#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
+#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
+
+#define WINED3D_SM4_INDEX_TYPE_SHIFT 11
+#define WINED3D_SM4_INDEX_TYPE_MASK (0x1 << WINED3D_SM4_INDEX_TYPE_SHIFT)
+
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
+#define WINED3D_SM4_ADDRESSING_SHIFT1 25
+#define WINED3D_SM4_ADDRESSING_MASK1 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT1)
+
+#define WINED3D_SM4_ADDRESSING_SHIFT0 22
+#define WINED3D_SM4_ADDRESSING_MASK0 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT0)
+
#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
+#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
+#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3 << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
+
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
+#define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
+#define WINED3D_SM4_ADDRESSING_OFFSET 0x1
+
enum wined3d_sm4_opcode
{
- WINED3D_SM4_OP_ADD = 0x00,
- WINED3D_SM4_OP_AND = 0x01,
- WINED3D_SM4_OP_BREAK = 0x02,
- WINED3D_SM4_OP_BREAKC = 0x03,
- WINED3D_SM4_OP_CUT = 0x09,
- WINED3D_SM4_OP_DERIV_RTX = 0x0b,
- WINED3D_SM4_OP_DERIV_RTY = 0x0c,
- WINED3D_SM4_OP_DIV = 0x0e,
- WINED3D_SM4_OP_DP3 = 0x10,
- WINED3D_SM4_OP_DP4 = 0x11,
- WINED3D_SM4_OP_EMIT = 0x13,
- WINED3D_SM4_OP_ENDIF = 0x15,
- WINED3D_SM4_OP_ENDLOOP = 0x16,
- WINED3D_SM4_OP_EQ = 0x18,
- WINED3D_SM4_OP_EXP = 0x19,
- WINED3D_SM4_OP_FRC = 0x1a,
- WINED3D_SM4_OP_FTOI = 0x1b,
- WINED3D_SM4_OP_GE = 0x1d,
- WINED3D_SM4_OP_IADD = 0x1e,
- WINED3D_SM4_OP_IF = 0x1f,
- WINED3D_SM4_OP_IEQ = 0x20,
- WINED3D_SM4_OP_IGE = 0x21,
- WINED3D_SM4_OP_IMUL = 0x26,
- WINED3D_SM4_OP_ITOF = 0x2b,
- WINED3D_SM4_OP_LD = 0x2d,
- WINED3D_SM4_OP_LOG = 0x2f,
- WINED3D_SM4_OP_LOOP = 0x30,
- WINED3D_SM4_OP_LT = 0x31,
- WINED3D_SM4_OP_MAD = 0x32,
- WINED3D_SM4_OP_MIN = 0x33,
- WINED3D_SM4_OP_MAX = 0x34,
- WINED3D_SM4_OP_MOV = 0x36,
- WINED3D_SM4_OP_MOVC = 0x37,
- WINED3D_SM4_OP_MUL = 0x38,
- WINED3D_SM4_OP_RET = 0x3e,
- WINED3D_SM4_OP_ROUND_NI = 0x41,
- WINED3D_SM4_OP_RSQ = 0x44,
- WINED3D_SM4_OP_SAMPLE = 0x45,
- WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
- WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
- WINED3D_SM4_OP_SQRT = 0x4b,
- WINED3D_SM4_OP_SINCOS = 0x4d,
- WINED3D_SM4_OP_UDIV = 0x4e,
- WINED3D_SM4_OP_USHR = 0x55,
- WINED3D_SM4_OP_UTOF = 0x56,
- WINED3D_SM4_OP_XOR = 0x57,
+ WINED3D_SM4_OP_ADD = 0x00,
+ WINED3D_SM4_OP_AND = 0x01,
+ WINED3D_SM4_OP_BREAK = 0x02,
+ WINED3D_SM4_OP_BREAKC = 0x03,
+ WINED3D_SM4_OP_CUT = 0x09,
+ WINED3D_SM4_OP_DERIV_RTX = 0x0b,
+ WINED3D_SM4_OP_DERIV_RTY = 0x0c,
+ WINED3D_SM4_OP_DIV = 0x0e,
+ WINED3D_SM4_OP_DP3 = 0x10,
+ WINED3D_SM4_OP_DP4 = 0x11,
+ WINED3D_SM4_OP_EMIT = 0x13,
+ WINED3D_SM4_OP_ENDIF = 0x15,
+ WINED3D_SM4_OP_ENDLOOP = 0x16,
+ WINED3D_SM4_OP_EQ = 0x18,
+ WINED3D_SM4_OP_EXP = 0x19,
+ WINED3D_SM4_OP_FRC = 0x1a,
+ WINED3D_SM4_OP_FTOI = 0x1b,
+ WINED3D_SM4_OP_GE = 0x1d,
+ WINED3D_SM4_OP_IADD = 0x1e,
+ WINED3D_SM4_OP_IF = 0x1f,
+ WINED3D_SM4_OP_IEQ = 0x20,
+ WINED3D_SM4_OP_IGE = 0x21,
+ WINED3D_SM4_OP_IMUL = 0x26,
+ WINED3D_SM4_OP_ITOF = 0x2b,
+ WINED3D_SM4_OP_LD = 0x2d,
+ WINED3D_SM4_OP_LOG = 0x2f,
+ WINED3D_SM4_OP_LOOP = 0x30,
+ WINED3D_SM4_OP_LT = 0x31,
+ WINED3D_SM4_OP_MAD = 0x32,
+ WINED3D_SM4_OP_MIN = 0x33,
+ WINED3D_SM4_OP_MAX = 0x34,
+ WINED3D_SM4_OP_MOV = 0x36,
+ WINED3D_SM4_OP_MOVC = 0x37,
+ WINED3D_SM4_OP_MUL = 0x38,
+ WINED3D_SM4_OP_RET = 0x3e,
+ WINED3D_SM4_OP_ROUND_NI = 0x41,
+ WINED3D_SM4_OP_RSQ = 0x44,
+ WINED3D_SM4_OP_SAMPLE = 0x45,
+ WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
+ WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
+ WINED3D_SM4_OP_SQRT = 0x4b,
+ WINED3D_SM4_OP_SINCOS = 0x4d,
+ WINED3D_SM4_OP_UDIV = 0x4e,
+ WINED3D_SM4_OP_USHR = 0x55,
+ WINED3D_SM4_OP_UTOF = 0x56,
+ WINED3D_SM4_OP_XOR = 0x57,
+ WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
+ WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
+ WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
+ WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
};
enum wined3d_sm4_register_type
WINED3D_SM4_RT_IMMCONST = 0x4,
WINED3D_SM4_RT_SAMPLER = 0x6,
WINED3D_SM4_RT_CONSTBUFFER = 0x8,
+ WINED3D_SM4_RT_PRIMID = 0xb,
WINED3D_SM4_RT_NULL = 0xd,
};
+enum wined3d_sm4_output_primitive_type
+{
+ WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
+ WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
+ WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
+};
+
+enum wined3d_sm4_input_primitive_type
+{
+ WINED3D_SM4_INPUT_PT_POINT = 0x1,
+ WINED3D_SM4_INPUT_PT_LINE = 0x2,
+ WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
+ WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
+ WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
+};
+
+enum wined3d_sm4_swizzle_type
+{
+ WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
+ WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
+};
+
enum wined3d_sm4_immconst_type
{
WINED3D_SM4_IMMCONST_SCALAR = 0x1,
WINED3D_SM4_IMMCONST_VEC4 = 0x2,
