[OPENGL32][MESA] Downgrade Mesa library to version 2.6
[reactos.git] / dll / opengl / mesa / main / api_arrayelt.c
diff --git a/dll/opengl/mesa/main/api_arrayelt.c b/dll/opengl/mesa/main/api_arrayelt.c
deleted file mode 100644 (file)
index 1fa1d41..0000000
+++ /dev/null
@@ -1,910 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.5.1
- *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * This file implements the glArrayElement() function.
- * It involves looking at the format/type of all the enabled vertex arrays
- * and emitting a list of pointers to functions which set the per-vertex
- * state for the element/index.
- */
-
-
-/* Author:
- *    Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include <precomp.h>
-
-typedef void (GLAPIENTRY *array_func)( const void * );
-
-typedef struct {
-   const struct gl_client_array *array;
-   int offset;
-} AEarray;
-
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
-
-typedef struct {
-   const struct gl_client_array *array;
-   attrib_func func;
-   GLuint index;
-} AEattrib;
-
-typedef struct {
-   AEarray arrays[32];
-   AEattrib attribs[VERT_ATTRIB_MAX + 1];
-   GLuint NewState;
-
-   struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
-   GLuint nr_vbos;
-   GLboolean mapped_vbos;
-
-} AEcontext;
-
-#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
-
-
-/*
- * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
- * in the range [0, 7].  Luckily these type tokens are sequentially
- * numbered in gl.h, except for GL_DOUBLE.
- */
-#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
-
-#define NUM_TYPES 8
-
-
-#if FEATURE_arrayelt
-
-
-static const int ColorFuncs[2][NUM_TYPES] = {
-   {
-      _gloffset_Color3bv,
-      _gloffset_Color3ubv,
-      _gloffset_Color3sv,
-      _gloffset_Color3usv,
-      _gloffset_Color3iv,
-      _gloffset_Color3uiv,
-      _gloffset_Color3fv,
-      _gloffset_Color3dv,
-   },
-   {
-      _gloffset_Color4bv,
-      _gloffset_Color4ubv,
-      _gloffset_Color4sv,
-      _gloffset_Color4usv,
-      _gloffset_Color4iv,
-      _gloffset_Color4uiv,
-      _gloffset_Color4fv,
-      _gloffset_Color4dv,
-   },
-};
-
-static const int VertexFuncs[3][NUM_TYPES] = {
-   {
-      -1,
-      -1,
-      _gloffset_Vertex2sv,
-      -1,
-      _gloffset_Vertex2iv,
-      -1,
-      _gloffset_Vertex2fv,
-      _gloffset_Vertex2dv,
-   },
-   {
-      -1,
-      -1,
-      _gloffset_Vertex3sv,
-      -1,
-      _gloffset_Vertex3iv,
-      -1,
-      _gloffset_Vertex3fv,
-      _gloffset_Vertex3dv,
-   },
-   {
-      -1,
-      -1,
-      _gloffset_Vertex4sv,
-      -1,
-      _gloffset_Vertex4iv,
-      -1,
-      _gloffset_Vertex4fv,
-      _gloffset_Vertex4dv,
-   },
-};
-
-static const int IndexFuncs[NUM_TYPES] = {
-   -1,
-   _gloffset_Indexubv,
-   _gloffset_Indexsv,
-   -1,
-   _gloffset_Indexiv,
-   -1,
-   _gloffset_Indexfv,
-   _gloffset_Indexdv,
-};
-
-static const int NormalFuncs[NUM_TYPES] = {
-   _gloffset_Normal3bv,
-   -1,
-   _gloffset_Normal3sv,
-   -1,
-   _gloffset_Normal3iv,
-   -1,
-   _gloffset_Normal3fv,
-   _gloffset_Normal3dv,
-};
-
-/* Note: _gloffset_* for these may not be a compile-time constant. */
-static int FogCoordFuncs[NUM_TYPES];
-
-
-/**
- ** GL_NV_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1bvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2bvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
-                                              BYTE_TO_FLOAT(v[1]),
-                                              BYTE_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3bvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
-                                              BYTE_TO_FLOAT(v[1]),
-                                              BYTE_TO_FLOAT(v[2]),
-                                              BYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4bvNV(GLuint index, const GLbyte *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
-                                          UBYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
-                                              UBYTE_TO_FLOAT(v[1]),
-                                              UBYTE_TO_FLOAT(v[2])));
-}
-static void GLAPIENTRY
-VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
-                                          (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
-                                          UBYTE_TO_FLOAT(v[1]),
-                                          UBYTE_TO_FLOAT(v[2]),
-                                          UBYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
-                                          (GLfloat)v[1], (GLfloat)v[2],
-                                          (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NsvNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NsvNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
-                                          SHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NsvNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
-                            SHORT_TO_FLOAT(v[1]),
