static HANDLE TIME_hKillEvent;
static HANDLE TIME_hWakeEvent;
static BOOL TIME_TimeToDie = TRUE;
+static LARGE_INTEGER TIME_qpcFreq;
/*
* Some observations on the behavior of winmm on Windows.
MMRESULT WINAPI timeBeginPeriod(UINT wPeriod)
{
if (wPeriod < MMSYSTIME_MININTERVAL || wPeriod > MMSYSTIME_MAXINTERVAL)
- return TIMERR_NOCANDO;
+ return TIMERR_NOCANDO;
+
+ /* High resolution timer requested, use QPC */
+ if (wPeriod <= 5 && TIME_qpcFreq.QuadPart == 0)
+ {
+ if (QueryPerformanceFrequency(&TIME_qpcFreq))
+ TIME_qpcFreq.QuadPart /= 1000;
+ }
if (wPeriod > MMSYSTIME_MININTERVAL)
{
MMRESULT WINAPI timeEndPeriod(UINT wPeriod)
{
if (wPeriod < MMSYSTIME_MININTERVAL || wPeriod > MMSYSTIME_MAXINTERVAL)
- return TIMERR_NOCANDO;
+ return TIMERR_NOCANDO;
+
+ /* High resolution timer no longer requested, stop using QPC */
+ if (wPeriod <= 5 && TIME_qpcFreq.QuadPart != 0)
+ TIME_qpcFreq.QuadPart = 0;
if (wPeriod > MMSYSTIME_MININTERVAL)
{
*/
DWORD WINAPI timeGetTime(void)
{
+ LARGE_INTEGER perfCount;
#if defined(COMMENTOUTPRIORTODELETING)
DWORD count;
if (pFnReleaseThunkLock) pFnReleaseThunkLock(&count);
if (pFnRestoreThunkLock) pFnRestoreThunkLock(count);
#endif
-
+ /* Use QPC if a high-resolution timer was requested (<= 5ms) */
+ if (TIME_qpcFreq.QuadPart != 0)
+ {
+ QueryPerformanceCounter(&perfCount);
+ return (DWORD)(perfCount.QuadPart / TIME_qpcFreq.QuadPart);
+ }
+ /* Otherwise continue using GetTickCount */
return GetTickCount();
}