APPLE_FLUSH_BUFFER_RANGE,
APPLE_YCBCR_422,
/* ARB */
+ ARB_BLEND_FUNC_EXTENDED,
ARB_COLOR_BUFFER_FLOAT,
ARB_DEBUG_OUTPUT,
ARB_DEPTH_BUFFER_FLOAT,
ARB_TEXTURE_NON_POWER_OF_TWO,
ARB_TEXTURE_RECTANGLE,
ARB_TEXTURE_RG,
+ ARB_TIMER_QUERY,
ARB_VERTEX_ARRAY_BGRA,
ARB_VERTEX_BLEND,
ARB_VERTEX_BUFFER_OBJECT,
/* GL_APPLE_flush_buffer_range */ \
USE_GL_FUNC(glBufferParameteriAPPLE) \
USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
+ /* GL_ARB_blend_func_extended */ \
+ USE_GL_FUNC(glBindFragDataLocationIndexed) \
+ USE_GL_FUNC(glGetFragDataIndex) \
/* GL_ARB_color_buffer_float */ \
USE_GL_FUNC(glClampColorARB) \
/* GL_ARB_debug_output */ \
USE_GL_FUNC(glCompressedTexSubImage2DARB) \
USE_GL_FUNC(glCompressedTexSubImage3DARB) \
USE_GL_FUNC(glGetCompressedTexImageARB) \
+ /* GL_ARB_timer_query */ \
+ USE_GL_FUNC(glQueryCounter) \
+ USE_GL_FUNC(glGetQueryObjectui64v) \
/* GL_ARB_vertex_blend */ \
USE_GL_FUNC(glVertexBlendARB) \
USE_GL_FUNC(glWeightPointerARB) \