DWORD entries;
AVISTDINDEX **stdindex;
DWORD frames;
- DWORD seek;
+ BOOL seek;
/* Position, in index units */
DWORD pos, pos_next, index, index_next;
stream->index_next = stream->index;
/* This was sent after stopped->paused or stopped->playing, so set seek */
- stream->seek = 1;
+ stream->seek = TRUE;
/* There should be a packet queued from AVISplitter_next_request last time
* It needs to be done now because this is the only way to ensure that every
DWORD y;
DWORD64 frames = 0;
- stream->seek = 1;
+ stream->seek = TRUE;
if (stream->stdindex)
{
pin->dwSamplesProcessed = 0;
stream->index = 0;
stream->pos = 0;
- stream->seek = 1;
+ stream->seek = TRUE;
if (stream->stdindex)
{
DWORD y, z = 0;
stream->index = 0;
}
stream->preroll = preroll;
- stream->seek = 1;
+ stream->seek = TRUE;
}
LeaveCriticalSection(&This->Parser.filter.csFilter);