[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / ddraw / CMakeLists.txt
index 897a9c0..03029bd 100644 (file)
@@ -3,7 +3,7 @@ add_definitions(
     -D__WINESRC__
     -DUSE_WIN32_OPENGL)
 
-include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
+include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
 
 spec2def(ddraw.dll ddraw.spec ADD_IMPORTLIB)
 
@@ -16,17 +16,12 @@ list(APPEND SOURCE
     main.c
     material.c
     palette.c
-    stubs.c
     surface.c
     utils.c
     vertexbuffer.c
     viewport.c
-    ${CMAKE_CURRENT_BINARY_DIR}/ddraw_stubs.c
-    ${CMAKE_CURRENT_BINARY_DIR}/ddraw.def)
-
-add_library(ddraw SHARED
-    ${SOURCE}
-    ddraw.rc)
+    precomp.h
+    ${CMAKE_CURRENT_BINARY_DIR}/ddraw_stubs.c)
 
 if(MSVC)
     # FIXME: http://www.cmake.org/Bug/view.php?id=12998
@@ -34,24 +29,14 @@ if(MSVC)
     set_source_files_properties(${SOURCE} PROPERTIES COMPILE_FLAGS "/FIwine/typeof.h")
 endif()
 
-set_module_type(ddraw win32dll)
-
-target_link_libraries(ddraw
-    wine
-    uuid
-    dxguid
-    ${PSEH_LIB})
-
-add_importlibs(ddraw
-    advapi32
-    gdi32
-    ole32
-    user32
-    wined3d
-    msvcrt
-    kernel32
-    ntdll)
+add_library(ddraw MODULE
+    ${SOURCE}
+    ddraw.rc
+    ${CMAKE_CURRENT_BINARY_DIR}/ddraw.def)
 
+set_module_type(ddraw win32dll)
+target_link_libraries(ddraw wine uuid dxguid ${PSEH_LIB})
+add_importlibs(ddraw advapi32 gdi32 user32 d3dwine msvcrt kernel32 ntdll)
 add_dependencies(ddraw wineheaders)
-add_pch(ddraw ddraw_private.h)
+add_pch(ddraw precomp.h SOURCE)
 add_cd_file(TARGET ddraw DESTINATION reactos/system32 FOR all)