/* Let's hope we never need this ;) */
if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
if(wineD3D) IWineD3D_Release(wineD3D);
- if(This) HeapFree(GetProcessHeap(), 0, This->decls);
+ HeapFree(GetProcessHeap(), 0, This->decls);
HeapFree(GetProcessHeap(), 0, This);
return hr;
}