(*texture)->brush.gdibrush = CreateBrushIndirect(&(*texture)->brush.lb);
(*texture)->brush.bt = BrushTypeTextureFill;
- (*texture)->wrap = imageattr->wrap;
+ if (imageattr)
+ (*texture)->wrap = imageattr->wrap;
+ else
+ (*texture)->wrap = WrapModeTile;
(*texture)->image = new_image;
exit: