[OPENGL32]
[reactos.git] / dll / opengl / opengl32 / dllmain.c
index dae16d2..1aefff0 100644 (file)
@@ -7,63 +7,21 @@
 
 #include "opengl32.h"
 
-#ifdef OPENGL32_USE_TLS
-DWORD OglTlsIndex = 0xFFFFFFFF;
-
-BOOL init_tls_data(void)
-{
-    struct Opengl32_ThreadData* ThreadData;
-
-    ThreadData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ThreadData));
-    if(!ThreadData)
-        return FALSE;
-    TlsSetValue(OglTlsIndex, ThreadData);
-    ThreadData->glDispatchTable = &StubTable.glDispatchTable;
-    ThreadData->hglrc = NULL;
-    ThreadData->hdc = NULL;
-    ThreadData->dc_data = NULL;
-    return TRUE;
-}
-
-#endif
-
 BOOL WINAPI
 DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved)
 {
-#ifdef OPENGL32_USE_TLS
-    struct Opengl32_ThreadData* ThreadData;
-#endif
     switch ( Reason )
     {
         case DLL_PROCESS_ATTACH:
-#ifdef OPENGL32_USE_TLS
-            OglTlsIndex = TlsAlloc();
-            if(OglTlsIndex == TLS_OUT_OF_INDEXES)
-                return FALSE;
-#endif
             /* Initialize Context list */
             InitializeListHead(&ContextListHead);
             /* no break */
         case DLL_THREAD_ATTACH:
-#ifdef OPENGL32_USE_TLS
-            if (!init_tls_data())
-                return FALSE;
-#else
-            NtCurrentTeb()->glTable = &StubTable.glDispatchTable;
-#endif // defined(OPENGL32_USE_TLS)
             break;
 
         case DLL_THREAD_DETACH:
             /* Set NULL context for this thread */
             wglMakeCurrent(NULL, NULL);
-            /* Clean up */
-#ifdef OPENGL32_USE_TLS
-            ThreadData = TlsGetValue(OglTlsIndex);
-            if(ThreadData)
-                HeapFree(GetProcessHeap(), 0, ThreadData);
-#else
-            NtCurrentTeb()->glTable = NULL;
-#endif // defined(OPENGL32_USE_TLS)
         break;
         case DLL_PROCESS_DETACH:
             /* Clean up */
@@ -73,15 +31,7 @@ DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved)
                 wglMakeCurrent(NULL, NULL);
                 IntDeleteAllContexts();
                 IntDeleteAllICDs();
-#ifdef OPENGL32_USE_TLS
-                ThreadData = TlsGetValue(OglTlsIndex);
-                if(ThreadData)
-                    HeapFree(GetProcessHeap(), 0, ThreadData);
-#endif
             }
-#ifdef OPENGL32_USE_TLS
-            TlsFree(OglTlsIndex);
-#endif
             break;
     }