add_definitions(
-D__WINESRC__
-D_USE_MATH_DEFINES
- -DUSE_WIN32_OPENGL)
+ -DUSE_WIN32_OPENGL
+ -Dcopysignf=_copysignf)
-include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
+include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
-spec2def(wined3d.dll wined3d.spec ADD_IMPORTLIB)
+# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
+# and it breaks everything if it is installed.
+spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
list(APPEND SOURCE
arb_program_shader.c
cs.c
device.c
directx.c
- drawprim.c
+ dxtn.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
utils.c
vertexdeclaration.c
view.c
- volume.c
wined3d_main.c
- wined3d_private.h)
+ precomp.h)
-add_library(wined3d SHARED
+add_library(d3dwine MODULE
${SOURCE}
version.rc
- ${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
+ ${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
-set_module_type(wined3d win32dll)
-target_link_libraries(wined3d wine)
-
-if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
- target_link_libraries(wined3d mingwex)
-endif()
-
-add_importlibs(wined3d user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
-add_pch(wined3d wined3d_private.h SOURCE)
-add_cd_file(TARGET wined3d DESTINATION reactos/system32 FOR all)
+set_module_type(d3dwine win32dll)
+target_link_libraries(d3dwine wine)
+add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
+add_pch(d3dwine precomp.h SOURCE)
+add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)