+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _M_TRANSLATE_H_
-#define _M_TRANSLATE_H_
-
-#include "main/compiler.h"
-#include "main/glheader.h"
-#include "main/mtypes.h" /* hack for GLchan */
-#include "swrast/s_chan.h"
-
-/**
- * Array translation.
- * For example, convert array of GLushort[3] to GLfloat[4].
- * The function name specifies the destination format/size.
- * \param to the destination address
- * \param ptr the source address
- * \param stride the source stride (in bytes) between elements
- * \param type the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc)
- * \param size number of values per element in source array (1,2,3 or 4)
- * \param start first element in source array to convert
- * \param n number of elements to convert
- *
- * Note: "element" means a tuple like GLfloat[3] or GLubyte[4].
- */
-
-
-extern void _math_trans_1f(GLfloat *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_1ui(GLuint *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_1ub(GLubyte *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4ub(GLubyte (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4chan( GLchan (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4us(GLushort (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-/** Convert to floats w/out normalization (i.e. just cast) */
-extern void _math_trans_4f(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-/** Convert to normalized floats in [0,1] or [-1, 1] */
-extern void _math_trans_4fn(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_3fn(GLfloat (*to)[3],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_init_translate( void );
-
-
-#endif