[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / wined3d / CMakeLists.txt
index a35703f..29b337e 100644 (file)
@@ -2,9 +2,10 @@
 add_definitions(
     -D__WINESRC__
     -D_USE_MATH_DEFINES
-    -DUSE_WIN32_OPENGL)
+    -DUSE_WIN32_OPENGL
+    -Dcopysignf=_copysignf)
 
-include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
+include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
 
 # We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
 # and it breaks everything if it is installed.
@@ -18,7 +19,7 @@ list(APPEND SOURCE
     cs.c
     device.c
     directx.c
-    drawprim.c
+    dxtn.c
     gl_compat.c
     glsl_shader.c
     nvidia_texture_shader.c
@@ -37,22 +38,16 @@ list(APPEND SOURCE
     utils.c
     vertexdeclaration.c
     view.c
-    volume.c
     wined3d_main.c
-    wined3d_private.h)
+    precomp.h)
 
-add_library(d3dwine SHARED
+add_library(d3dwine MODULE
     ${SOURCE}
     version.rc
     ${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
 
 set_module_type(d3dwine win32dll)
 target_link_libraries(d3dwine wine)
-
-if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
-    target_link_libraries(d3dwine mingwex)
-endif()
-
 add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
-add_pch(d3dwine wined3d_private.h SOURCE)
+add_pch(d3dwine precomp.h SOURCE)
 add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)