typedef void GLvoid;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
+typedef INT64 GLint64;
+typedef UINT64 GLuint64;
+typedef struct __GLsync *GLsync;
/* Booleans */
#define GL_FALSE 0x0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
+/* GL_VERSION_2_0 */
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882a
+#define GL_DRAW_BUFFER6 0x882b
+#define GL_DRAW_BUFFER7 0x882c
+#define GL_DRAW_BUFFER8 0x882d
+#define GL_DRAW_BUFFER9 0x882e
+#define GL_DRAW_BUFFER10 0x882f
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883d
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8b30
+#define GL_VERTEX_SHADER 0x8b31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
+#define GL_MAX_VARYING_FLOATS 0x8b4b
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
+#define GL_SHADER_TYPE 0x8b4f
+#define GL_FLOAT_VEC2 0x8b50
+#define GL_FLOAT_VEC3 0x8b51
+#define GL_FLOAT_VEC4 0x8b52
+#define GL_INT_VEC2 0x8b53
+#define GL_INT_VEC3 0x8b54
+#define GL_INT_VEC4 0x8b55
+#define GL_BOOL 0x8b56
+#define GL_BOOL_VEC2 0x8b57
+#define GL_BOOL_VEC3 0x8b58
+#define GL_BOOL_VEC4 0x8b59
+#define GL_FLOAT_MAT2 0x8b5a
+#define GL_FLOAT_MAT3 0x8b5b
+#define GL_FLOAT_MAT4 0x8b5c
+#define GL_SAMPLER_1D 0x8b5d
+#define GL_SAMPLER_2D 0x8b5e
+#define GL_SAMPLER_3D 0x8b5f
+#define GL_SAMPLER_CUBE 0x8b60
+#define GL_SAMPLER_1D_SHADOW 0x8b61
+#define GL_SAMPLER_2D_SHADOW 0x8b62
+#define GL_DELETE_STATUS 0x8b80
+#define GL_COMPILE_STATUS 0x8b81
+#define GL_LINK_STATUS 0x8b82
+#define GL_VALIDATE_STATUS 0x8b83
+#define GL_INFO_LOG_LENGTH 0x8b84
+#define GL_ATTACHED_SHADERS 0x8b85
+#define GL_ACTIVE_UNIFORMS 0x8b86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
+#define GL_SHADER_SOURCE_LENGTH 0x8b88
+#define GL_ACTIVE_ATTRIBUTES 0x8b89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
+#define GL_SHADING_LANGUAGE_VERSION 0x8b8c
+#define GL_CURRENT_PROGRAM 0x8b8d
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
+#define GL_LOWER_LEFT 0x8ca1
+#define GL_UPPER_LEFT 0x8ca2
+#define GL_STENCIL_BACK_REF 0x8ca3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
+#define GL_STENCIL_BACK_WRITEMASK 0x8ca5
+typedef char GLchar;
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
+typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
+typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
+typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
+typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
+ GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
+ GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
+ GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
+typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
+typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
+ GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
+ GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
USE_WGL_FUNC(wglMakeCurrent) \
USE_WGL_FUNC(wglShareLists)
+/* OpenGL extensions. */
+typedef enum wined3d_gl_extension
+{
+ WINED3D_GL_EXT_NONE,
-/****************************************************
- * OpenGL Extensions (EXT and ARB)
- * #defines and functions pointer
- ****************************************************/
+ /* APPLE */
+ APPLE_CLIENT_STORAGE,
+ APPLE_FENCE,
+ APPLE_FLOAT_PIXELS,
+ APPLE_FLUSH_BUFFER_RANGE,
+ APPLE_FLUSH_RENDER,
+ APPLE_YCBCR_422,
+ /* ARB */
+ ARB_COLOR_BUFFER_FLOAT,
+ ARB_DEPTH_BUFFER_FLOAT,
+ ARB_DEPTH_CLAMP,
+ ARB_DEPTH_TEXTURE,
+ ARB_DRAW_BUFFERS,
+ ARB_FRAGMENT_PROGRAM,
+ ARB_FRAGMENT_SHADER,
+ ARB_FRAMEBUFFER_OBJECT,
+ ARB_GEOMETRY_SHADER4,
+ ARB_HALF_FLOAT_PIXEL,
+ ARB_HALF_FLOAT_VERTEX,
+ ARB_IMAGING,
+ ARB_MAP_BUFFER_RANGE,
+ ARB_MULTISAMPLE,
+ ARB_MULTITEXTURE,
+ ARB_OCCLUSION_QUERY,
+ ARB_PIXEL_BUFFER_OBJECT,
+ ARB_POINT_PARAMETERS,
+ ARB_POINT_SPRITE,
+ ARB_PROVOKING_VERTEX,
+ ARB_SHADER_OBJECTS,
+ ARB_SHADER_TEXTURE_LOD,
+ ARB_SHADING_LANGUAGE_100,
+ ARB_SYNC,
+ ARB_TEXTURE_BORDER_CLAMP,
+ ARB_TEXTURE_COMPRESSION,
+ ARB_TEXTURE_CUBE_MAP,
+ ARB_TEXTURE_ENV_ADD,
+ ARB_TEXTURE_ENV_COMBINE,
+ ARB_TEXTURE_ENV_DOT3,
+ ARB_TEXTURE_FLOAT,
+ ARB_TEXTURE_MIRRORED_REPEAT,
+ ARB_TEXTURE_NON_POWER_OF_TWO,
+ ARB_TEXTURE_RECTANGLE,
+ ARB_TEXTURE_RG,
+ ARB_VERTEX_ARRAY_BGRA,
+ ARB_VERTEX_BLEND,
+ ARB_VERTEX_BUFFER_OBJECT,
+ ARB_VERTEX_PROGRAM,
+ ARB_VERTEX_SHADER,
+ /* ATI */
+ ATI_FRAGMENT_SHADER,
+ ATI_SEPARATE_STENCIL,
+ ATI_TEXTURE_COMPRESSION_3DC,
+ ATI_TEXTURE_ENV_COMBINE3,
+ ATI_TEXTURE_MIRROR_ONCE,
+ /* EXT */
+ EXT_BLEND_COLOR,
+ EXT_BLEND_EQUATION_SEPARATE,
+ EXT_BLEND_FUNC_SEPARATE,
+ EXT_BLEND_MINMAX,
+ EXT_FOG_COORD,
+ EXT_FRAMEBUFFER_BLIT,
+ EXT_FRAMEBUFFER_MULTISAMPLE,
+ EXT_FRAMEBUFFER_OBJECT,
+ EXT_GPU_PROGRAM_PARAMETERS,
+ EXT_GPU_SHADER4,
+ EXT_PACKED_DEPTH_STENCIL,
+ EXT_PALETTED_TEXTURE,
+ EXT_POINT_PARAMETERS,
+ EXT_PROVOKING_VERTEX,
+ EXT_SECONDARY_COLOR,
+ EXT_STENCIL_TWO_SIDE,
+ EXT_STENCIL_WRAP,
+ EXT_TEXTURE3D,
+ EXT_TEXTURE_COMPRESSION_RGTC,
+ EXT_TEXTURE_COMPRESSION_S3TC,
+ EXT_TEXTURE_ENV_ADD,
+ EXT_TEXTURE_ENV_COMBINE,
+ EXT_TEXTURE_ENV_DOT3,
+ EXT_TEXTURE_FILTER_ANISOTROPIC,
+ EXT_TEXTURE_LOD_BIAS,
+ EXT_TEXTURE_SRGB,
+ EXT_VERTEX_ARRAY_BGRA,
+ /* NVIDIA */
+ NV_DEPTH_CLAMP,
+ NV_FENCE,
+ NV_FOG_DISTANCE,
+ NV_FRAGMENT_PROGRAM,
+ NV_FRAGMENT_PROGRAM2,
+ NV_FRAGMENT_PROGRAM_OPTION,
+ NV_HALF_FLOAT,
+ NV_LIGHT_MAX_EXPONENT,
+ NV_REGISTER_COMBINERS,
+ NV_REGISTER_COMBINERS2,
+ NV_TEXGEN_REFLECTION,
+ NV_TEXTURE_ENV_COMBINE4,
+ NV_TEXTURE_SHADER,
+ NV_TEXTURE_SHADER2,
+ NV_VERTEX_PROGRAM,
+ NV_VERTEX_PROGRAM1_1,
+ NV_VERTEX_PROGRAM2,
+ NV_VERTEX_PROGRAM2_OPTION,
+ NV_VERTEX_PROGRAM3,
+ /* SGI */
+ SGIS_GENERATE_MIPMAP,
+ SGI_VIDEO_SYNC,
+ /* WGL extensions */
+ WGL_ARB_PBUFFER,
+ WGL_ARB_PIXEL_FORMAT,
+ WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
+ /* Internally used */
+ WINE_NORMALIZED_TEXRECT,
+
+ WINED3D_GL_EXT_COUNT,
+} GL_SupportedExt;
+
+/* GL_APPLE_client_storage */
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
+#endif
+
+/* GL_APPLE_fence */
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#define GL_DRAW_PIXELS_APPLE 0x8a0a
+#define GL_FENCE_APPLE 0x8a0b
+#endif
+typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
+typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
+typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
+typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
+typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
+
+/* GL_APPLE_float_pixels */
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+#define GL_HALF_APPLE 0x140b
+#define GL_COLOR_FLOAT_APPLE 0x8a0f
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881a
+#define GL_RGB_FLOAT16_APPLE 0x881b
+#define GL_ALPHA_FLOAT16_APPLE 0x881c
+#define GL_INTENSITY_FLOAT16_APPLE 0x881d
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881e
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
+#endif
+
+/* GL_APPLE_flush_buffer_range */
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
+typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
+typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+/* GL_APPLE_flush_render */
+typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
+typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
+
+/* GL_APPLE_ycbcr_422 */
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#define GL_YCBCR_422_APPLE 0x85b9
+#define UNSIGNED_SHORT_8_8_APPLE 0x85ba
+#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
+#endif
/* GL_ARB_color_buffer_float */
#ifndef GL_ARB_color_buffer_float
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
+#define GL_ARB_color_buffer_float 1
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
+#define GL_CLAMP_READ_COLOR_ARB 0x891c
+#define GL_FIXED_ONLY_ARB 0x891d
#endif
-typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
/* GL_ARB_depth_buffer_float */
#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
-#define GL_DEPTH_COMPONENT32F 0x8cac
-#define GL_DEPTH32F_STENCIL8 0x8cad
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
+#define GL_DEPTH_COMPONENT32F 0x8cac
+#define GL_DEPTH32F_STENCIL8 0x8cad
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
#endif
/* GL_ARB_depth_clamp */
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
-#define GL_DEPTH_CLAMP 0x864f
+#define GL_DEPTH_CLAMP 0x864f
#endif
/* GL_ARB_depth_texture */
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#define GL_DEPTH_COMPONENT16_ARB 0x81a5
+#define GL_DEPTH_COMPONENT24_ARB 0x81a6
+#define GL_DEPTH_COMPONENT32_ARB 0x81a7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
#endif
/* GL_ARB_draw_buffers */
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882a
+#define GL_DRAW_BUFFER6_ARB 0x882b
+#define GL_DRAW_BUFFER7_ARB 0x882c
+#define GL_DRAW_BUFFER8_ARB 0x882d
+#define GL_DRAW_BUFFER9_ARB 0x882e
+#define GL_DRAW_BUFFER10_ARB 0x882f
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
+
+/* GL_ARB_fragment_program */
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+/* GL_ARB_fragment_shader */
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ARB 0x8b30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
#endif
-typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
/* GL_ARB_framebuffer_object */
#ifndef GL_ARB_framebuffer_object
#define GL_DEPTH24_STENCIL8 0x88f0
#define GL_TEXTURE_STENCIL_SIZE 0x88f1
#endif
-typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
-typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
+typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
-typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
+typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
-typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
+typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint layer);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
+typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
/* GL_ARB_geometry_shader4 */
#ifndef GL_ARB_geometry_shader4
-#define GL_GEOMETRY_SHADER_ARB 0x8dd9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
-#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
-#define GL_LINES_ADJACENCY_ARB 0x000a
-#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
-#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_ARB_geometry_shader4 1
+#define GL_GEOMETRY_SHADER_ARB 0x8dd9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
+#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
+#define GL_LINES_ADJACENCY_ARB 0x000a
