--- /dev/null
+/* $Id: copypix.c,v 1.7 1998/02/03 23:45:02 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 2.4
+ * Copyright (C) 1995-1996 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * $Log: copypix.c,v $
+ * Revision 1.7 1998/02/03 23:45:02 brianp
+ * added casts to prevent warnings with Amiga StormC compiler
+ *
+ * Revision 1.6 1997/07/24 01:24:45 brianp
+ * changed precompiled header symbol from PCH to PC_HEADER
+ *
+ * Revision 1.5 1997/06/20 02:20:04 brianp
+ * replaced Current.IntColor with Current.ByteColor
+ *
+ * Revision 1.4 1997/05/28 03:23:48 brianp
+ * added precompiled header (PCH) support
+ *
+ * Revision 1.3 1996/09/15 14:18:10 brianp
+ * now use GLframebuffer and GLvisual
+ *
+ * Revision 1.2 1996/09/15 01:48:58 brianp
+ * removed #define NULL 0
+ *
+ * Revision 1.1 1996/09/13 01:38:16 brianp
+ * Initial revision
+ *
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <string.h>
+#include "context.h"
+#include "copypix.h"
+#include "depth.h"
+#include "feedback.h"
+#include "dlist.h"
+#include "macros.h"
+#include "pixel.h"
+#include "span.h"
+#include "stencil.h"
+#include "types.h"
+#endif
+
+
+
+static void copy_rgb_pixels( GLcontext* ctx,
+ GLint srcx, GLint srcy, GLint width, GLint height,
+ GLint destx, GLint desty )
+{
+ DEFARRAY( GLdepth, zspan, MAX_WIDTH );
+ DEFARRAY( GLubyte, red, MAX_WIDTH );
+ DEFARRAY( GLubyte, green, MAX_WIDTH );
+ DEFARRAY( GLubyte, blue, MAX_WIDTH );
+ DEFARRAY( GLubyte, alpha, MAX_WIDTH );
+ GLboolean scale_or_bias, quick_draw, zoom;
+ GLint sy, dy, stepy;
+ GLint i, j;
+ GLboolean setbuffer;
+
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ zoom = GL_FALSE;
+ }
+ else {
+ zoom = GL_TRUE;
+ }
+
+ /* Determine if copy should be done bottom-to-top or top-to-bottom */
+ if (srcy<desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ scale_or_bias = ctx->Pixel.RedScale!=1.0 || ctx->Pixel.RedBias!=0.0
+ || ctx->Pixel.GreenScale!=1.0 || ctx->Pixel.GreenBias!=0.0
+ || ctx->Pixel.BlueScale!=1.0 || ctx->Pixel.BlueBias!=0.0
+ || ctx->Pixel.AlphaScale!=1.0 || ctx->Pixel.AlphaBias!=0.0;
+
+ if (ctx->Depth.Test) {
+ /* fill in array of z values */
+ GLint z = (GLint) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ for (i=0;i<width;i++) {
+ zspan[i] = z;
+ }
+ }
+
+ if (ctx->RasterMask==0 && !zoom
+ && destx>=0 && destx+width<=ctx->Buffer->Width) {
+ quick_draw = GL_TRUE;
+ }
+ else {
+ quick_draw = GL_FALSE;
+ }
+
+ /* If read and draw buffer are different we must do buffer switching */
+ setbuffer = ctx->Pixel.ReadBuffer!=ctx->Color.DrawBuffer;
+
+ for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
+ /* read */
+
+ if (setbuffer) {
+ (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
+ }
+ gl_read_color_span( ctx, width, srcx, sy, red, green, blue, alpha );
+
+ if (scale_or_bias) {
+ GLfloat rbias = ctx->Pixel.RedBias * ctx->Visual->RedScale;
+ GLfloat gbias = ctx->Pixel.GreenBias * ctx->Visual->GreenScale;
+ GLfloat bbias = ctx->Pixel.BlueBias * ctx->Visual->BlueScale;
+ GLfloat abias = ctx->Pixel.AlphaBias * ctx->Visual->AlphaScale;
+ GLint rmax = (GLint) ctx->Visual->RedScale;
+ GLint gmax = (GLint) ctx->Visual->GreenScale;
+ GLint bmax = (GLint) ctx->Visual->BlueScale;
+ GLint amax = (GLint) ctx->Visual->AlphaScale;
+ for (i=0;i<width;i++) {
+ GLint r = red[i] * ctx->Pixel.RedScale + rbias;
+ GLint g = green[i] * ctx->Pixel.GreenScale + gbias;
+ GLint b = blue[i] * ctx->Pixel.BlueScale + bbias;
+ GLint a = alpha[i] * ctx->Pixel.AlphaScale + abias;
+ red[i] = CLAMP( r, 0, rmax );
+ green[i] = CLAMP( g, 0, gmax );
+ blue[i] = CLAMP( b, 0, bmax );
+ alpha[i] = CLAMP( a, 0, amax );
+ }
+ }
+
+ if (ctx->Pixel.MapColorFlag) {
+ GLfloat r = (ctx->Pixel.MapRtoRsize-1) * ctx->Visual->InvRedScale;
+ GLfloat g = (ctx->Pixel.MapGtoGsize-1) * ctx->Visual->InvGreenScale;
+ GLfloat b = (ctx->Pixel.MapBtoBsize-1) * ctx->Visual->InvBlueScale;
+ GLfloat a = (ctx->Pixel.MapAtoAsize-1) * ctx->Visual->InvAlphaScale;
+ for (i=0;i<width;i++) {
+ GLint ir = red[i] * r;
+ GLint ig = green[i] * g;
+ GLint ib = blue[i] * b;
+ GLint ia = alpha[i] * a;
+ red[i] = (GLint) (ctx->Pixel.MapRtoR[ir]*ctx->Visual->RedScale);
+ green[i] = (GLint) (ctx->Pixel.MapGtoG[ig]*ctx->Visual->GreenScale);
+ blue[i] = (GLint) (ctx->Pixel.MapBtoB[ib]*ctx->Visual->BlueScale);
+ alpha[i] = (GLint) (ctx->Pixel.MapAtoA[ia]*ctx->Visual->AlphaScale);
+ }
+ }
+
+ /* write */
+ if (setbuffer) {
+ (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
+ }
+ if (quick_draw && dy>=0 && dy<ctx->Buffer->Height) {
+ (*ctx->Driver.WriteColorSpan)( ctx, width, destx, dy,
+ red, green, blue, alpha, NULL);
+ }
+ else if (zoom) {
+ gl_write_zoomed_color_span( ctx, width, destx, dy, zspan,
+ red, green, blue, alpha, desty );
+ }
+ else {
+ gl_write_color_span( ctx, width, destx, dy, zspan,
+ red, green, blue, alpha, GL_BITMAP );
+ }
+ }
+ UNDEFARRAY( zspan );
+ UNDEFARRAY( red );
+ UNDEFARRAY( green );
+ UNDEFARRAY( blue );
+ UNDEFARRAY( alpha );
+}
+
+
+
+static void copy_ci_pixels( GLcontext* ctx,
+ GLint srcx, GLint srcy, GLint width, GLint height,
+ GLint destx, GLint desty )
+{
+ GLdepth zspan[MAX_WIDTH];
+ GLuint indx[MAX_WIDTH];
+ GLint sy, dy, stepy;
+ GLint i, j;
+ GLboolean setbuffer, zoom;
+
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ zoom = GL_FALSE;
+ }
+ else {
+ zoom = GL_TRUE;
+ }
+
+ /* Determine if copy should be bottom-to-top or top-to-bottom */
+ if (srcy<desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ if (ctx->Depth.Test) {
+ /* fill in array of z values */
+ GLint z = (GLint) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ for (i=0;i<width;i++) {
+ zspan[i] = z;
+ }
+ }
+
+ /* If read and draw buffer are different we must do buffer switching */
+ setbuffer = ctx->Pixel.ReadBuffer!=ctx->Color.DrawBuffer;
+
+ for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
+ /* read */
+ if (setbuffer) {
+ (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
+ }
+ gl_read_index_span( ctx, width, srcx, sy, indx );
+
+ /* shift, offset */
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
+ if (ctx->Pixel.IndexShift<0) {
+ for (i=0;i<width;i++) {
+ indx[i] = (indx[i] >> -ctx->Pixel.IndexShift)
+ + ctx->Pixel.IndexOffset;
+ }
+ }
+ else {
+ for (i=0;i<width;i++) {
+ indx[i] = (indx[i] << ctx->Pixel.IndexShift)
+ + ctx->Pixel.IndexOffset;
+ }
+ }
+ }
+
+ /* mapping */
+ if (ctx->Pixel.MapColorFlag) {
+ for (i=0;i<width;i++) {
+ if (indx[i] < ctx->Pixel.MapItoIsize) {
+ indx[i] = ctx->Pixel.MapItoI[ indx[i] ];
+ }
+ }
+ }
+
+ /* write */
+ if (setbuffer) {
+ (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
+ }
+ if (zoom) {
+ gl_write_zoomed_index_span( ctx, width, destx, dy, zspan, indx, desty );
+ }
+ else {
+ gl_write_index_span( ctx, width, destx, dy, zspan, indx, GL_BITMAP );
+ }
+ }
+}
+
+
+
+/*
+ * TODO: Optimize!!!!
