--- /dev/null
+/* $Id: stencil.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 2.0
+ * Copyright (C) 1995-1996 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * $Log: stencil.h,v $
+ * Revision 1.1 1996/09/13 01:38:16 brianp
+ * Initial revision
+ *
+ */
+
+
+#ifndef STENCIL_H
+#define STENCIL_H
+
+
+#include "types.h"
+
+
+extern void gl_ClearStencil( GLcontext *ctx, GLint s );
+
+
+extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
+ GLint ref, GLuint mask );
+
+
+extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
+
+
+extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
+ GLenum zfail, GLenum zpass );
+
+
+
+extern GLint gl_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLubyte mask[] );
+
+
+extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], GLubyte mask[] );
+
+
+extern GLint gl_stencil_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte mask[] );
+
+
+extern void gl_depth_stencil_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[],
+ const GLint y[], const GLdepth z[],
+ GLubyte mask[] );
+
+
+extern void gl_read_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte stencil[] );
+
+
+extern void gl_write_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte stencil[] );
+
+
+extern void gl_alloc_stencil_buffer( GLcontext *ctx );
+
+
+extern void gl_clear_stencil_buffer( GLcontext *ctx );
+
+
+#endif