-                            SHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NsvNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
-                            SHORT_TO_FLOAT(v[1]),
-                            SHORT_TO_FLOAT(v[2]),
-                            SHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NusvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1usvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NusvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
-                            USHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2usvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
-                                          (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NusvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
-                                              USHORT_TO_FLOAT(v[1]),
-                                              USHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3usvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NusvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
-                                              USHORT_TO_FLOAT(v[1]),
-                                              USHORT_TO_FLOAT(v[2]),
-                                              USHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4usvNV(GLuint index, const GLushort *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1ivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
-                                              INT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2ivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
-                                              INT_TO_FLOAT(v[1]),
-                                              INT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3ivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
-                                          INT_TO_FLOAT(v[1]),
-                                          INT_TO_FLOAT(v[2]),
-                                          INT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4ivNV(GLuint index, const GLint *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NuivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1uivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NuivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
-                                          UINT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2uivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
-                                          (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NuivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
-                                              UINT_TO_FLOAT(v[1]),
-                                              UINT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3uivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NuivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
-                                              UINT_TO_FLOAT(v[1]),
-                                              UINT_TO_FLOAT(v[2]),
-                                              UINT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4uivNV(GLuint index, const GLuint *v)
-{
-   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
-                                          (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
-   CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
-   CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
-   CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
-   CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
-   CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
-   CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
-   CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
-   CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
-}
-
-
-/*
- * Array [size][type] of VertexAttrib functions
- */
-static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
-   {
-      /* non-normalized */
-      {
-         /* size 1 */
-         (attrib_func) VertexAttrib1bvNV,
-         (attrib_func) VertexAttrib1ubvNV,
-         (attrib_func) VertexAttrib1svNV,
-         (attrib_func) VertexAttrib1usvNV,
-         (attrib_func) VertexAttrib1ivNV,
-         (attrib_func) VertexAttrib1uivNV,
-         (attrib_func) VertexAttrib1fvNV,
-         (attrib_func) VertexAttrib1dvNV
-      },
-      {
-         /* size 2 */
-         (attrib_func) VertexAttrib2bvNV,
-         (attrib_func) VertexAttrib2ubvNV,
-         (attrib_func) VertexAttrib2svNV,
-         (attrib_func) VertexAttrib2usvNV,
-         (attrib_func) VertexAttrib2ivNV,
-         (attrib_func) VertexAttrib2uivNV,
-         (attrib_func) VertexAttrib2fvNV,
-         (attrib_func) VertexAttrib2dvNV
-      },
-      {
-         /* size 3 */
-         (attrib_func) VertexAttrib3bvNV,
-         (attrib_func) VertexAttrib3ubvNV,
-         (attrib_func) VertexAttrib3svNV,
-         (attrib_func) VertexAttrib3usvNV,
-         (attrib_func) VertexAttrib3ivNV,
-         (attrib_func) VertexAttrib3uivNV,
-         (attrib_func) VertexAttrib3fvNV,
-         (attrib_func) VertexAttrib3dvNV
-      },
-      {
-         /* size 4 */
