LEAVE_GL();
}
-static void atifs_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps)
+static void atifs_get_caps(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps)
{
caps->TextureOpCaps = WINED3DTEXOPCAPS_DISABLE |
WINED3DTEXOPCAPS_SELECTARG1 |