPT_SAMPLER2D);
+ WINE_D3DX_TO_STR(D3DXPT_SAMPLER3D);
+ WINE_D3DX_TO_STR(D3DXPT_SAMPLERCUBE);
+ WINE_D3DX_TO_STR(D3DXPT_PIXELSHADER);
+ WINE_D3DX_TO_STR(D3DXPT_VERTEXSHADER);
+ WINE_D3DX_TO_STR(D3DXPT_PIXELFRAGMENT);
+ WINE_D3DX_TO_STR(D3DXPT_VERTEXFRAGMENT);
+ WINE_D3DX_TO_STR(D3DXPT_UNSUPPORTED);
+ default:
+ FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t);
+ return "unrecognized";
+ }
+}
+
+const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r)
+{
+ switch (r)
+ {
+ WINE_D3DX_TO_STR(D3DXRS_BOOL);
+ WINE_D3DX_TO_STR(D3DXRS_INT4);
+ WINE_D3DX_TO_STR(D3DXRS_FLOAT4);
+ WINE_D3DX_TO_STR(D3DXRS_SAMPLER);
+ default:
+ FIXME("Unrecognized D3DXREGISTER_SET %#x.\n", r);
+ return "unrecognized";
+ }
+}
+
+#undef WINE_D3DX_TO_STR
+
+/***********************************************************************
+ * D3DXDebugMute
+ * Returns always FALSE for us.
+ */
+BOOL WINAPI D3DXDebugMute(BOOL mute)
+{
+ return FALSE;
+}
+
+/***********************************************************************
+ * D3DXGetDriverLevel.
+ * Returns always 900 (DX 9) for us
+ */
+UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
+{
+ return 900;
+}