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#endif
typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLenum face);
+/* GL_ARB_half_float_pixel */
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#define GL_HALF_FLOAT_ARB 0x140b
+#endif
+
+/* GL_ARB_half_float_vertex */
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+/* No _ARB, see extension spec */
+#define GL_HALF_FLOAT 0x140b
+#endif
+
/* GL_ARB_imaging */
#ifndef GL_ARB_imaging
#define GL_ARB_imaging 1
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800a
+#define GL_FUNC_REVERSE_SUBTRACT 0x800b
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801a
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801b
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801d
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802a
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802b
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
+#define GL_HISTOGRAM_SINK 0x802d
+#define GL_MINMAX 0x802e
+#define GL_MINMAX_FORMAT 0x802f
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80b1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
+#define GL_COLOR_TABLE 0x80d0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
+#define GL_PROXY_COLOR_TABLE 0x80d3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
+#define GL_COLOR_TABLE_SCALE 0x80d6
+#define GL_COLOR_TABLE_BIAS 0x80d7
+#define GL_COLOR_TABLE_FORMAT 0x80d8
+#define GL_COLOR_TABLE_WIDTH 0x80d9
+#define GL_COLOR_TABLE_RED_SIZE 0x80da
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80db
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
+
+/* GL_ARB_map_buffer_range */
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#endif
-typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
+typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+
+/* GL_ARB_multisample */
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#define GL_MULTISAMPLE_ARB 0x809d
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
+#define GL_SAMPLE_COVERAGE_ARB 0x80a0
+#define GL_SAMPLE_BUFFERS_ARB 0x80a8
+#define GL_SAMPLES_ARB 0x80a9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
+
/* GL_ARB_multitexture */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_TEXTURE0_ARB 0x84c0
+#define GL_TEXTURE1_ARB 0x84c1
+#define GL_TEXTURE2_ARB 0x84c2
+#define GL_TEXTURE3_ARB 0x84c3
+#define GL_TEXTURE4_ARB 0x84c4
+#define GL_TEXTURE5_ARB 0x84c5
+#define GL_TEXTURE6_ARB 0x84c6
+#define GL_TEXTURE7_ARB 0x84c7
+#define GL_TEXTURE8_ARB 0x84c8
+#define GL_TEXTURE9_ARB 0x84c9
+#define GL_TEXTURE10_ARB 0x84ca
+#define GL_TEXTURE11_ARB 0x84cb
+#define GL_TEXTURE12_ARB 0x84cc
+#define GL_TEXTURE13_ARB 0x84cd
+#define GL_TEXTURE14_ARB 0x84ce
+#define GL_TEXTURE15_ARB 0x84cf
+#define GL_TEXTURE16_ARB 0x84d0
+#define GL_TEXTURE17_ARB 0x84d1
+#define GL_TEXTURE18_ARB 0x84d2
+#define GL_TEXTURE19_ARB 0x84d3
+#define GL_TEXTURE20_ARB 0x84d4
+#define GL_TEXTURE21_ARB 0x84d5
+#define GL_TEXTURE22_ARB 0x84d6
+#define GL_TEXTURE23_ARB 0x84d7
+#define GL_TEXTURE24_ARB 0x84d8
+#define GL_TEXTURE25_ARB 0x84d9
+#define GL_TEXTURE26_ARB 0x84da
+#define GL_TEXTURE27_ARB 0x84db
+#define GL_TEXTURE28_ARB 0x84dc
+#define GL_TEXTURE29_ARB 0x84dd
+#define GL_TEXTURE30_ARB 0x84de
+#define GL_TEXTURE31_ARB 0x84df
+#define GL_ACTIVE_TEXTURE_ARB 0x84e0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
#endif
-typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
+ GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
-/* GL_ARB_texture_cube_map */
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+/* GL_ARB_occlusion_query */
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#endif
+typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
+typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
+typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
+typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
+typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
+
+/* GL_ARB_pixel_buffer_object */
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
#endif
/* GL_ARB_point_parameters */
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
+
+/* GL_ARB_point_sprite */
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
#endif
-typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
/* GL_ARB_provoking_vertex */
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
-#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
-#define GL_LAST_VERTEX_CONVENTION 0x8e4e
-#define GL_PROVOKING_VERTEX 0x8e4f
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
+#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
+#define GL_LAST_VERTEX_CONVENTION 0x8e4e
+#define GL_PROVOKING_VERTEX 0x8e4f
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
+#endif
+typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+
+/* GL_ARB_shader_objects */
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+#define GL_PROGRAM_OBJECT_ARB 0x8b40
+#define GL_OBJECT_TYPE_ARB 0x8b4e
+#define GL_OBJECT_SUBTYPE_ARB 0x8b4f
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8b82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
+#define GL_SHADER_OBJECT_ARB 0x8b48
+#define GL_FLOAT_VEC2_ARB 0x8b50
+#define GL_FLOAT_VEC3_ARB 0x8b51
+#define GL_FLOAT_VEC4_ARB 0x8b52
+#define GL_INT_VEC2_ARB 0x8b53
+#define GL_INT_VEC3_ARB 0x8b54
+#define GL_INT_VEC4_ARB 0x8b55
+#define GL_BOOL_ARB 0x8b56
+#define GL_BOOL_VEC2_ARB 0x8b57
+#define GL_BOOL_VEC3_ARB 0x8b58
+#define GL_BOOL_VEC4_ARB 0x8b59
+#define GL_FLOAT_MAT2_ARB 0x8b5a
+#define GL_FLOAT_MAT3_ARB 0x8b5b
+#define GL_FLOAT_MAT4_ARB 0x8b5c
+#define GL_SAMPLER_1D_ARB 0x8b5d
+#define GL_SAMPLER_2D_ARB 0x8b5e
+#define GL_SAMPLER_3D_ARB 0x8b5f
+#define GL_SAMPLER_CUBE_ARB 0x8b60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
+#define GL_SAMPLER_2D_RECT_ARB 0x8b63
+#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
+#endif
+
+/* GL_ARB_shading_language_100 */
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
+#endif
+
+/* GL_ARB_sync */
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
+#define GL_ALREADY_SIGNALED 0x911a
+#define GL_TIMEOUT_EXPIRED 0x911b
+#define GL_CONDITION_SATISFIED 0x911c
+#define GL_WAIT_FAILED 0x911d
+#endif
+typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync);
+typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync);
+typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params);
+typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize,
+ GLsizei *length, GLint *values);
+
+/* GL_ARB_texture_border_clamp */
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#define GL_CLAMP_TO_BORDER_ARB 0x812d
+#endif
+
+/* GL_ARB_texture_cube_map */
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
+#endif
+
+/* GL_ARB_texture_env_dot3 */
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB 0x86ae
+#define GL_DOT3_RGBA_ARB 0x86af
+#endif
+
+/* GL_ARB_texture_float */
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_RGBA16F_ARB 0x881a
+#define GL_RGB16F_ARB 0x881b
+#endif
+
+/* GL_ARB_texture_mirrored_repeat */
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+/* GL_ARB_texture_rectangle */
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_ARB 0x84f5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
+#define GL_SAMPLER_2D_RECT_ARB 0x8b63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
+#endif
+
+/* GL_ARB_texture_rg */
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822a
+#define GL_RG8 0x822b
+#define GL_RG16 0x822c
+#define GL_R16F 0x822d
+#define GL_R32F 0x822e
+#define GL_RG16F 0x822f
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823a
+#define GL_RG32I 0x823b
+#define GL_RG32UI 0x823c
#endif
-typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
/* GL_ARB_vertex_blend */
#ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
+#define GL_MAX_VERTEX_UNITS_ARB 0x86a4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
+#define GL_VERTEX_BLEND_ARB 0x86a7
+#define GL_CURRENT_WEIGHT_ARB 0x86a8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
+#define GL_WEIGHT_ARRAY_ARB 0x86ad
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850a
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872a
+#define GL_MODELVIEW11_ARB 0x872b
+#define GL_MODELVIEW12_ARB 0x872c
+#define GL_MODELVIEW13_ARB 0x872d
+#define GL_MODELVIEW14_ARB 0x872e
+#define GL_MODELVIEW15_ARB 0x872f
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873a
+#define GL_MODELVIEW27_ARB 0x873b
+#define GL_MODELVIEW28_ARB 0x873c
+#define GL_MODELVIEW29_ARB 0x873d
+#define GL_MODELVIEW30_ARB 0x873e
+#define GL_MODELVIEW31_ARB 0x873f
#endif
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
-typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
-typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
-/* GL_ARB_pixel_buffer_object */
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
+typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
+
+/* GL_ARB_vertex_buffer_object */
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
+#define GL_READ_ONLY_ARB 0x88b8
+#define GL_WRITE_ONLY_ARB 0x88b9
+#define GL_READ_WRITE_ARB 0x88ba
+#define GL_BUFFER_ACCESS_ARB 0x88bb
+#define GL_BUFFER_MAPPED_ARB 0x88bc
+#define GL_BUFFER_MAP_POINTER_ARB 0x88bd
+#define GL_STREAM_DRAW_ARB 0x88e0
+#define GL_STREAM_READ_ARB 0x88e1
+#define GL_STREAM_COPY_ARB 0x88e2
+#define GL_STATIC_DRAW_ARB 0x88e4
+#define GL_STATIC_READ_ARB 0x88e5
+#define GL_STATIC_COPY_ARB 0x88e6
+#define GL_DYNAMIC_DRAW_ARB 0x88e8
+#define GL_DYNAMIC_READ_ARB 0x88e9
+#define GL_DYNAMIC_COPY_ARB 0x88ea
+#endif
+typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
+typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
+typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
+typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
+ GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access);
+typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
+
+/* GL_ARB_vertex_program */
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88a8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
+#define GL_PROGRAM_ATTRIBS_ARB 0x88ac
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88c0
+#define GL_MATRIX1_ARB 0x88c1
+#define GL_MATRIX2_ARB 0x88c2
+#define GL_MATRIX3_ARB 0x88c3
+#define GL_MATRIX4_ARB 0x88c4
+#define GL_MATRIX5_ARB 0x88c5
+#define GL_MATRIX6_ARB 0x88c6
