[D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
[reactos.git] / dll / directx / wine / wined3d / nvidia_texture_shader.c
index 20db627..0baa414 100644 (file)
@@ -69,9 +69,6 @@ static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD st
                 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
                 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)");
                 break;
-            default:
-                FIXME("Unhandled target %#x.\n", state->textures[stage]->target);
-                break;
         }
     }
     else