+ */
+static void copy_depth_pixels( GLcontext* ctx, GLint srcx, GLint srcy,
+ GLint width, GLint height,
+ GLint destx, GLint desty )
+{
+ GLfloat depth[MAX_WIDTH];
+ GLdepth zspan[MAX_WIDTH];
+ GLuint indx[MAX_WIDTH];
+ GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
+ GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
+ GLint sy, dy, stepy;
+ GLint i, j;
+ GLboolean zoom;
+
+ if (!ctx->Buffer->Depth) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
+ return;
+ }
+
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ zoom = GL_FALSE;
+ }
+ else {
+ zoom = GL_TRUE;
+ }
+
+ /* Determine if copy should be bottom-to-top or top-to-bottom */
+ if (srcy<desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ /* setup colors or indexes */
+ if (ctx->Visual->RGBAflag) {
+ GLubyte r, g, b, a;
+ r = ctx->Current.ByteColor[0];
+ g = ctx->Current.ByteColor[1];
+ b = ctx->Current.ByteColor[2];
+ a = ctx->Current.ByteColor[3];
+ MEMSET( red, (int) r, width );
+ MEMSET( green, (int) g, width );
+ MEMSET( blue, (int) b, width );
+ MEMSET( alpha, (int) a, width );
+ }
+ else {
+ for (i=0;i<width;i++) {
+ indx[i] = ctx->Current.Index;
+ }
+ }
+
+ for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
+ /* read */
+ (*ctx->Driver.ReadDepthSpanFloat)( ctx, width, srcx, sy, depth );
+ /* scale, bias, clamp */
+ for (i=0;i<width;i++) {
+ GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
+ zspan[i] = (GLint) (CLAMP( d, 0.0, 1.0 ) * DEPTH_SCALE);
+ }
+ /* write */
+ if (ctx->Visual->RGBAflag) {
+ if (zoom) {
+ gl_write_zoomed_color_span( ctx, width, destx, dy, zspan,
+ red, green, blue, alpha, desty );
+ }
+ else {
+ gl_write_color_span( ctx, width, destx, dy, zspan,
+ red, green, blue, alpha, GL_BITMAP );
+ }
+ }
+ else {
+ if (zoom) {
+ gl_write_zoomed_index_span( ctx, width, destx, dy,
+ zspan, indx, desty);
+ }
+ else {
+ gl_write_index_span( ctx, width, destx, dy,
+ zspan, indx, GL_BITMAP );
+ }
+ }
+ }
+}
+
+
+
+static void copy_stencil_pixels( GLcontext* ctx, GLint srcx, GLint srcy,
+ GLint width, GLint height,
+ GLint destx, GLint desty )
+{
+ GLubyte stencil[MAX_WIDTH];
+ GLint sy, dy, stepy;
+ GLint i, j;
+ GLboolean zoom;
+
+ if (!ctx->Buffer->Stencil) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
+ return;
+ }
+
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ zoom = GL_FALSE;
+ }
+ else {
+ zoom = GL_TRUE;
+ }
+
+ /* Determine if copy should be bottom-to-top or top-to-bottom */
+ if (srcy<desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
+ /* read */
+ gl_read_stencil_span( ctx, width, srcx, sy, stencil );
+ /* shift, offset */
+ if (ctx->Pixel.IndexShift<0) {
+ for (i=0;i<width;i++) {
+ stencil[i] = (stencil[i] >> -ctx->Pixel.IndexShift)
+ + ctx->Pixel.IndexOffset;
+ }
+ }
+ else {
+ for (i=0;i<width;i++) {
+ stencil[i] = (stencil[i] << ctx->Pixel.IndexShift)
+ + ctx->Pixel.IndexOffset;
+ }
+ }
+ /* mapping */
+ if (ctx->Pixel.MapStencilFlag) {
+ for (i=0;i<width;i++) {
+ if ((GLint) stencil[i] < ctx->Pixel.MapStoSsize) {
+ stencil[i] = ctx->Pixel.MapStoS[ stencil[i] ];
+ }
+ }
+ }
+ /* write */
+ if (zoom) {
+ gl_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
+ }
+ else {
+ gl_write_stencil_span( ctx, width, destx, dy, stencil );
+ }
+ }
+}
+
+
+
+
+void gl_CopyPixels( GLcontext* ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLenum type )
+{
+ GLint destx, desty;
+
+ if (INSIDE_BEGIN_END(ctx)) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
+ return;
+ }
+
+ if (width<0 || height<0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glCopyPixels" );
+ return;
+ }
+
+ if (ctx->NewState) {
+ gl_update_state(ctx);
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+ /* Destination of copy: */
+ if (!ctx->Current.RasterPosValid) {
+ return;
+ }
+ destx = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
+ desty = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+
+ if (type==GL_COLOR && ctx->Visual->RGBAflag) {
+ copy_rgb_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ }
+ else if (type==GL_COLOR && !ctx->Visual->RGBAflag) {
+ copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ }
+ else if (type==GL_DEPTH) {
+ copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ }
+ else if (type==GL_STENCIL) {
+ copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
+ }
+ }
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ GLfloat color[4];
+ color[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
+ color[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
+ color[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
+ color[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
+ FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
+ gl_feedback_vertex( ctx, ctx->Current.RasterPos[0],
+ ctx->Current.RasterPos[1],
+ ctx->Current.RasterPos[2],
+ ctx->Current.RasterPos[3],
+ color, ctx->Current.Index,
+ ctx->Current.TexCoord );
+ }
+ else if (ctx->RenderMode==GL_SELECT) {
+ gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+
+}
+
+