* B) Want to use a substandard API to tune its performance.
*/
-#define WIN32_NO_STATUS
-
-#include <config.h>
-//#include "wine/port.h"
+#include "config.h"
+#include "wine/port.h"
#include <stdarg.h>
-//#include <string.h>
-//#include <stdlib.h>
+#include <string.h>
+#include <stdlib.h>
#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-#include <windef.h>
-#include <winbase.h>
-//#include "winreg.h"
-#include <winternl.h>
-#include <wine/debug.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "winreg.h"
+#include "winternl.h"
+#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(shell);
*/
DWORD WINAPI GetPerfTime(void)
{
- static LONG64 iCounterFreq = 0;
+ static LARGE_INTEGER iCounterFreq = { {0} };
LARGE_INTEGER iCounter;
TRACE("()\n");
- if (!iCounterFreq)
- QueryPerformanceFrequency((LARGE_INTEGER*)&iCounterFreq);
+ if (!iCounterFreq.QuadPart)
+ QueryPerformanceFrequency(&iCounterFreq);
QueryPerformanceCounter(&iCounter);
- iCounter.QuadPart = iCounter.QuadPart * 1000 / iCounterFreq;
+ iCounter.QuadPart = iCounter.QuadPart * 1000 / iCounterFreq.QuadPart;
return iCounter.u.LowPart;
}