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- Merge from trunk up to r45543
[reactos.git]
/
dll
/
directx
/
wine
/
wined3d
/
wined3d.rbuild
diff --git
a/dll/directx/wine/wined3d/wined3d.rbuild
b/dll/directx/wine/wined3d/wined3d.rbuild
index
d08d32e
..
7262e66
100644
(file)
--- a/
dll/directx/wine/wined3d/wined3d.rbuild
+++ b/
dll/directx/wine/wined3d/wined3d.rbuild
@@
-12,7
+12,6
@@
<library>opengl32</library>
<library>gdi32</library>
<library>advapi32</library>
<library>opengl32</library>
<library>gdi32</library>
<library>advapi32</library>
- <library>kernel32</library>
<library>uuid</library>
<file>ati_fragment_shader.c</file>
<library>uuid</library>
<file>ati_fragment_shader.c</file>
@@
-30,9
+29,9
@@
<file>glsl_shader.c</file>
<file>nvidia_texture_shader.c</file>
<file>palette.c</file>
<file>glsl_shader.c</file>
<file>nvidia_texture_shader.c</file>
<file>palette.c</file>
- <file>pixelshader.c</file>
<file>query.c</file>
<file>resource.c</file>
<file>query.c</file>
<file>resource.c</file>
+ <file>shader.c</file>
<file>shader_sm1.c</file>
<file>shader_sm4.c</file>
<file>state.c</file>
<file>shader_sm1.c</file>
<file>shader_sm4.c</file>
<file>state.c</file>
@@
-46,7
+45,6
@@
<file>texture.c</file>
<file>utils.c</file>
<file>vertexdeclaration.c</file>
<file>texture.c</file>
<file>utils.c</file>
<file>vertexdeclaration.c</file>
- <file>vertexshader.c</file>
<file>view.c</file>
<file>volume.c</file>
<file>volumetexture.c</file>
<file>view.c</file>
<file>volume.c</file>
<file>volumetexture.c</file>