+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <precomp.h>
-
-#if FEATURE_accum
-
-
-void GLAPIENTRY
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP( red, -1.0F, 1.0F );
- tmp[1] = CLAMP( green, -1.0F, 1.0F );
- tmp[2] = CLAMP( blue, -1.0F, 1.0F );
- tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
-
- if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
- return;
-
- COPY_4FV( ctx->Accum.ClearColor, tmp );
-}
-
-
-static void GLAPIENTRY
-_mesa_Accum( GLenum op, GLfloat value )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (op) {
- case GL_ADD:
- case GL_MULT:
- case GL_ACCUM:
- case GL_LOAD:
- case GL_RETURN:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
- return;
- }
-
- if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
- return;
- }
-
- if (ctx->DrawBuffer != ctx->ReadBuffer) {
- /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
- * or GL_EXT_framebuffer_blit.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glAccum(different read/draw buffers)");
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->RasterDiscard)
- return;
-
- if (ctx->RenderMode == GL_RENDER) {
- _mesa_accum(ctx, op, value);
- }
-}
-
-
-void
-_mesa_init_accum_dispatch(struct _glapi_table *disp)
-{
- SET_Accum(disp, _mesa_Accum);
- SET_ClearAccum(disp, _mesa_ClearAccum);
-}
-
-
-/**
- * Clear the accumulation buffer by mapping the renderbuffer and
- * writing the clear color to it. Called by the driver's implementation
- * of the glClear function.
- */
-void
-_mesa_clear_accum_buffer(struct gl_context *ctx)
-{
- GLuint x, y, width, height;
- GLubyte *accMap;
- GLint accRowStride;
- struct gl_renderbuffer *accRb;
-
- if (!ctx->DrawBuffer)
- return;
-
- accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- if (!accRb)
- return; /* missing accum buffer, not an error */
-
- /* bounds, with scissor */
- x = ctx->DrawBuffer->_Xmin;
- y = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
- GL_MAP_WRITE_BIT, &accMap, &accRowStride);
-
- if (!accMap) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- return;
- }
-
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
- const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
- const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
- const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
- const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
- GLuint i, j;
-
- for (j = 0; j < height; j++) {
- GLshort *row = (GLshort *) accMap;
-
- for (i = 0; i < width; i++) {
- row[i * 4 + 0] = clearR;
- row[i * 4 + 1] = clearG;
- row[i * 4 + 2] = clearB;
- row[i * 4 + 3] = clearA;
- }
- accMap += accRowStride;
- }
- }
- else {
- /* other types someday? */
- _mesa_warning(ctx, "unexpected accum buffer type");
- }
-
- ctx->Driver.UnmapRenderbuffer(ctx, accRb);
-}
-
-
-/**
- * if (bias)
- * Accum += value
- * else
- * Accum *= value
- */
-static void
-accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- GLboolean bias)
-{
- struct gl_renderbuffer *accRb =
- ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- GLubyte *accMap;
- GLint accRowStride;
-
- assert(accRb);
-
- ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
- GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
- &accMap, &accRowStride);
-
- if (!accMap) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- return;
- }
-
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
- const GLshort incr = (GLshort) (value * 32767.0f);
- GLuint i, j;
- if (bias) {
- for (j = 0; j < height; j++) {
- GLshort *acc = (GLshort *) accMap;
- for (i = 0; i < 4 * width; i++) {
- acc[i] += incr;
- }
- accMap += accRowStride;
- }
- }
- else {
- /* scale */
- for (j = 0; j < height; j++) {
- GLshort *acc = (GLshort *) accMap;
- for (i = 0; i < 4 * width; i++) {
- acc[i] = (GLshort) (acc[i] * value);
- }
- accMap += accRowStride;
- }
- }
- }
- else {
- /* other types someday? */
- }
-
- ctx->Driver.UnmapRenderbuffer(ctx, accRb);
-}
-
-
-/**
- * if (load)
- * Accum = ColorBuf * value
- * else
- * Accum += ColorBuf * value
- */
-static void
-accum_or_load(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- GLboolean load)
-{
- struct gl_renderbuffer *accRb =
- ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
- GLubyte *accMap, *colorMap;
- GLint accRowStride, colorRowStride;
- GLbitfield mappingFlags;
-
- if (!colorRb) {
- /* no read buffer - OK */
- return;
- }
-
- assert(accRb);
-
- mappingFlags = GL_MAP_WRITE_BIT;
- if (!load) /* if we're accumulating */
- mappingFlags |= GL_MAP_READ_BIT;
-
- /* Map accum buffer */
- ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
- mappingFlags, &accMap, &accRowStride);
- if (!accMap) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- return;
- }
-
- /* Map color buffer */
- ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
- GL_MAP_READ_BIT,
- &colorMap, &colorRowStride);
- if (!colorMap) {
- ctx->Driver.UnmapRenderbuffer(ctx, accRb);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- return;
- }
-
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
- const GLfloat scale = value * 32767.0f;
- GLuint i, j;
- GLfloat (*rgba)[4];
-
- rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
- if (rgba) {
- for (j = 0; j < height; j++) {
- GLshort *acc = (GLshort *) accMap;
-
- /* read colors from source color buffer */
- _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
-
- if (load) {
- for (i = 0; i < width; i++) {
- acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
- acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
- acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
- acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
- }
- }
- else {
- /* accumulate */
- for (i = 0; i < width; i++) {
- acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
- acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
- acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
- acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
- }
- }
-
- colorMap += colorRowStride;
- accMap += accRowStride;
- }
-
- free(rgba);
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- }
- }
- else {
- /* other types someday? */
- }
-
- ctx->Driver.UnmapRenderbuffer(ctx, accRb);
- ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
-}
-
-
-/**
- * ColorBuffer = Accum * value
- */
-static void
-accum_return(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- GLubyte *accMap, *colorMap;
- GLint accRowStride, colorRowStride;
- struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffer;
- const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] ||
- !ctx->Color.ColorMask[GCOMP] ||
- !ctx->Color.ColorMask[BCOMP] ||
- !ctx->Color.ColorMask[ACOMP]);
- GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
-
- /* Map accum buffer */
- ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
- GL_MAP_READ_BIT,
- &accMap, &accRowStride);
- if (!accMap) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- return;
- }
-
- if (masking)
- mappingFlags |= GL_MAP_READ_BIT;
-
- /* Map color buffer */
- ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
- mappingFlags, &colorMap, &colorRowStride);
- if (!colorMap) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- ctx->Driver.UnmapRenderbuffer(ctx, accRb);
- return;
- }
-
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
- const GLfloat scale = value / 32767.0f;
- GLint i, j;
- GLfloat (*rgba)[4], (*dest)[4];
-
- rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
- dest = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
-
- if (rgba && dest) {
- for (j = 0; j < height; j++) {
- GLshort *acc = (GLshort *) accMap;
-
- for (i = 0; i < width; i++) {
- rgba[i][0] = acc[i * 4 + 0] * scale;
- rgba[i][1] = acc[i * 4 + 1] * scale;
- rgba[i][2] = acc[i * 4 + 2] * scale;
- rgba[i][3] = acc[i * 4 + 3] * scale;
- }
-
- if (masking) {
-
- /* get existing colors from dest buffer */
- _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
-
- /* use the dest colors where mask[channel] = 0 */
- if (ctx->Color.ColorMask[RCOMP] == 0) {
- for (i = 0; i < width; i++)
- rgba[i][RCOMP] = dest[i][RCOMP];
- }
- if (ctx->Color.ColorMask[GCOMP] == 0) {
- for (i = 0; i < width; i++)
- rgba[i][GCOMP] = dest[i][GCOMP];
- }
- if (ctx->Color.ColorMask[BCOMP] == 0) {
- for (i = 0; i < width; i++)
- rgba[i][BCOMP] = dest[i][BCOMP];
- }
- if (ctx->Color.ColorMask[ACOMP] == 0) {
- for (i = 0; i < width; i++)
- rgba[i][ACOMP] = dest[i][ACOMP];
- }
- }
-
- _mesa_pack_float_rgba_row(colorRb->Format, width,
- (const GLfloat (*)[4]) rgba, colorMap);
-
- accMap += accRowStride;
- colorMap += colorRowStride;
- }
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
- }
- free(rgba);
- free(dest);
- }
- else {
- /* other types someday? */
- }
-
- ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
- ctx->Driver.UnmapRenderbuffer(ctx, accRb);
-}
-
-
-
-/**
- * Software fallback for glAccum. A hardware driver that supports
- * signed 16-bit color channels could implement hardware accumulation
- * operations, but no driver does so at this time.
- */
-void
-_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
-{
- GLint xpos, ypos, width, height;
-
- if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
- _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
- return;
- }
-
- xpos = ctx->DrawBuffer->_Xmin;
- ypos = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
- }
- break;
- case GL_MULT:
- if (value != 1.0F) {
- accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
- }
- break;
- case GL_ACCUM:
- if (value != 0.0F) {
- accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
- }
- break;
- case GL_LOAD:
- accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
- break;
- case GL_RETURN:
- accum_return(ctx, value, xpos, ypos, width, height);
- break;
- default:
- _mesa_problem(ctx, "invalid mode in _mesa_accum()");
- break;
- }
-}
-
-
-#endif /* FEATURE_accum */
-
-
-void
-_mesa_init_accum( struct gl_context *ctx )
-{
- /* Accumulate buffer group */
- ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
-}