if (AccessGranted)
{
AccessState->PreviouslyGrantedAccess |= GrantedAccess;
- AccessState->RemainingDesiredAccess &= ~(GrantedAccess | 0x2000000);
+ AccessState->RemainingDesiredAccess &= ~(GrantedAccess | MAXIMUM_ALLOWED);
}
ObjectTypeName.Buffer = L"NamedPipe";