* connections. For Wine we just report that we are always connected.
*/
-#define WIN32_NO_STATUS
-
-#include <config.h>
-
#include <stdarg.h>
-//#include <stdio.h>
+#include <stdio.h>
#define COBJMACROS
-#include <windef.h>
-#include <winbase.h>
-//#include "wingdi.h"
-//#include "winuser.h"
-//#include "ole2.h"
-//#include "sensevts.h"
-#include <sensapi.h>
+#include "windef.h"
+#include "winbase.h"
+#include "wingdi.h"
+#include "winuser.h"
+#include "ole2.h"
+#include "sensevts.h"
+#include "sensapi.h"
-//#include "uuids.h"
+#include "uuids.h"
-//#include "wine/unicode.h"
-#include <wine/debug.h>
+#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(sensapi);
-static HMODULE SENSAPI_hModule;
-
-BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
-{
- TRACE("%p,%x,%p\n", hinstDLL, fdwReason, lpvReserved);
-
- switch (fdwReason) {
- case DLL_PROCESS_ATTACH:
- {
- DisableThreadLibraryCalls(hinstDLL);
- SENSAPI_hModule = hinstDLL;
- break;
- }
- case DLL_PROCESS_DETACH:
- {
- break;
- }
- }
-
- return TRUE;
-}
-
BOOL WINAPI IsDestinationReachableA(LPCSTR lpszDestination, LPQOCINFO lpQOCInfo)
{
FIXME("%s,%p\n", lpszDestination, lpQOCInfo);