-         (attrib_func) VertexAttrib4bvNV,
-         (attrib_func) VertexAttrib4ubvNV,
-         (attrib_func) VertexAttrib4svNV,
-         (attrib_func) VertexAttrib4usvNV,
-         (attrib_func) VertexAttrib4ivNV,
-         (attrib_func) VertexAttrib4uivNV,
-         (attrib_func) VertexAttrib4fvNV,
-         (attrib_func) VertexAttrib4dvNV
-      }
-   },
-   {
-      /* normalized (except for float/double) */
-      {
-         /* size 1 */
-         (attrib_func) VertexAttrib1NbvNV,
-         (attrib_func) VertexAttrib1NubvNV,
-         (attrib_func) VertexAttrib1NsvNV,
-         (attrib_func) VertexAttrib1NusvNV,
-         (attrib_func) VertexAttrib1NivNV,
-         (attrib_func) VertexAttrib1NuivNV,
-         (attrib_func) VertexAttrib1fvNV,
-         (attrib_func) VertexAttrib1dvNV
-      },
-      {
-         /* size 2 */
-         (attrib_func) VertexAttrib2NbvNV,
-         (attrib_func) VertexAttrib2NubvNV,
-         (attrib_func) VertexAttrib2NsvNV,
-         (attrib_func) VertexAttrib2NusvNV,
-         (attrib_func) VertexAttrib2NivNV,
-         (attrib_func) VertexAttrib2NuivNV,
-         (attrib_func) VertexAttrib2fvNV,
-         (attrib_func) VertexAttrib2dvNV
-      },
-      {
-         /* size 3 */
-         (attrib_func) VertexAttrib3NbvNV,
-         (attrib_func) VertexAttrib3NubvNV,
-         (attrib_func) VertexAttrib3NsvNV,
-         (attrib_func) VertexAttrib3NusvNV,
-         (attrib_func) VertexAttrib3NivNV,
-         (attrib_func) VertexAttrib3NuivNV,
-         (attrib_func) VertexAttrib3fvNV,
-         (attrib_func) VertexAttrib3dvNV
-      },
-      {
-         /* size 4 */
-         (attrib_func) VertexAttrib4NbvNV,
-         (attrib_func) VertexAttrib4NubvNV,
-         (attrib_func) VertexAttrib4NsvNV,
-         (attrib_func) VertexAttrib4NusvNV,
-         (attrib_func) VertexAttrib4NivNV,
-         (attrib_func) VertexAttrib4NuivNV,
-         (attrib_func) VertexAttrib4fvNV,
-         (attrib_func) VertexAttrib4dvNV
-      }
-   }
-};
-
-/**********************************************************************/
-
-
-GLboolean _ae_create_context( struct gl_context *ctx )
-{
-   if (ctx->aelt_context)
-      return GL_TRUE;
-
-   FogCoordFuncs[0] = -1;
-   FogCoordFuncs[1] = -1;
-   FogCoordFuncs[2] = -1;
-   FogCoordFuncs[3] = -1;
-   FogCoordFuncs[4] = -1;
-   FogCoordFuncs[5] = -1;
-   FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
-   FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-
-   ctx->aelt_context = CALLOC( sizeof(AEcontext) );
-   if (!ctx->aelt_context)
-      return GL_FALSE;
-
-   AE_CONTEXT(ctx)->NewState = ~0;
-   return GL_TRUE;
-}
-
-
-void _ae_destroy_context( struct gl_context *ctx )
-{
-   if ( AE_CONTEXT( ctx ) ) {
-      FREE( ctx->aelt_context );
-      ctx->aelt_context = NULL;
-   }
-}
-
-static void check_vbo( AEcontext *actx,
-                      struct gl_buffer_object *vbo )
-{
-   if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
-      GLuint i;
-      for (i = 0; i < actx->nr_vbos; i++)
-        if (actx->vbo[i] == vbo)
-           return;
-      assert(actx->nr_vbos < VERT_ATTRIB_MAX);
-      actx->vbo[actx->nr_vbos++] = vbo;
-   }
-}
-
-
-/**
- * Make a list of per-vertex functions to call for each glArrayElement call.
- * These functions access the array data (i.e. glVertex, glColor, glNormal,
- * etc).
- * Note: this may be called during display list construction.
- */
-static void _ae_update_state( struct gl_context *ctx )
-{
-   AEcontext *actx = AE_CONTEXT(ctx);
-   AEarray *aa = actx->arrays;
-   AEattrib *at = actx->attribs;
-
-   actx->nr_vbos = 0;
-
-   /* conventional vertex arrays */
-   if (ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
-      aa->array = &ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
-      aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
-      check_vbo(actx, aa->array->BufferObj);
-      aa++;
-   }
-   if (ctx->Array.VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
-      aa->array = &ctx->Array.VertexAttrib[VERT_ATTRIB_EDGEFLAG];
-      aa->offset = _gloffset_EdgeFlagv;
-      check_vbo(actx, aa->array->BufferObj);
-      aa++;
-   }
-   if (ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
-      aa->array = &ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL];
-      aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
-      check_vbo(actx, aa->array->BufferObj);
-      aa++;
-   }
-   if (ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR].Enabled) {
-      aa->array = &ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR];
-      aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
-      check_vbo(actx, aa->array->BufferObj);
-      aa++;
-   }
-   if (ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
-      aa->array = &ctx->Array.VertexAttrib[VERT_ATTRIB_FOG];
-      aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
-      check_vbo(actx, aa->array->BufferObj);
-      aa++;
-   }
-   {
-      struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[VERT_ATTRIB_TEX];
-      if (attribArray->Enabled) {
-         /* NOTE: we use generic glVertexAttribNV functions here.
