[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / ddraw / CMakeLists.txt
index 7de597c..03029bd 100644 (file)
@@ -3,7 +3,7 @@ add_definitions(
     -D__WINESRC__
     -DUSE_WIN32_OPENGL)
 
-include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
+include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
 
 spec2def(ddraw.dll ddraw.spec ADD_IMPORTLIB)
 
@@ -20,7 +20,7 @@ list(APPEND SOURCE
     utils.c
     vertexbuffer.c
     viewport.c
-    ddraw_private.h
+    precomp.h
     ${CMAKE_CURRENT_BINARY_DIR}/ddraw_stubs.c)
 
 if(MSVC)
@@ -29,14 +29,14 @@ if(MSVC)
     set_source_files_properties(${SOURCE} PROPERTIES COMPILE_FLAGS "/FIwine/typeof.h")
 endif()
 
-add_library(ddraw SHARED
+add_library(ddraw MODULE
     ${SOURCE}
     ddraw.rc
     ${CMAKE_CURRENT_BINARY_DIR}/ddraw.def)
 
-set_module_type(ddraw win32dll HOTPATCHABLE)
+set_module_type(ddraw win32dll)
 target_link_libraries(ddraw wine uuid dxguid ${PSEH_LIB})
 add_importlibs(ddraw advapi32 gdi32 user32 d3dwine msvcrt kernel32 ntdll)
 add_dependencies(ddraw wineheaders)
-add_pch(ddraw ddraw_private.h SOURCE)
+add_pch(ddraw precomp.h SOURCE)
 add_cd_file(TARGET ddraw DESTINATION reactos/system32 FOR all)