WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
};
+enum wined3d_sm1_opcode
+{
+ WINED3D_SM1_OP_NOP = 0x00,
+ WINED3D_SM1_OP_MOV = 0x01,
+ WINED3D_SM1_OP_ADD = 0x02,
+ WINED3D_SM1_OP_SUB = 0x03,
+ WINED3D_SM1_OP_MAD = 0x04,
+ WINED3D_SM1_OP_MUL = 0x05,
+ WINED3D_SM1_OP_RCP = 0x06,
+ WINED3D_SM1_OP_RSQ = 0x07,
+ WINED3D_SM1_OP_DP3 = 0x08,
+ WINED3D_SM1_OP_DP4 = 0x09,
+ WINED3D_SM1_OP_MIN = 0x0a,
+ WINED3D_SM1_OP_MAX = 0x0b,
+ WINED3D_SM1_OP_SLT = 0x0c,
+ WINED3D_SM1_OP_SGE = 0x0d,
+ WINED3D_SM1_OP_EXP = 0x0e,
+ WINED3D_SM1_OP_LOG = 0x0f,
+ WINED3D_SM1_OP_LIT = 0x10,
+ WINED3D_SM1_OP_DST = 0x11,
+ WINED3D_SM1_OP_LRP = 0x12,
+ WINED3D_SM1_OP_FRC = 0x13,
+ WINED3D_SM1_OP_M4x4 = 0x14,
+ WINED3D_SM1_OP_M4x3 = 0x15,
+ WINED3D_SM1_OP_M3x4 = 0x16,
+ WINED3D_SM1_OP_M3x3 = 0x17,
+ WINED3D_SM1_OP_M3x2 = 0x18,
+ WINED3D_SM1_OP_CALL = 0x19,
+ WINED3D_SM1_OP_CALLNZ = 0x1a,
+ WINED3D_SM1_OP_LOOP = 0x1b,
+ WINED3D_SM1_OP_RET = 0x1c,
+ WINED3D_SM1_OP_ENDLOOP = 0x1d,
+ WINED3D_SM1_OP_LABEL = 0x1e,
+ WINED3D_SM1_OP_DCL = 0x1f,
+ WINED3D_SM1_OP_POW = 0x20,
+ WINED3D_SM1_OP_CRS = 0x21,
+ WINED3D_SM1_OP_SGN = 0x22,
+ WINED3D_SM1_OP_ABS = 0x23,
+ WINED3D_SM1_OP_NRM = 0x24,
+ WINED3D_SM1_OP_SINCOS = 0x25,
+ WINED3D_SM1_OP_REP = 0x26,
+ WINED3D_SM1_OP_ENDREP = 0x27,
+ WINED3D_SM1_OP_IF = 0x28,
+ WINED3D_SM1_OP_IFC = 0x29,
+ WINED3D_SM1_OP_ELSE = 0x2a,
+ WINED3D_SM1_OP_ENDIF = 0x2b,
+ WINED3D_SM1_OP_BREAK = 0x2c,
+ WINED3D_SM1_OP_BREAKC = 0x2d,
+ WINED3D_SM1_OP_MOVA = 0x2e,
+ WINED3D_SM1_OP_DEFB = 0x2f,
+ WINED3D_SM1_OP_DEFI = 0x30,
+
+ WINED3D_SM1_OP_TEXCOORD = 0x40,
+ WINED3D_SM1_OP_TEXKILL = 0x41,
+ WINED3D_SM1_OP_TEX = 0x42,
+ WINED3D_SM1_OP_TEXBEM = 0x43,
+ WINED3D_SM1_OP_TEXBEML = 0x44,
+ WINED3D_SM1_OP_TEXREG2AR = 0x45,
+ WINED3D_SM1_OP_TEXREG2GB = 0x46,
+ WINED3D_SM1_OP_TEXM3x2PAD = 0x47,
+ WINED3D_SM1_OP_TEXM3x2TEX = 0x48,
+ WINED3D_SM1_OP_TEXM3x3PAD = 0x49,
+ WINED3D_SM1_OP_TEXM3x3TEX = 0x4a,
+ WINED3D_SM1_OP_TEXM3x3DIFF = 0x4b,
+ WINED3D_SM1_OP_TEXM3x3SPEC = 0x4c,
+ WINED3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
+ WINED3D_SM1_OP_EXPP = 0x4e,
+ WINED3D_SM1_OP_LOGP = 0x4f,
+ WINED3D_SM1_OP_CND = 0x50,
+ WINED3D_SM1_OP_DEF = 0x51,
+ WINED3D_SM1_OP_TEXREG2RGB = 0x52,
+ WINED3D_SM1_OP_TEXDP3TEX = 0x53,
+ WINED3D_SM1_OP_TEXM3x2DEPTH = 0x54,
+ WINED3D_SM1_OP_TEXDP3 = 0x55,
+ WINED3D_SM1_OP_TEXM3x3 = 0x56,
+ WINED3D_SM1_OP_TEXDEPTH = 0x57,
+ WINED3D_SM1_OP_CMP = 0x58,
+ WINED3D_SM1_OP_BEM = 0x59,
+ WINED3D_SM1_OP_DP2ADD = 0x5a,
+ WINED3D_SM1_OP_DSX = 0x5b,
+ WINED3D_SM1_OP_DSY = 0x5c,
+ WINED3D_SM1_OP_TEXLDD = 0x5d,
+ WINED3D_SM1_OP_SETP = 0x5e,
+ WINED3D_SM1_OP_TEXLDL = 0x5f,
+ WINED3D_SM1_OP_BREAKP = 0x60,
+
+ WINED3D_SM1_OP_PHASE = 0xfffd,
+ WINED3D_SM1_OP_COMMENT = 0xfffe,
+ WINED3D_SM1_OP_END = 0Xffff,
+};
+
struct wined3d_sm1_opcode_info
{
- unsigned int opcode;
+ enum wined3d_sm1_opcode opcode;
UINT dst_count;
UINT param_count;
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
static const struct wined3d_sm1_opcode_info vs_opcode_table[] =
{
/* Arithmetic */
- {WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
- {WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
- {WINED3DSIO_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
- {WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
- {WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
- {WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
- {WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
- {WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
- {WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
- {WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
- {WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
- {WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
- {WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
- {WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
- {WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
- {WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
- {WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
- {WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
- {WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
- {WINED3DSIO_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 },
- {WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
- {WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
- {WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
- {WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
- {WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
- {WINED3DSIO_SGN, 1, 2, WINED3DSIH_SGN, 0, 0 },
- {WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
- {WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
- {WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
+ {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
+ {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
+ {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
+ {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
+ {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
+ {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
+ {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
+ {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
+ {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
+ {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
+ {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
+ {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
+ {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
+ {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
+ {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
+ {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
+ {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
+ {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
+ {WINED3D_SM1_OP_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 },
+ {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
+ {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
+ {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
+ {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
+ {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
+ {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
+ {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
+ {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
+ {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
/* Matrix */
- {WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
- {WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
- {WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
- {WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
- {WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
+ {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
+ {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
+ {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
+ {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
+ {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
/* Declare registers */
- {WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
+ {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
/* Constant definitions */
- {WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
- {WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
- {WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
+ {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
+ {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
+ {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
/* Flow control */
- {WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
- {WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,0), -1 },
-
- {WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
- {WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
+ {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,0), -1 },
+
+ {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
+ {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 },
{0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
