#define DDRAW_NO3D 0x00000008
#define DDRAW_SCL_DDRAW1 0x00000010
#define DDRAW_SCL_RECURSIVE 0x00000020
-#define DDRAW_SWAPPED 0x00000040
-#define DDRAW_GDI_FLIP 0x00000080
+#define DDRAW_GDI_FLIP 0x00000040
#define DDRAW_STRIDE_ALIGNMENT 8
#define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
| WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
- | WINED3D_LEGACY_CUBEMAP_FILTERING)
+ | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT)
enum ddraw_device_state
{
struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
- const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
+ const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
{