+#define GL_MATRIX7_ARB 0x88c7
+#define GL_MATRIX8_ARB 0x88c8
+#define GL_MATRIX9_ARB 0x88c9
+#define GL_MATRIX10_ARB 0x88ca
+#define GL_MATRIX11_ARB 0x88cb
+#define GL_MATRIX12_ARB 0x88cc
+#define GL_MATRIX13_ARB 0x88cd
+#define GL_MATRIX14_ARB 0x88ce
+#define GL_MATRIX15_ARB 0x88cf
+#define GL_MATRIX16_ARB 0x88d0
+#define GL_MATRIX17_ARB 0x88d1
+#define GL_MATRIX18_ARB 0x88d2
+#define GL_MATRIX19_ARB 0x88d3
+#define GL_MATRIX20_ARB 0x88d4
+#define GL_MATRIX21_ARB 0x88d5
+#define GL_MATRIX22_ARB 0x88d6
+#define GL_MATRIX23_ARB 0x88d7
+#define GL_MATRIX24_ARB 0x88d8
+#define GL_MATRIX25_ARB 0x88d9
+#define GL_MATRIX26_ARB 0x88da
+#define GL_MATRIX27_ARB 0x88db
+#define GL_MATRIX28_ARB 0x88dc
+#define GL_MATRIX29_ARB 0x88dd
+#define GL_MATRIX30_ARB 0x88de
+#define GL_MATRIX31_ARB 0x88df
+#endif
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
+ GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
+typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
+ GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
+ GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
+ GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
+ GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
+
+/* GL_ARB_vertex_shader */
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define GL_VERTEX_SHADER_ARB 0x8b31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
+#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
+#endif
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
+ GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
+ GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
+ GLsizei maxLength, GLsizei *length, GLcharARB *source);
+typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
+ GLuint index, const GLcharARB *name);
+typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+
+/* GL_ATI_fragment_shader */
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896a
+#define GL_CND0_ATI 0x896b
+#define GL_DOT2_ADD_ATI 0x896c
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
+typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
+typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
+typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
+typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
+typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
+ GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
+
+/* GL_ATI_separate_stencil */
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
+typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
+
+/* GL_ATI_texture_compression_3dc */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
+/* GL_ATI_texture_env_combine3 */
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+/* #define ONE */
+/* #define ZERO */
#endif
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-/* GL_EXT_framebuffer_object */
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+/* GL_ATI_texture_mirror_once */
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+/* GL_EXT_blend_equation_separate */
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+
+/* GL_EXT_blend_func_separate */
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#define GL_BLEND_DST_RGB_EXT 0x80c8
+#define GL_BLEND_SRC_RGB_EXT 0x80c9
+#define GL_BLEND_DST_ALPHA_EXT 0x80ca
+#define GL_BLEND_SRC_ALPHA_EXT 0x80cb
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+/* GL_EXT_fog_coord */
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
-typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
-typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
-typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
-typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
-typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
-typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
-typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
-typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
-typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
+
/* GL_EXT_framebuffer_blit */
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_READ_FRAMEBUFFER_EXT 0x8ca8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
#endif
-typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
/* GL_EXT_framebuffer_multisample */
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
-#define GL_MAX_SAMPLES_EXT 0x8d57
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
+#define GL_MAX_SAMPLES_EXT 0x8d57
+#endif
+typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+/* GL_EXT_framebuffer_object */
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#define GL_FRAMEBUFFER_EXT 0x8d40
+#define GL_RENDERBUFFER_EXT 0x8d41
+#define GL_STENCIL_INDEX1_EXT 0x8d46
+#define GL_STENCIL_INDEX4_EXT 0x8d47
+#define GL_STENCIL_INDEX8_EXT 0x8d48
+#define GL_STENCIL_INDEX16_EXT 0x8d49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8cea
+#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
+#define GL_COLOR_ATTACHMENT12_EXT 0x8cec
+#define GL_COLOR_ATTACHMENT13_EXT 0x8ced
+#define GL_COLOR_ATTACHMENT14_EXT 0x8cee
+#define GL_COLOR_ATTACHMENT15_EXT 0x8cef
+#define GL_DEPTH_ATTACHMENT_EXT 0x8d00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8d20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#endif
+typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
+typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
+ GLenum attachment, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+
+/* GL_EXT_gpu_program_parameters */
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
+ GLuint index, GLsizei count, const float *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
+ GLuint index, GLsizei count, const float *params);
+#endif
+
+/* GL_EXT_gpu_shader4 */
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
+#define GL_SAMPLER_BUFFER_EXT 0x8dc2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
+#define GL_INT_SAMPLER_1D_EXT 0x8dc9
+#define GL_INT_SAMPLER_2D_EXT 0x8dca
+#define GL_INT_SAMPLER_3D_EXT 0x8dcb
+#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#endif
-typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
+typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
+typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
+typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
/* GL_EXT_packed_depth_stencil */
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
-#define GL_DEPTH_STENCIL_EXT 0x84f9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
-#define GL_DEPTH24_STENCIL8_EXT 0x88f0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
+#define GL_DEPTH_STENCIL_EXT 0x84f9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
+#define GL_DEPTH24_STENCIL8_EXT 0x88f0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
#endif
-/* GL_EXT_secondary_color */
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#endif
-typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
/* GL_EXT_paletted_texture */
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_COLOR_INDEX1_EXT 0x80e2
+#define GL_COLOR_INDEX2_EXT 0x80e3
+#define GL_COLOR_INDEX4_EXT 0x80e4
+#define GL_COLOR_INDEX8_EXT 0x80e5
+#define GL_COLOR_INDEX12_EXT 0x80e6
+#define GL_COLOR_INDEX16_EXT 0x80e7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
#endif
-typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+
/* GL_EXT_point_parameters */
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif
-typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
/* GL_EXT_provoking_vertex */
#ifndef GL_EXT_provoking_vertex
#define GL_PROVOKING_VERTEX_EXT 0x8e4f
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
#endif
-typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+
+/* GL_EXT_secondary_color */
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
+#endif
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+
+/* GL_EXT_stencil_two_side */
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
+
+/* GL_EXT_stencil_wrap */
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
/* GL_EXT_texture3D */
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_PACK_SKIP_IMAGES_EXT 0x806b
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
+#define GL_TEXTURE_3D_EXT 0x806f
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+/* GL_EXT_texture_compression_rgtc */
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
#endif
-typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
+#endif
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+
/* GL_EXT_texture_env_combine */
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_SUBTRACT_EXT 0x84E7
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE3_RGB_EXT 0x8583
-#define GL_SOURCE4_RGB_EXT 0x8584
-#define GL_SOURCE5_RGB_EXT 0x8585
-#define GL_SOURCE6_RGB_EXT 0x8586
-#define GL_SOURCE7_RGB_EXT 0x8587
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_SOURCE3_ALPHA_EXT 0x858B
-#define GL_SOURCE4_ALPHA_EXT 0x858C
-#define GL_SOURCE5_ALPHA_EXT 0x858D
-#define GL_SOURCE6_ALPHA_EXT 0x858E
-#define GL_SOURCE7_ALPHA_EXT 0x858F
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND3_RGB_EXT 0x8593
-#define GL_OPERAND4_RGB_EXT 0x8594
-#define GL_OPERAND5_RGB_EXT 0x8595
-#define GL_OPERAND6_RGB_EXT 0x8596
-#define GL_OPERAND7_RGB_EXT 0x8597
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#define GL_OPERAND3_ALPHA_EXT 0x859B
-#define GL_OPERAND4_ALPHA_EXT 0x859C
-#define GL_OPERAND5_ALPHA_EXT 0x859D
-#define GL_OPERAND6_ALPHA_EXT 0x859E
-#define GL_OPERAND7_ALPHA_EXT 0x859F
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_SUBTRACT_EXT 0x84e7
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858a
+#define GL_SOURCE3_ALPHA_EXT 0x858b
+#define GL_SOURCE4_ALPHA_EXT 0x858c
+#define GL_SOURCE5_ALPHA_EXT 0x858d
+#define GL_SOURCE6_ALPHA_EXT 0x858e
+#define GL_SOURCE7_ALPHA_EXT 0x858f
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859a
+#define GL_OPERAND3_ALPHA_EXT 0x859b
+#define GL_OPERAND4_ALPHA_EXT 0x859c
+#define GL_OPERAND5_ALPHA_EXT 0x859d
+#define GL_OPERAND6_ALPHA_EXT 0x859e
+#define GL_OPERAND7_ALPHA_EXT 0x859f
#endif
+
/* GL_EXT_texture_env_dot3 */
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-/* GL_EXT_texture_lod_bias */
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-/* GL_ARB_texture_border_clamp */
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
#endif
+
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#endif
-/* GL_ATI_texture_mirror_once */
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#endif
-/* GL_ARB_texture_env_dot3 */
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
#endif
-/* GL_EXT_texture_env_dot3 */
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
+
/* GL_EXT_texture_sRGB */
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#endif
-/* GL_ARB_texture_float */
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#endif
-/* GL_ARB_texture_rg */
-#ifndef GL_ARB_texture_rg
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#endif
-/* GL_EXT_texture_swizzle */
-#ifndef GL_EXT_texture_swizzle
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-#endif
-/* GL_ARB_half_float_pixel */
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel
-#define GL_HALF_FLOAT_ARB 0x140B
-#endif
-/* GL_ARB_vertex_program */
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#endif
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
-typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
-typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
-#endif
-/* GL_ARB_multisample */
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#endif
-typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-/* GL_ARB_vertex_buffer_object */
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#endif
-typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
-typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
-typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
-typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
-/* GL_EXT_blend_equation_separate */
-typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-/* GL_EXT_blend_func_separate */
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#endif
-typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-/* GL_EXT_fog_coord */
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#endif /* GL_EXT_fog_coord */
-typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
-/* GL_ARB_shader_objects (GLSL) */
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
-#endif
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#endif
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
-typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
-typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
-typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-/* GL_ARB_pixel_buffer_object */
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#endif
-/* GL_EXT_texture */
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-/* GL_EXT_texture_compression_s3tc */
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
-/* GL_EXT_stencil_wrap */
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
+#define GL_SRGB_EXT 0x8c40
+#define GL_SRGB8_EXT 0x8c41
+#define GL_SRGB_ALPHA_EXT 0x8c42
+#define GL_SRGB8_ALPHA8_EXT 0x8c43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8c44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
+#define GL_SLUMINANCE_EXT 0x8c46
+#define GL_SLUMINANCE8_EXT 0x8c47
+#define GL_COMPRESSED_SRGB_EXT 0x8c48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
#endif
-/* GL_ARB_half_float_vertex */
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex
-/* No _ARB, see extension spec */
-#define GL_HALF_FLOAT 0x140B
+/* GL_NV_depth_clamp */
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#define GL_DEPTH_CLAMP_NV 0x864f
#endif
-/* GL_NV_half_float */
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-typedef unsigned short GLhalfNV;
-#define GL_HALF_FLOAT_NV 0x140B
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define GL_ALL_COMPLETED_NV 0x84f2
+#define GL_FENCE_STATUS_NV 0x84f3
+#define GL_FENCE_CONDITION_NV 0x84f4
#endif
-typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
-typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
-typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
-typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
-typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
-typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
-typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
+typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
+typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
+typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
+typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
+typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
/* GL_NV_fog_distance */
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+#define GL_FOG_DISTANCE_MODE_NV 0x855a
+#define GL_EYE_RADIAL_NV 0x855b
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
/* reuse GL_EYE_PLANE */
#endif
-/* GL_NV_texgen_reflection */
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
+
+/* GL_NV_half_float */
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+typedef unsigned short GLhalfNV;
+#define GL_HALF_FLOAT_NV 0x140b
#endif
-/* GL_NV_texture_env_combine4 */
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
+typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
+typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
+typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
+typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
+typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+
+/* GL_NV_light_max_exponent */
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
+
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852a
+#define GL_CONSTANT_COLOR1_NV 0x852b
+#define GL_PRIMARY_COLOR_NV 0x852c
+#define GL_SECONDARY_COLOR_NV 0x852d
+#define GL_SPARE0_NV 0x852e
+#define GL_SPARE1_NV 0x852f
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853a
+#define GL_HALF_BIAS_NEGATE_NV 0x853b
+#define GL_SIGNED_IDENTITY_NV 0x853c
+#define GL_SIGNED_NEGATE_NV 0x853d
+#define GL_SCALE_BY_TWO_NV 0x853e
+#define GL_SCALE_BY_FOUR_NV 0x853f
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854a
+#define GL_COMBINER_CD_OUTPUT_NV 0x854b
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854c
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854d
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854e
+#define GL_COLOR_SUM_CLAMP_NV 0x854f
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
-typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
+typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
+ GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
+ GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
+ GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
+ GLenum mapping, GLenum componentUsage);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
+ GLenum variable, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
+ GLenum variable, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
+ GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
+ GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
+
/* GL_NV_register_combiners2 */
#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
+
+/* GL_NV_texgen_reflection */
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
#endif
-typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+
+/* GL_NV_texture_env_combine4 */
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858b
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859b
+#endif
+
/* GL_NV_texture_shader */
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
+#define GL_DSDT_MAG_INTENSITY_NV 0x86dc
+#define GL_SHADER_CONSISTENT_NV 0x86dd
+#define GL_TEXTURE_SHADER_NV 0x86de
+#define GL_SHADER_OPERATION_NV 0x86df
+#define GL_CULL_MODES_NV 0x86e0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
+#define GL_CONST_EYE_NV 0x86e5
+#define GL_PASS_THROUGH_NV 0x86e6
+#define GL_CULL_FRAGMENT_NV 0x86e7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86e8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
+#define GL_DOT_PRODUCT_NV 0x86ec
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
+#define GL_HILO_NV 0x86f4
+#define GL_DSDT_NV 0x86f5
+#define GL_DSDT_MAG_NV 0x86f6
+#define GL_DSDT_MAG_VIB_NV 0x86f7
+#define GL_HILO16_NV 0x86f8
+#define GL_SIGNED_HILO_NV 0x86f9
+#define GL_SIGNED_HILO16_NV 0x86fa
+#define GL_SIGNED_RGBA_NV 0x86fb
+#define GL_SIGNED_RGBA8_NV 0x86fc
+#define GL_SIGNED_RGB_NV 0x86fe
+#define GL_SIGNED_RGB8_NV 0x86ff
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870a
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
+#define GL_HI_SCALE_NV 0x870e
+#define GL_LO_SCALE_NV 0x870f
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871a
+#define GL_TEXTURE_HI_SIZE_NV 0x871b
+#define GL_TEXTURE_LO_SIZE_NV 0x871c
+#define GL_TEXTURE_DS_SIZE_NV 0x871d
+#define GL_TEXTURE_DT_SIZE_NV 0x871e
+#define GL_TEXTURE_MAG_SIZE_NV 0x871f
#endif
+
/* GL_NV_texture_shader2 */
#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#endif
-/* GL_NV_texture_shader3 */
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
#endif
-/* GL_ATI_texture_env_combine3 */
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-/* #define ONE */
-/* #define ZERO */
-#endif
-
-/**
- * Point sprites
- */
-/* GL_ARB_point_sprite */
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-#endif
-/**
- * @TODO: GL_NV_point_sprite
- */
-/**
- * Occlusion Queries
- */
-/* GL_ARB_occlusion_query */
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#endif
-typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
-typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
-typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
-typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
-typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
-typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
-/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8165
-#endif
-/* GL_NV_occlusion_query */
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#endif
-typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
-typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
-/* GL_EXT_stencil_two_side */
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#endif
-typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
-/* GL_ATI_separate_stencil */
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#endif
-typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
-typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
-typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
-typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
-typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
-typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
-typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
-typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
-/* GL_APPLE_fence */
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#endif
-typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
-typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
-typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
-typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
-typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
-typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
-typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
-typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
-/* GL_APPLE_client_storage */
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+/* GL_NV_vertex_program2_option */
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
#endif
-/* GLX_SGI_video_sync */
-typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
-typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
/* GL_SGIS_generate_mipmap */
#ifndef GLX_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#define GLX_SGIS_generate_mipmap
-#endif
-
-/* GL_NV_depth_clamp */
-#ifndef GL_NV_depth_clamp
-#define GL_DEPTH_CLAMP_NV 0x864F
+#define GLX_SGIS_generate_mipmap 1
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
-/* GL_APPLE_flush_render */
-typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
-typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
-
-/* GL_APPLE_ycbcr_422 */
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422
-#define GL_YCBCR_422_APPLE 0x85B9
-#define UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-/* GL_ARB_texture_rectangle */
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#endif
-
-/* GL_APPLE_float_pixels */
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels
-#define GL_HALF_APPLE 0x140B
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#endif
-
-/* GL_EXT_gpu_program_parameters */
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters
-typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
-typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
-#endif
-
-/* GL_NV_light_max_exponent */
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
+/* GLX_SGI_video_sync */
+typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *);
+typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *);
-/* GL_ATI_fragment_shader */
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader
-typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
-typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
-typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
-typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) (void);
-typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) (void);
-typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod);
-typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod);
-typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
- GLuint arg3Mod);
-typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
- GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
- GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
- GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
- GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
- GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
- GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#endif
-/* GL_ATI_texture_compression_3dc */
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-#endif
-/* GL_EXT_texture_compression_rgtc */
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#endif
+/* WGL_ARB_extensions_string */
+typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
-/* GL_NV_vertex_program2_option */
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+/* WGL_ARB_multisample */
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
#endif
-/* GL_APPLE_flush_buffer_range */
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE) (GLenum target, GLenum pname, GLint param);
-typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE) (GLenum target, GLintptr offset, GLsizeiptr size);
+/* WGL_ARB_pbuffer */
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202d
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202e
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202f
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
#endif
+DECLARE_HANDLE(HPBUFFERARB);
+typedef HPBUFFERARB (WINAPI *WINED3D_PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat,
+ int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI *WINED3D_PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
+typedef int (WINAPI *WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (WINAPI *WINED3D_PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI *WINED3D_PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-/* GL_VERSION_2_0 */
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-typedef char GLchar;
+/* WGL_ARB_pixel_format */
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200a
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
+#define WGL_SHARE_DEPTH_ARB 0x200c
+#define WGL_SHARE_STENCIL_ARB 0x200d
+#define WGL_SHARE_ACCUM_ARB 0x200e
+#define WGL_SUPPORT_GDI_ARB 0x200f
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202a
+#define WGL_TYPE_RGBA_ARB 0x202b
+#define WGL_TYPE_COLORINDEX_ARB 0x202c
#endif
-typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
-typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
-typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
-typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
-typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
-typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
-typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
-typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
-typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
-typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
-typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
+ int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
+ int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
+ const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-
-/****************************************************
- * OpenGL Official Version
- * defines
- ****************************************************/
-/* GL_VERSION_1_3 */
-#if !defined(GL_DOT3_RGBA)
-# define GL_DOT3_RGBA 0x8741
-#endif
-#if !defined(GL_SUBTRACT)
-# define GL_SUBTRACT 0x84E7
+/* WGL_ARB_pixel_format_float */
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
#endif
+/* WGL_WINE_pixel_format_passthrough */
+typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat,
+ const PIXELFORMATDESCRIPTOR *ppfd);
-/****************************************************
- * Enumerated types
- ****************************************************/
-#define WINE_DEFAULT_VIDMEM 64*1024*1024
-
-#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
-
-/* OpenGL Supported Extensions (ARB and EXT) */
-typedef enum _GL_SupportedExt {
- WINED3D_GL_EXT_NONE,
- /* ARB */
- ARB_COLOR_BUFFER_FLOAT,
- ARB_DEPTH_BUFFER_FLOAT,
- ARB_DEPTH_CLAMP,
- ARB_DEPTH_TEXTURE,
- ARB_DRAW_BUFFERS,
- ARB_FRAGMENT_PROGRAM,
- ARB_FRAGMENT_SHADER,
- ARB_FRAMEBUFFER_OBJECT,
- ARB_GEOMETRY_SHADER4,
- ARB_IMAGING,
- ARB_MULTISAMPLE,
- ARB_MULTITEXTURE,
- ARB_OCCLUSION_QUERY,
- ARB_POINT_PARAMETERS,
- ARB_PROVOKING_VERTEX,
- ARB_PIXEL_BUFFER_OBJECT,
- ARB_POINT_SPRITE,
- ARB_TEXTURE_COMPRESSION,
- ARB_TEXTURE_CUBE_MAP,
- ARB_TEXTURE_ENV_ADD,
- ARB_TEXTURE_ENV_COMBINE,
- ARB_TEXTURE_ENV_DOT3,
- ARB_TEXTURE_FLOAT,
- ARB_HALF_FLOAT_PIXEL,
- ARB_TEXTURE_BORDER_CLAMP,
- ARB_TEXTURE_MIRRORED_REPEAT,
- ARB_TEXTURE_NON_POWER_OF_TWO,
- ARB_TEXTURE_RECTANGLE,
- ARB_TEXTURE_RG,
- ARB_VERTEX_PROGRAM,
- ARB_VERTEX_BLEND,
- ARB_VERTEX_BUFFER_OBJECT,
- ARB_VERTEX_SHADER,
- ARB_SHADER_OBJECTS,
- ARB_SHADER_TEXTURE_LOD,
- ARB_HALF_FLOAT_VERTEX,
- /* EXT */
- EXT_BLEND_COLOR,
- EXT_BLEND_MINMAX,
- EXT_BLEND_EQUATION_SEPARATE,
- EXT_BLEND_FUNC_SEPARATE,
- EXT_FOG_COORD,
- EXT_FRAMEBUFFER_OBJECT,
- EXT_FRAMEBUFFER_BLIT,
- EXT_FRAMEBUFFER_MULTISAMPLE,
- EXT_PACKED_DEPTH_STENCIL,
- EXT_PALETTED_TEXTURE,
- EXT_PIXEL_BUFFER_OBJECT,
- EXT_POINT_PARAMETERS,
- EXT_PROVOKING_VERTEX,
- EXT_SECONDARY_COLOR,
- EXT_STENCIL_TWO_SIDE,
- EXT_STENCIL_WRAP,
- EXT_TEXTURE3D,
- EXT_TEXTURE_COMPRESSION_S3TC,
- EXT_TEXTURE_COMPRESSION_RGTC,
- EXT_TEXTURE_FILTER_ANISOTROPIC,
- EXT_TEXTURE_LOD,
- EXT_TEXTURE_LOD_BIAS,
- EXT_TEXTURE_ENV_ADD,
- EXT_TEXTURE_ENV_COMBINE,
- EXT_TEXTURE_ENV_DOT3,
- EXT_TEXTURE_SRGB,
- EXT_TEXTURE_SWIZZLE,
- EXT_GPU_PROGRAM_PARAMETERS,
- EXT_VERTEX_ARRAY_BGRA,
- /* NVIDIA */
- NV_HALF_FLOAT,
- NV_FOG_DISTANCE,
- NV_FRAGMENT_PROGRAM,
- NV_FRAGMENT_PROGRAM2,
- NV_OCCLUSION_QUERY,
- NV_REGISTER_COMBINERS,
- NV_REGISTER_COMBINERS2,
- NV_TEXGEN_REFLECTION,
- NV_TEXTURE_ENV_COMBINE4,
- NV_TEXTURE_SHADER,
- NV_TEXTURE_SHADER2,
- NV_TEXTURE_SHADER3,
- NV_VERTEX_PROGRAM,
- NV_VERTEX_PROGRAM1_1,
- NV_VERTEX_PROGRAM2,
- NV_VERTEX_PROGRAM2_OPTION,
- NV_VERTEX_PROGRAM3,
- NV_FRAGMENT_PROGRAM_OPTION,
- NV_FENCE,
- NV_DEPTH_CLAMP,
- NV_LIGHT_MAX_EXPONENT,
- /* ATI */
- ATI_SEPARATE_STENCIL,
- ATI_TEXTURE_ENV_COMBINE3,
- ATI_TEXTURE_MIRROR_ONCE,
- EXT_VERTEX_SHADER,
- ATI_FRAGMENT_SHADER,
- ATI_TEXTURE_COMPRESSION_3DC,
- /* APPLE */
- APPLE_FENCE,
- APPLE_CLIENT_STORAGE,
- APPLE_FLUSH_RENDER,
- APPLE_YCBCR_422,
- APPLE_FLOAT_PIXELS,
- APPLE_FLUSH_BUFFER_RANGE,
- /* SGI */
- SGI_VIDEO_SYNC,
- SGIS_GENERATE_MIPMAP,
-
- /* Internally used */
- WINE_NORMALIZED_TEXRECT,
-
- /* WGL extensions */
- WGL_ARB_PBUFFER,
- WGL_ARB_PIXEL_FORMAT,
- WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
-
- WINED3D_GL_EXT_COUNT,
-} GL_SupportedExt;
-
-
-/****************************************************
- * #Defines
- ****************************************************/
#define GL_EXT_FUNCS_GEN \
- /** ARB Extensions **/ \
+ /* GL_APPLE_fence */ \
+ USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
+ glGenFencesAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
+ glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
+ glSetFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
+ glTestFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
+ glFinishFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
+ glIsFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
+ glTestObjectAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
+ glFinishObjectAPPLE, APPLE_FENCE, NULL) \
+ /* GL_APPLE_flush_buffer_range */ \
+ USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
+ glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
+ USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
+ glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
+ /* GL_APPLE_flush_render */ \
+ USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
+ glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
+ USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
+ glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
/* GL_ARB_color_buffer_float */ \
- USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
+ glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
/* GL_ARB_draw_buffers */ \
- USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
+ USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
+ glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
/* GL_ARB_framebuffer_object */ \
- USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
+ glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
+ glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
+ glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
+ glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
+ glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
+ glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
+ glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
+ glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
+ glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
+ glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
+ glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
+ glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
+ glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
+ glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
+ glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
+ glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
+ glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
+ glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
+ glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
+ glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
/* GL_ARB_geometry_shader4 */ \
- USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL ) \
- USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL ) \
- USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL ) \
- USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL ) \
+ USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
+ glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
+ glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
+ glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
+ glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
/* GL_ARB_imaging, GL_EXT_blend_minmax */ \
- USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\
- USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\
+ USE_GL_FUNC(PGLFNBLENDCOLORPROC, \
+ glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \
+ glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
+ /* GL_ARB_map_buffer_range */ \
+ USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
+ glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
+ USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
+ glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
/* GL_ARB_multisample */ \
- USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
+ glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
/* GL_ARB_multitexture */ \
- USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
+ glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
+ glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
+ glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
+ glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
+ glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
+ glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
+ glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
+ glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
+ glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
+ glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
+ glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
+ glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
/* GL_ARB_occlusion_query */ \
- USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
- USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
- USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\
- USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\
- USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\
- USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\
+ USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
+ glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
+ glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
+ glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
+ glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
+ glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
+ glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
/* GL_ARB_point_parameters */ \
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
+ glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
+ glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
/* GL_ARB_provoking_vertex */ \
- USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, glProvokingVertex, ARB_PROVOKING_VERTEX, NULL)\
+ USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
+ glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
+ /* GL_ARB_shader_objects */ \
+ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
+ glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
+ glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
+ glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
+ glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
+ glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
+ glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
+ glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
+ glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
+ glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
+ glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
+ glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
+ glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
+ glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
+ glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
+ glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
+ glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
+ glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
+ glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
+ glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
+ glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
+ glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
+ glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
+ glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
+ glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
+ glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
+ glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
+ glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
+ glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
+ glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
+ glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
+ glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
+ glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
+ glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
+ glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
+ glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
+ glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
+ glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
+ glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
+ glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
+ glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
+ glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
+ /* GL_ARB_sync */ \
+ USE_GL_FUNC(PGLFNFENCESYNCPROC, \
+ glFenceSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNISSYNCPROC, \
+ glIsSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNDELETESYNCPROC, \
+ glDeleteSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \
+ glClientWaitSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNWAITSYNCPROC, \
+ glWaitSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \
+ glGetInteger64v, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNGETSYNCIVPROC, \
+ glGetSynciv, ARB_SYNC, NULL) \
/* GL_ARB_texture_compression */ \
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
- USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
+ glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
+ glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
+ glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
+ glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
+ glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
/* GL_ARB_vertex_blend */ \
- USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\
- USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
+ glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTBV, \
+ glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTSV, \
+ glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTIV, \
+ glWeightivARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTFV, \
+ glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTDV, \
+ glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
+ glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
+ glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
+ glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
+ glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
/* GL_ARB_vertex_buffer_object */ \
- USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
- /** EXT Extensions **/ \
+ USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
+ glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
+ glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
+ glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
+ glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
+ glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
+ glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
+ glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
+ glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
+ glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
+ glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
+ glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ /* GL_ARB_vertex_program */ \
+ USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
+ glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
+ glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
+ glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
+ glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
+ glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
+ glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
+ glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
+ glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
+ glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
+ glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
+ glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
+ glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
+ glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
+ glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
+ glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
+ glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
+ glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
+ glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
+ glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
+ glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
+ glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
+ glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
+ glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
+ glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
+ glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
+ glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
+ glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
+ glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
+ glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
+ glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
+ glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
+ glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
+ glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
+ glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
+ glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
+ glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
+ glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
+ glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
+ glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
+ glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
+ glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
+ glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
+ glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
+ glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
+ glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
+ glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
+ /* GL_ATI_fragment_shader */ \
+ USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
+ glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
+ glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
+ glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
+ glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
+ glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
+ glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
+ glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
+ glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
+ glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
+ glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
+ glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
+ glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
+ glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
+ glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
+ /* GL_ATI_separate_stencil */ \
+ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
+ glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
+ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
+ glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
/* GL_EXT_blend_equation_separate */ \
- USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\
+ USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
+ glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
/* GL_EXT_blend_func_separate */ \
- USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\
+ USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
+ glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
/* GL_EXT_fog_coord */ \
- USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\
- USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\
- USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\
- USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoorddvEXT, EXT_FOG_COORD, NULL )\
- USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\
- /* GL_EXT_framebuffer_object */ \
- USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
- USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
+ glFogCoordfEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
+ glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
+ glFogCoorddEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
+ glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
+ glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
/* GL_EXT_framebuffer_blit */ \
- USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\
+ USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
+ glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
/* GL_EXT_framebuffer_multisample */ \
- USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
+ USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
+ glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
+ /* GL_EXT_framebuffer_object */ \
+ USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
+ glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
+ glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
+ glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
+ glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
+ glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
+ glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
+ glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
+ glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
+ glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
+ glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
+ glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
+ glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
+ glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
+ glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
+ glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
+ glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
+ glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ /* GL_EXT_gpu_program_parameters */ \
+ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
+ glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
+ glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
+ /* GL_EXT_gpu_shader4 */\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
+ glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
+ glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
+ glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
+ glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
+ glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
+ glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
+ glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
+ glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
+ glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
+ glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
+ glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
+ glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
+ glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
+ glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
+ glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
+ glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
+ glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
+ glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
+ glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
+ glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
+ glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
+ glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
+ glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
+ glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
+ glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
+ glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
+ glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
+ glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
+ glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
+ glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
+ glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
+ glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
+ glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
+ glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
/* GL_EXT_paletted_texture */ \
- USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\
+ USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
+ glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
/* GL_EXT_point_parameters */ \
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
+ glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
+ glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
/* GL_EXT_provoking_vertex */ \
- USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL)\
+ USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
+ glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
/* GL_EXT_secondary_color */ \
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL )\
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\
- USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\
- /* GL_EXT_texture3D */ \
- USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\
- USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\
- /* GL_ARB_vertex_program */ \
- USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\
- USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\
- /* GL_ARB_shader_objects */ \
- USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
- USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
+ glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
+ glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
+ glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
+ glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
+ glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
/* GL_EXT_stencil_two_side */ \
- USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\
- /* GL_ATI_separate_stencil */ \
- USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
- USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
+ USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
+ glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
+ /* GL_EXT_texture3D */ \
+ USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
+ glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
+ USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
+ glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
+ /* GL_NV_fence */ \
+ USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
+ glGenFencesNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
+ glDeleteFencesNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNSETFENCENVPROC, \
+ glSetFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
+ glTestFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
+ glFinishFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNISFENCENVPROC, \
+ glIsFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
+ glGetFenceivNV, NV_FENCE, NULL) \
/* GL_NV_half_float */ \
- USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\
- USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
+ glVertex2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
+ glVertex2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
+ glVertex3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
+ glVertex3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
+ glVertex4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
+ glVertex4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
+ glNormal3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
+ glNormal3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
+ glColor3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
+ glColor3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
+ glColor4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
+ glColor4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
+ glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
+ glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
+ glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
+ glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
+ glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
+ glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
+ glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
+ glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
+ glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
+ glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
+ glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
+ glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
+ glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
+ glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
+ glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
+ glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
+ glFogCoordhNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
+ glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
+ glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
+ glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
+ glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
+ glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
+ glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
+ glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
+ glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
+ glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
+ glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
+ glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
+ glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
+ glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
+ glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
+ glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
+ glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
+ glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
/* GL_NV_register_combiners */ \
- USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
- USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\
- USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
- /* GL_NV_fence */ \
- USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\
- USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\
- USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\
- USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\
- USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\
- USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\
- USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\
- /* GL_APPLE_fence */ \
- USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\
- USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
+ glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
+ glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
+ glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
+ glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
+ glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
+ glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
+ glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
/* GLX_SGI_video_sync */ \
- USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
- USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
- /* GL_APPLE_flush_render */ \
- USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
- USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
- /* GL_EXT_gpu_program_parameters */ \
- USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
- USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
- /* GL_ATI_fragment_shader */ \
- USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
- USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL )\
- /* GL_APPLE_flush_buffer_range */ \
- USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE,NULL)\
- USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE,NULL)
-
-
-/****************************************************
- * OpenGL WGL defines and functions pointer
- ****************************************************/
-
-/* WGL_ARB_extensions_string */
-typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-/* WGL_ARB_multisample */
-#ifndef WGL_ARB_multisample
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#endif
-/* WGL_ARB_pixel_format */
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#endif
-typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-/* WGL_ARB_make_current_read */
-typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
-/* WGL_ARB_pbuffer */
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#endif
-DECLARE_HANDLE(HPBUFFERARB);
-typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-#endif
-/* WGL_WINE_pixel_format_passthrough */
-typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
+ USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \
+ glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
+ USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \
+ glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL)
#define WGL_EXT_FUNCS_GEN \
- USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
- USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
-
-
-/****************************************************
- * Structures
- ****************************************************/
-
-struct wined3d_fbo_ops
-{
- PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
- PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
- PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
- PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
- PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
- PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
- PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
- PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
- PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
- PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
- PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
- PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
- PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
- PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
- PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
- PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
- PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
- PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
- PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
-};
-
-struct wined3d_gl_limits
-{
- UINT buffers;
- UINT lights;
- UINT textures;
- UINT texture_stages;
- UINT fragment_samplers;
- UINT vertex_samplers;
- UINT combined_samplers;
- UINT sampler_stages;
- UINT clipplanes;
- UINT texture_size;
- UINT texture3d_size;
- float pointsize_max;
- float pointsize_min;
- UINT point_sprite_units;
- UINT blends;
- UINT anisotropy;
- float shininess;
-
- UINT glsl_varyings;
- UINT glsl_vs_float_constants;
- UINT glsl_ps_float_constants;
-
- UINT arb_vs_float_constants;
- UINT arb_vs_native_constants;
- UINT arb_vs_instructions;
- UINT arb_vs_temps;
- UINT arb_ps_float_constants;
- UINT arb_ps_local_constants;
- UINT arb_ps_native_constants;
- UINT arb_ps_instructions;
- UINT arb_ps_temps;
-};
-
-#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
-
-struct wined3d_gl_info
-{
- UINT vidmem;
- struct wined3d_gl_limits limits;
- DWORD reserved_glsl_constants;
- DWORD quirks;
- BOOL supported[WINED3D_GL_EXT_COUNT];
- GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
-
- struct wined3d_fbo_ops fbo_ops;
- /* GL function pointers */
- GL_EXT_FUNCS_GEN
- /* WGL function pointers */
- WGL_EXT_FUNCS_GEN
-
- struct GlPixelFormatDesc *gl_formats;
-};
-
-#undef USE_GL_FUNC
+ USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
#endif /* __WINE_WINED3D_GL */