[WINED3D] Avoid spinning in wined3d_cs_run. CORE-14534
[reactos.git] / dll / directx / wine / wined3d / wined3d_private.h
index 7b3731c..3444b52 100644 (file)
@@ -3544,7 +3544,11 @@ enum wined3d_push_constants
 
 #define WINED3D_CS_QUERY_POLL_INTERVAL  10u
 #define WINED3D_CS_QUEUE_SIZE           0x100000u
+#ifdef __REACTOS__
+#define WINED3D_CS_SPIN_COUNT           1u
+#else
 #define WINED3D_CS_SPIN_COUNT           10000000u
+#endif
 
 struct wined3d_cs_queue
 {