DSBCAPS_GETCURRENTPOSITION2;
buf_desc.dwBufferBytes = This->buf_size;
buf_desc.lpwfxFormat = format;
- hr = IDirectSound_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL);
+ hr = IDirectSound8_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL);
This->writepos = This->buf_size;
if (FAILED(hr))
ERR("Can't create sound buffer (%x)\n", hr);
if (FAILED(hr))
ERR("Cannot create Direct Sound object (%x)\n", hr);
else
- hr = IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
+ hr = IDirectSound8_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
if (SUCCEEDED(hr)) {
IDirectSoundBuffer *buf;
DSBUFFERDESC buf_desc;
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
buf_desc.dwFlags = DSBCAPS_PRIMARYBUFFER;
- hr = IDirectSound_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL);
+ hr = IDirectSound8_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL);
if (SUCCEEDED(hr)) {
IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING);
IDirectSoundBuffer_Release(buf);
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
if (This->dsound)
- IDirectSound_Release(This->dsound);
+ IDirectSound8_Release(This->dsound);
This->dsound = NULL;
BasicAudio_Destroy(&This->basicAudio);