/*
* COPYRIGHT: See COPYING in the top level directory
- * PROJECT: ReactOS Client/Server Runtime SubSystem
+ * PROJECT: ReactOS Console Server DLL
* FILE: include/reactos/subsys/win/conmsg.h
* PURPOSE: Public definitions for communication
* between Console API Clients and Servers
/* Adapted from CONSOLE_ALLOCCONSOLE */
CONSOLE_START_INFO ConsoleStartInfo;
- HANDLE Console; // ConsoleHandle // In fact, it is a PCSRSS_CONSOLE <-- correct that !!
+ HANDLE Console; // ConsoleHandle // On ReactOS, it is a PCSRSS_CONSOLE
HANDLE InputHandle;
HANDLE OutputHandle;
HANDLE ErrorHandle;
{
PCONSOLE_START_INFO ConsoleStartInfo;
- HANDLE Console; // ConsoleHandle // In fact, it is a PCSRSS_CONSOLE <-- correct that !!
+ HANDLE Console; // ConsoleHandle // On ReactOS, it is a PCSRSS_CONSOLE
HANDLE InputHandle;
HANDLE OutputHandle;
HANDLE ErrorHandle;
typedef struct
{
DWORD ProcessId; // If ProcessId == ATTACH_PARENT_PROCESS == -1, then attach the current process to its parent process console.
- HANDLE Console; // ConsoleHandle // In fact, it is a PCSRSS_CONSOLE <-- correct that !!
+ HANDLE Console; // ConsoleHandle // On ReactOS, it is a PCSRSS_CONSOLE
HANDLE InputHandle;
HANDLE OutputHandle;
HANDLE ErrorHandle;
PCSR_CAPTURE_BUFFER CsrCaptureData;
CSR_API_NUMBER ApiNumber;
- NTSTATUS Status; // ReturnValue;
+ NTSTATUS Status;
ULONG Reserved;
union
{