};
static const struct wined3d_sm1_opcode_info ps_opcode_table[] =
{
/* Arithmetic */
- {WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
- {WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
- {WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
- {WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
- {WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
- {WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
- {WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
- {WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
- {WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
- {WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
- {WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
- {WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
- {WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
- {WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
- {WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
- {WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
- {WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
- {WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
- {WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
- {WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
- {WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
- {WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
- {WINED3DSIO_CND, 1, 4, WINED3DSIH_CND, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
- {WINED3DSIO_CMP, 1, 4, WINED3DSIH_CMP, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
- {WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
- {WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
- {WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
- {WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
- {WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
- {WINED3DSIO_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
+ {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
+ {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
+ {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
+ {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
+ {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
+ {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
+ {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
+ {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
+ {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
+ {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
+ {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
+ {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
+ {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
+ {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
+ {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
+ {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
+ {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
+ {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
+ {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
+ {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
+ {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
+ {WINED3D_SM1_OP_CND, 1, 4, WINED3DSIH_CND, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
+ {WINED3D_SM1_OP_CMP, 1, 4, WINED3DSIH_CMP, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
+ {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
+ {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
+ {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
+ {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
+ {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3D_SHADER_VERSION(2,0), -1 },
/* Matrix */
- {WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
- {WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
- {WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
- {WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
- {WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
+ {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
+ {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
+ {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
+ {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
+ {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
/* Register declarations */
- {WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
+ {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
/* Flow control */
- {WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
- {WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
- {WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
- {WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
+ {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,1), -1 },
/* Constant definitions */
- {WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
- {WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
- {WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
+ {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
+ {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
+ {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
/* Texture */
- {WINED3DSIO_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
- {WINED3DSIO_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
- {WINED3DSIO_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEX, 1, 2, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
- {WINED3DSIO_TEX, 1, 3, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(2,0), -1 },
- {WINED3DSIO_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
- {WINED3DSIO_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
- {WINED3DSIO_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
- {WINED3DSIO_BEM, 1, 3, WINED3DSIH_BEM, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
- {WINED3DSIO_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_DSY, 1, 2, WINED3DSIH_DSY, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3D_SHADER_VERSION(2,1), -1 },
- {WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
- {WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 },
- {WINED3DSIO_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 },
+ {WINED3D_SM1_OP_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+ {WINED3D_SM1_OP_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
+ {WINED3D_SM1_OP_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEX, 1, 2, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+ {WINED3D_SM1_OP_TEX, 1, 3, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(2,0), -1 },
+ {WINED3D_SM1_OP_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
+ {WINED3D_SM1_OP_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+ {WINED3D_SM1_OP_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+ {WINED3D_SM1_OP_BEM, 1, 3, WINED3DSIH_BEM, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+ {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_DSY, 1, 2, WINED3DSIH_DSY, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3D_SHADER_VERSION(2,1), -1 },
+ {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
+ {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 },
+ {WINED3D_SM1_OP_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 },
{0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
};
static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
{
- struct wined3d_sm1_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
+ struct wined3d_sm1_data *priv;
+ BYTE major, minor;
+
+ major = WINED3D_SM1_VERSION_MAJOR(*byte_code);
+ minor = WINED3D_SM1_VERSION_MINOR(*byte_code);
+ if (WINED3D_SHADER_VERSION(major, minor) > WINED3D_SHADER_VERSION(3, 0))
+ {
+ WARN("Invalid shader version %u.%u (%#x).\n", major, minor, *byte_code);
+ return NULL;
+ }
+
+ priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
if (!priv)
{
ERR("Failed to allocate private data\n");
{
DWORD token = **ptr;
- if ((token & WINED3DSI_OPCODE_MASK) != WINED3DSIO_COMMENT)
+ if ((token & WINED3DSI_OPCODE_MASK) != WINED3D_SM1_OP_COMMENT)
{
*comment = NULL;
return;