};
+struct wined3d_shader_src_param_entry
+{
+ struct list entry;
+ struct wined3d_shader_src_param param;
+};
+
struct wined3d_sm4_data
{
struct wined3d_shader_version shader_version;
const DWORD *end;
const struct wined3d_shader_signature *output_signature;
+
+ struct wined3d_shader_src_param src_param[5];
+ struct wined3d_shader_dst_param dst_param[2];
+ struct list src_free;
+ struct list src;
};
struct wined3d_sm4_opcode_info
{
enum wined3d_sm4_opcode opcode;
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
- UINT dst_count;
- UINT src_count;
+ const char *dst_info;
+ const char *src_info;
};
struct sysval_map
UINT register_idx;
};
+/*
+ * F -> WINED3D_DATA_FLOAT
+ * I -> WINED3D_DATA_INT
+ * R -> WINED3D_DATA_RESOURCE
+ * S -> WINED3D_DATA_SAMPLER
+ * U -> WINED3D_DATA_UINT
+ */
static const struct wined3d_sm4_opcode_info opcode_table[] =
{
- {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
- {WINED3D_SM4_OP_AND, WINED3DSIH_AND, 1, 2},
- {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
- {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
- {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
- {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, 1, 1},
- {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, 1, 1},
- {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, 1, 2},
- {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
- {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
- {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
- {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
- {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, 0, 0},
- {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, 1, 2},
- {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
- {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
- {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, 1, 1},
- {WINED3D_SM4_OP_GE, WINED3DSIH_GE, 1, 2},
- {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
- {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
- {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, 1, 2},
- {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
- {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, 2, 2},
- {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, 1, 1},
- {WINED3D_SM4_OP_LD, WINED3DSIH_LD, 1, 2},
- {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
- {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
- {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
- {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, 1, 3},
- {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
- {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
- {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
- {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
- {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
- {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
- {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, 1, 1},
- {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
- {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, 1, 3},
- {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, 1, 4},
- {WINED3D_SM4_OP_SAMPLE_GRAD,WINED3DSIH_SAMPLE_GRAD, 1, 5},
- {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, 1, 1},
- {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
- {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, 2, 2},
- {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, 1, 2},
- {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
- {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, 1, 2},
+ {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
+ {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
+ {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
+ {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
+ {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
+ {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
+ {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
+ {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
+ {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
+ {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
+ {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
+ {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
+ {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
+ {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
+ {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
+ {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
+ {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
+ {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
+ {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
+ {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
+ {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
+ {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
+ {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
+ {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
+ {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "FR"},
+ {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
+ {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
+ {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
+ {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
+ {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
+ {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
+ {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
+ {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
+ {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
+ {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
+ {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
+ {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
+ {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
+ {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
+ {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
+ {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
+ {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
+ {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
+ {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
+ {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
+ {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
+ {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
+ {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
+ {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
+ {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
};
static const enum wined3d_shader_register_type register_type_table[] =
/* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
/* UNKNOWN */ 0,
/* UNKNOWN */ 0,
- /* UNKNOWN */ 0,
+ /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
/* UNKNOWN */ 0,
/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
};
+static const enum wined3d_primitive_type output_primitive_type_table[] =
+{
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
+};
+
+static const enum wined3d_primitive_type input_primitive_type_table[] =
+{
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
+ /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
+ /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
+ /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
+};
+
static const struct sysval_map sysval_map[] =
{
{WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
{WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
};
+static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+ enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
+
static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
{
unsigned int i;
if (sysval == sysval_map[i].sysval)
{
reg->type = sysval_map[i].register_type;
- reg->idx = sysval_map[i].register_idx;
+ reg->idx[0].offset = sysval_map[i].register_idx;
}
}
}
for (i = 0; i < s->element_count; ++i)
{
- if (s->elements[i].register_idx == reg->idx)
+ if (s->elements[i].register_idx == reg->idx[0].offset)
{
map_sysval(s->elements[i].sysval_semantic, reg);
break;
}
}
+static enum wined3d_data_type map_data_type(char t)
+{
+ switch (t)
+ {
+ case 'F':
+ return WINED3D_DATA_FLOAT;
+ case 'I':
+ return WINED3D_DATA_INT;
+ case 'R':
+ return WINED3D_DATA_RESOURCE;
+ case 'S':
+ return WINED3D_DATA_SAMPLER;
+ case 'U':
+ return WINED3D_DATA_UINT;
+ default:
+ ERR("Invalid data type '%c'.\n", t);
+ return WINED3D_DATA_FLOAT;
+ }
+}
+
static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
{
struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
}
priv->output_signature = output_signature;
+ list_init(&priv->src_free);
+ list_init(&priv->src);
return priv;
}
static void shader_sm4_free(void *data)
{
- HeapFree(GetProcessHeap(), 0, data);
+ struct wined3d_shader_src_param_entry *e1, *e2;
+ struct wined3d_sm4_data *priv = data;
+
+ list_move_head(&priv->src_free, &priv->src);
+ LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
+ {
+ HeapFree(GetProcessHeap(), 0, e1);
+ }
+ HeapFree(GetProcessHeap(), 0, priv);
+}
+
+static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
+{
+ struct wined3d_shader_src_param_entry *e;
+ struct list *elem;
+
+ if (!list_empty(&priv->src_free))
+ {
+ elem = list_head(&priv->src_free);
+ list_remove(elem);
+ }
+ else
+ {
+ if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
+ return NULL;
+ elem = &e->entry;
+ }
+
+ list_add_tail(&priv->src, elem);
+ e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
+ return &e->param;
}
static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
*shader_version = priv->shader_version;
}
-static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
- UINT *param_size)
+static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
+ DWORD addressing, struct wined3d_shader_register_index *reg_idx)
{
- const struct wined3d_sm4_opcode_info *opcode_info;
- DWORD token = *(*ptr)++;
- DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
-
- *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
-
- opcode_info = get_opcode_info(opcode);
- if (!opcode_info)
+ if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
{
- FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
- ins->handler_idx = WINED3DSIH_TABLE_SIZE;
- return;
- }
+ struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
- ins->handler_idx = opcode_info->handler_idx;
- ins->flags = 0;
- ins->coissue = 0;
- ins->predicate = 0;
- ins->dst_count = opcode_info->dst_count;
- ins->src_count = opcode_info->src_count;
+ if (!(reg_idx->rel_addr = rel_addr))
+ {
+ ERR("Failed to get src param for relative addressing.\n");
+ return FALSE;
+ }
- if (token & WINED3D_SM4_INSTRUCTION_MODIFIER)
+ if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
+ reg_idx->offset = *(*ptr)++;
+ else
+ reg_idx->offset = 0;
+ shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
+ }
+ else
{
- DWORD modifier = *(*ptr)++;
- FIXME("Skipping modifier 0x%08x.\n", modifier);
+ reg_idx->rel_addr = NULL;
+ reg_idx->offset = *(*ptr)++;
}
+
+ return TRUE;
}
-static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
- struct wined3d_shader_src_param *src_rel_addr)
+static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+ enum wined3d_data_type data_type, struct wined3d_shader_register *param,
+ enum wined3d_shader_src_modifier *modifier)
{
- struct wined3d_sm4_data *priv = data;
- DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
+ DWORD token = *(*ptr)++;
DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
{
- FIXME("Unhandled register type %#x\n", register_type);
- src_param->reg.type = WINED3DSPR_TEMP;
+ FIXME("Unhandled register type %#x.\n", register_type);
+ param->type = WINED3DSPR_TEMP;
}
else
{
- src_param->reg.type = register_type_table[register_type];
+ param->type = register_type_table[register_type];
}
+ param->data_type = data_type;
if (token & WINED3D_SM4_REGISTER_MODIFIER)
{
- DWORD modifier = *(*ptr)++;
+ DWORD m = *(*ptr)++;
/* FIXME: This will probably break down at some point. The SM4
* modifiers look like flags, while wined3d currently has an enum
* with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
- switch (modifier)
+ switch (m)
{
case 0x41:
- src_param->modifiers = WINED3DSPSM_NEG;
+ *modifier = WINED3DSPSM_NEG;
break;
case 0x81:
- src_param->modifiers = WINED3DSPSM_ABS;
+ *modifier = WINED3DSPSM_ABS;
break;
default:
- FIXME("Skipping modifier 0x%08x.\n", modifier);
- src_param->modifiers = WINED3DSPSM_NONE;
+ FIXME("Skipping modifier 0x%08x.\n", m);
+ *modifier = WINED3DSPSM_NONE;
break;
}
}
else
{
- src_param->modifiers = WINED3DSPSM_NONE;
+ *modifier = WINED3DSPSM_NONE;
}
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
- if (order < 1) src_param->reg.idx = ~0U;
- else src_param->reg.idx = *(*ptr)++;
+ if (order < 1)
+ param->idx[0].offset = ~0U;
+ else
+ {
+ DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
+ if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[0])))
+ {
+ ERR("Failed to read register index.\n");
+ return FALSE;
+ }
+ }
- if (order < 2) src_param->reg.array_idx = ~0U;
- else src_param->reg.array_idx = *(*ptr)++;
+ if (order < 2)
+ param->idx[1].offset = ~0U;
+ else
+ {
+ DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
+ if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[1])))
+ {
+ ERR("Failed to read register index.\n");
+ return FALSE;
+ }
+ }
- if (order > 2) FIXME("Unhandled order %u.\n", order);
+ if (order > 2)
+ FIXME("Unhandled order %u.\n", order);
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
- src_param->swizzle = WINED3DSP_NOSWIZZLE;
- switch(immconst_type)
+ switch (immconst_type)
{
case WINED3D_SM4_IMMCONST_SCALAR:
- src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR;
- memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
+ param->immconst_type = WINED3D_IMMCONST_SCALAR;
+ memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
break;
case WINED3D_SM4_IMMCONST_VEC4:
- src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4;
- memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
+ param->immconst_type = WINED3D_IMMCONST_VEC4;
+ memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
*ptr += 4;
break;
default:
- FIXME("Unhandled immediate constant type %#x\n", immconst_type);
+ FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
break;
}
}
- else
- {
- src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
- }
- src_param->reg.rel_addr = NULL;
+ map_register(priv, param);
- map_register(priv, &src_param->reg);
+ return TRUE;
}
-static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
- struct wined3d_shader_src_param *dst_rel_addr)
+static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+ enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
{
- struct wined3d_sm4_data *priv = data;
- DWORD token = *(*ptr)++;
- enum wined3d_sm4_register_type register_type;
- DWORD order;
+ DWORD token = **ptr;
- register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
- if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
+ if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
{
- FIXME("Unhandled register type %#x\n", register_type);
- dst_param->reg.type = WINED3DSPR_TEMP;
+ ERR("Failed to read parameter.\n");
+ return FALSE;
+ }
+
+ if (src_param->reg.type == WINED3DSPR_IMMCONST)
+ {
+ src_param->swizzle = WINED3DSP_NOSWIZZLE;
}
else
{
- dst_param->reg.type = register_type_table[register_type];
+ enum wined3d_sm4_swizzle_type swizzle_type =
+ (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
+
+ switch (swizzle_type)
+ {
+ case WINED3D_SM4_SWIZZLE_SCALAR:
+ src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
+ src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
+ break;
+
+ case WINED3D_SM4_SWIZZLE_VEC4:
+ src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
+ break;
+
+ default:
+ FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
+ break;
+ }
}
- order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
+ return TRUE;
+}
- if (order < 1) dst_param->reg.idx = ~0U;
- else dst_param->reg.idx = *(*ptr)++;
+static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+ enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
+{
+ enum wined3d_shader_src_modifier modifier;
+ DWORD token = **ptr;
- if (order < 2) dst_param->reg.array_idx = ~0U;
- else dst_param->reg.array_idx = *(*ptr)++;
+ if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
+ {
+ ERR("Failed to read parameter.\n");
+ return FALSE;
+ }
- if (order > 2) FIXME("Unhandled order %u.\n", order);
+ if (modifier != WINED3DSPSM_NONE)
+ {
+ ERR("Invalid source modifier %#x on destination register.\n", modifier);
+ return FALSE;
+ }
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
- dst_param->reg.rel_addr = NULL;
- map_register(priv, &dst_param->reg);
+ return TRUE;
}
-static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
+static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
{
- FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
-}
+ const struct wined3d_sm4_opcode_info *opcode_info;
+ struct wined3d_sm4_data *priv = data;
+ DWORD opcode_token, opcode;
+ const DWORD *p;
+ UINT i, len;
-static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
-{
- FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
- *comment = NULL;
+ list_move_head(&priv->src_free, &priv->src);
+
+ opcode_token = *(*ptr)++;
+ opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
+ len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
+
+ if (TRACE_ON(d3d_bytecode))
+ {
+ TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
+ for (i = 0; i < len; ++i)
+ {
+ TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
+ }
+ TRACE_(d3d_bytecode)("]\n");
+ }
+
+ if (!(opcode_info = get_opcode_info(opcode)))
+ {
+ FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
+ ins->handler_idx = WINED3DSIH_TABLE_SIZE;
+ *ptr += len;
+ return;
+ }
+
+ ins->handler_idx = opcode_info->handler_idx;
+ ins->flags = 0;
+ ins->coissue = 0;
+ ins->predicate = NULL;
+ ins->dst_count = strlen(opcode_info->dst_info);
+ ins->dst = priv->dst_param;
+ ins->src_count = strlen(opcode_info->src_info);
+ ins->src = priv->src_param;
+
+ p = *ptr;
+ *ptr += len;
+
+ if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
+ {
+ DWORD modifier = *p++;
+ FIXME("Skipping modifier 0x%08x.\n", modifier);
+ }
+
+ if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
+ {
+ shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src);
+ if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
+ ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
+ }
+ else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
+ {
+ enum wined3d_sm4_output_primitive_type primitive_type;
+
+ primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
+ if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
+ {
+ FIXME("Unhandled output primitive type %#x.\n", primitive_type);
+ ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
+ }
+ else
+ {
+ ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
+ }
+ }
+ else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
+ {
+ enum wined3d_sm4_input_primitive_type primitive_type;
+
+ primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
+ if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
+ {
+ FIXME("Unhandled input primitive type %#x.\n", primitive_type);
+ ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
+ }
+ else
+ {
+ ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
+ }
+ }
+ else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
+ {
+ ins->declaration.count = *p++;
+ }
+ else
+ {
+ for (i = 0; i < ins->dst_count; ++i)
+ {
+ if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
+ {
+ ins->handler_idx = WINED3DSIH_TABLE_SIZE;
+ return;
+ }
+ }
+
+ for (i = 0; i < ins->src_count; ++i)
+ {
+ if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
+ {
+ ins->handler_idx = WINED3DSIH_TABLE_SIZE;
+ return;
+ }
+ }
+ }
}
static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
shader_sm4_init,
shader_sm4_free,
shader_sm4_read_header,
- shader_sm4_read_opcode,
- shader_sm4_read_src_param,
- shader_sm4_read_dst_param,
- shader_sm4_read_semantic,
- shader_sm4_read_comment,
+ shader_sm4_read_instruction,
shader_sm4_is_end,
};