add_definitions(-D_DLL -D__USE_CRTIMP)
-spec2def(opengl32 ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.spec ${CMAKE_CURRENT_BINARY_DIR}/opengl32.def)
+spec2def(opengl32.dll opengl32.spec)
list(APPEND SOURCE
font.c
gl.c
opengl32.c
- wgl.c)
+ wgl.c
+ ${CMAKE_CURRENT_BINARY_DIR}/opengl32_stubs.c
+ ${CMAKE_CURRENT_BINARY_DIR}/opengl32.def)
add_library(opengl32 SHARED
${CMAKE_CURRENT_BINARY_DIR}/opengl32_opengl32.h.gch
set_module_type(opengl32 win32dll)
-target_link_libraries(opengl32
- ${CMAKE_CURRENT_BINARY_DIR}/opengl32.def)
-
add_importlibs(opengl32
msvcrt
gdi32
ntdll)
add_pch(opengl32 ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.h ${SOURCE})
-add_dependencies(opengl32 opengl32_def)
-add_cab_target(opengl32 1)
+
+add_cd_file(TARGET opengl32 DESTINATION reactos/system32 FOR all)
+add_importlib_target(opengl32.spec)