{WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
+ {WINED3DFMT_NV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
+ {WINED3DFMT_NV12, GL_ALPHA, GL_ALPHA, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, 0,
+ WINED3DFMT_FLAG_FILTERING,
+ WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
gl_info->formats[idx].height_scale.denominator = 2;
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
+ idx = getFmtIdx(WINED3DFMT_NV12);
+ gl_info->formats[idx].flags |= WINED3DFMT_FLAG_HEIGHT_SCALE;
+ gl_info->formats[idx].height_scale.numerator = 3;
+ gl_info->formats[idx].height_scale.denominator = 2;
+ gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
+
if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
{
idx = getFmtIdx(WINED3DFMT_P8_UINT);
FMT_TO_STR(WINED3DFMT_UYVY);
FMT_TO_STR(WINED3DFMT_YUY2);
FMT_TO_STR(WINED3DFMT_YV12);
+ FMT_TO_STR(WINED3DFMT_NV12);
FMT_TO_STR(WINED3DFMT_DXT1);
FMT_TO_STR(WINED3DFMT_DXT2);
FMT_TO_STR(WINED3DFMT_DXT3);
WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
+ WINED3D_TO_STR(COMPLEX_FIXUP_NV12);
WINED3D_TO_STR(COMPLEX_FIXUP_P8);
#undef WINED3D_TO_STR
default: