- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / wined3d / wined3d.rbuild
index d08d32e..7262e66 100644 (file)
@@ -12,7 +12,6 @@
        <library>opengl32</library>
        <library>gdi32</library>
        <library>advapi32</library>
        <library>opengl32</library>
        <library>gdi32</library>
        <library>advapi32</library>
-       <library>kernel32</library>
        <library>uuid</library>
 
        <file>ati_fragment_shader.c</file>
        <library>uuid</library>
 
        <file>ati_fragment_shader.c</file>
@@ -30,9 +29,9 @@
        <file>glsl_shader.c</file>
        <file>nvidia_texture_shader.c</file>
        <file>palette.c</file>
        <file>glsl_shader.c</file>
        <file>nvidia_texture_shader.c</file>
        <file>palette.c</file>
-       <file>pixelshader.c</file>
        <file>query.c</file>
        <file>resource.c</file>
        <file>query.c</file>
        <file>resource.c</file>
+       <file>shader.c</file>
        <file>shader_sm1.c</file>
        <file>shader_sm4.c</file>
        <file>state.c</file>
        <file>shader_sm1.c</file>
        <file>shader_sm4.c</file>
        <file>state.c</file>
@@ -46,7 +45,6 @@
        <file>texture.c</file>
        <file>utils.c</file>
        <file>vertexdeclaration.c</file>
        <file>texture.c</file>
        <file>utils.c</file>
        <file>vertexdeclaration.c</file>
-       <file>vertexshader.c</file>
        <file>view.c</file>
        <file>volume.c</file>
        <file>volumetexture.c</file>
        <file>view.c</file>
        <file>volume.c</file>
        <file>volumetexture.c</file>