* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS System Libraries
* FILE: dll/ntdll/include/ntdllp.h
- * PURPOSE: Native Libary Internal Header
+ * PURPOSE: Native Library Internal Header
* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
*/
-/* INCLUDES ******************************************************************/
+#pragma once
#define LDR_HASH_TABLE_ENTRIES 32
#define LDR_GET_HASH_ENTRY(x) (RtlUpcaseUnicodeChar((x)) & (LDR_HASH_TABLE_ENTRIES - 1))
extern UNICODE_STRING LdrpKnownDllPath;
extern PLDR_DATA_TABLE_ENTRY LdrpGetModuleHandleCache, LdrpLoadedDllHandleCache;
extern ULONG RtlpDphGlobalFlags;
+extern BOOLEAN g_ShimsEnabled;
+extern PVOID g_pShimEngineModule;
+extern PVOID g_pfnSE_DllLoaded;
+extern PVOID g_pfnSE_DllUnloaded;
+extern PVOID g_pfnSE_InstallBeforeInit;
+extern PVOID g_pfnSE_InstallAfterInit;
+extern PVOID g_pfnSE_ProcessDying;
/* ldrinit.c */
NTSTATUS NTAPI LdrpRunInitializeRoutines(IN PCONTEXT Context OPTIONAL);
NTSTATUS NTAPI LdrpInitializeProcess(PCONTEXT Context, PVOID SystemArgument1);
VOID NTAPI LdrpInitFailure(NTSTATUS Status);
VOID NTAPI LdrpValidateImageForMp(IN PLDR_DATA_TABLE_ENTRY LdrDataTableEntry);
-VOID NTAPI LdrpEnsureLoaderLockIsHeld();
+VOID NTAPI LdrpEnsureLoaderLockIsHeld(VOID);
/* ldrpe.c */
NTSTATUS
IN ULONG Flags);
ULONG NTAPI
-LdrpClearLoadInProgress();
+LdrpClearLoadInProgress(VOID);
NTSTATUS
NTAPI
VOID NTAPI
LdrpFreeUnicodeString(PUNICODE_STRING String);
+VOID NTAPI
+LdrpGetShimEngineInterface(VOID);
+
+VOID
+NTAPI
+LdrpLoadShimEngine(IN PWSTR ImageName,
+ IN PUNICODE_STRING ProcessImage,
+ IN PVOID pShimData);
+
+VOID NTAPI
+LdrpUnloadShimEngine(VOID);
+
/* FIXME: Cleanup this mess */
typedef NTSTATUS (NTAPI *PEPFUNC)(PPEB);
NTAPI
LdrpLoadImportModule(IN PWSTR DllPath OPTIONAL,
IN LPSTR ImportName,
- IN PVOID DllBase,
OUT PLDR_DATA_TABLE_ENTRY *DataTableEntry,
OUT PBOOLEAN Existing);
VOID
NTAPI
LdrpFinalizeAndDeallocateDataTableEntry(IN PLDR_DATA_TABLE_ENTRY Entry);
-
-extern HANDLE WindowsApiPort;
/* EOF */