ULONG X, Y;
PUCHAR OutputBuffer;
USHORT Px;
- PUSHORT PixelsPosition = (PUSHORT)(FrameBuffer + FB_OFFSET(Left, Top));
+ PUSHORT PixelsPosition;
/* Clear the destination buffer */
RtlZeroMemory(Buffer, Delta * Height);
for (Y = 0; Y < Height; Y++)
{
OutputBuffer = Buffer + Y * Delta;
+ PixelsPosition = (PUSHORT)(FrameBuffer + FB_OFFSET(Left, Top + Y));
for (X = 0; X < Width; X += sizeof(USHORT))
{