-          * If we ever remove GL_NV_vertex_program this will have to change.
-          */
-         at->array = attribArray;
-         ASSERT(!at->array->Normalized);
-         at->func = AttribFuncsNV[at->array->Normalized]
-                                 [at->array->Size-1]
-                                 [TYPE_IDX(at->array->Type)];
-         at->index = VERT_ATTRIB_TEX;
-         check_vbo(actx, at->array->BufferObj);
-         at++;
-      }
-   }
-
-   /* finally, vertex position */
-   if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
-      aa->array = &ctx->Array.VertexAttrib[VERT_ATTRIB_POS];
-      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
-      check_vbo(actx, aa->array->BufferObj);
-      aa++;
-   }
-
-   check_vbo(actx, ctx->Array.ElementArrayBufferObj);
-
-   ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
-   ASSERT(aa - actx->arrays < 32);
-   at->func = NULL;  /* terminate the list */
-   aa->offset = -1;  /* terminate the list */
-
-   actx->NewState = 0;
-}
-
-void _ae_map_vbos( struct gl_context *ctx )
-{
-   AEcontext *actx = AE_CONTEXT(ctx);
-   GLuint i;
-   
-   if (actx->mapped_vbos)
-      return;
-
-   if (actx->NewState)
-      _ae_update_state(ctx);
-
-   for (i = 0; i < actx->nr_vbos; i++)
-      ctx->Driver.MapBufferRange(ctx, 0,
-                                actx->vbo[i]->Size,
-                                GL_MAP_READ_BIT,
-                                actx->vbo[i]);
-
-   if (actx->nr_vbos)
-      actx->mapped_vbos = GL_TRUE;
-}
-
-void _ae_unmap_vbos( struct gl_context *ctx )
-{
-   AEcontext *actx = AE_CONTEXT(ctx);
-   GLuint i;
-
-   if (!actx->mapped_vbos)
-      return;
-
-   assert (!actx->NewState);
-
-   for (i = 0; i < actx->nr_vbos; i++)
-      ctx->Driver.UnmapBuffer(ctx, actx->vbo[i]);
-
-   actx->mapped_vbos = GL_FALSE;
-}
-
-
-/**
- * Called via glArrayElement() and glDrawArrays().
- * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
- * for all enabled vertex arrays (for elt-th element).
- * Note: this may be called during display list construction.
- */
-void GLAPIENTRY _ae_ArrayElement( GLint elt )
-{
-   GET_CURRENT_CONTEXT(ctx);
-   const AEcontext *actx = AE_CONTEXT(ctx);
-   const AEarray *aa;
-   const AEattrib *at;
-   const struct _glapi_table * const disp = GET_DISPATCH();
-   GLboolean do_map;
-
-   if (actx->NewState) {
-      assert(!actx->mapped_vbos);
-      _ae_update_state( ctx );
-   }
-
-   /* Determine if we need to map/unmap VBOs */
-   do_map = actx->nr_vbos && !actx->mapped_vbos;
-
-   if (do_map)
-      _ae_map_vbos(ctx);
-   
-   /* emit generic attribute elements */
-   for (at = actx->attribs; at->func; at++) {
-      const GLubyte *src
-         = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
-         + elt * at->array->StrideB;
-      at->func( at->index, src );
-   }
-
-   /* emit conventional arrays elements */
-   for (aa = actx->arrays; aa->offset != -1 ; aa++) {
-      const GLubyte *src
-         = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
-         + elt * aa->array->StrideB;
-      CALL_by_offset( disp, (array_func), aa->offset, 
-                     ((const void *) src) );
-   }
-
-   if (do_map)
-      _ae_unmap_vbos(ctx);
-}
-
-
-void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
-{
-   AEcontext *actx = AE_CONTEXT(ctx);
-
-   
-   /* Only interested in this subset of mesa state.  Need to prune
-    * this down as both tnl/ and the drivers can raise statechanges
-    * for arcane reasons in the middle of seemingly atomic operations
-    * like DrawElements, over which we'd like to keep a known set of
-    * arrays and vbo's mapped.  
-    *
-    * Luckily, neither the drivers nor tnl muck with the state that
-    * concerns us here:
-    */
-   new_state &= _NEW_ARRAY;
-   if (new_state) {
-      assert(!actx->mapped_vbos);
-      actx->NewState |= new_state;
-   }
-}
-
-
-void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
-                                   const GLvertexformat *vfmt)
-{
-   SET_ArrayElement(disp, vfmt->ArrayElement);
-}
-
-
-#endif /* FEATURE_arrayelt */