WINED3D_DECL_USAGE_SAMPLE = 13
};
-enum wined3d_surface_type
-{
- WINED3D_SURFACE_TYPE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
- WINED3D_SURFACE_TYPE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
-};
-
enum wined3d_sysval_semantic
{
WINED3D_SV_DEPTH = 0xffffffff,
#define WINED3DDEVCAPS_NPATCHES 0x01000000
#define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
+#define WINED3D_NO3D 0x00000002
/* dwDDFX */
/* arithmetic stretching along y axis */
struct wined3d_query;
struct wined3d_rendertarget_view;
struct wined3d_resource;
+struct wined3d_sampler;
struct wined3d_shader;
struct wined3d_stateblock;
struct wined3d_surface;
struct wined3d_surface **surface);
HRESULT (__cdecl *create_texture_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
- UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface);
+ UINT sub_resource_idx, struct wined3d_surface **surface);
HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, enum wined3d_pool pool, DWORD usage,
struct wined3d_volume **volume);
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
- enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
- enum wined3d_surface_type surface_type);
+ enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
enum wined3d_format_id target_format_id);
enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
-HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
- const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
- enum wined3d_format_id index_data_format_id);
-HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
- UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
- const void *stream_data, UINT stream_stride);
+void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
+ UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
-HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
- UINT vertex_count, const struct wined3d_strided_data *strided_data);
-HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
- UINT vertex_count, const void *stream_data, UINT stream_stride);
-HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
- const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
-HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
- const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT plane_idx, struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
struct wined3d_clip_status *clip_status);
-HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
+void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
struct wined3d_device_creation_parameters *creation_parameters);
-HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
- struct wined3d_surface **depth_stencil);
+struct wined3d_surface * __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
-HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
- struct wined3d_buffer **index_buffer);
+struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
+struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
+struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
+struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
+ enum wined3d_format_id *format);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
UINT light_idx, struct wined3d_light *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
-HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
+void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
enum wined3d_primitive_type *primitive_topology);
+struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
+struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_raster_status *raster_status);
-HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
- enum wined3d_render_state state, DWORD *value);
-HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
- UINT render_target_idx, struct wined3d_surface **render_target);
-HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
- UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value);
-HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
+DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
+struct wined3d_surface * __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
+ UINT render_target_idx);
+DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
+ UINT sampler_idx, enum wined3d_sampler_state state);
+void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
+struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
+ UINT idx, UINT *offset);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
UINT stream_idx, UINT *divider);
-HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
- HDC dc, struct wined3d_surface **surface);
-HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
- UINT swapchain_idx, struct wined3d_swapchain **swapchain);
+struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
+struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
+ UINT swapchain_idx);
UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
- UINT stage, struct wined3d_texture **texture);
-HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
- UINT stage, enum wined3d_texture_stage_state state, DWORD *value);
-HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
+struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
+DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
+ UINT stage, enum wined3d_texture_stage_state state);
+void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
enum wined3d_transform_state state, struct wined3d_matrix *matrix);
-HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
- struct wined3d_vertex_declaration **declaration);
+struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
+void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
+struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
-HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
+struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
-HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
+void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
- wined3d_device_reset_cb callback);
+ wined3d_device_reset_cb callback, BOOL reset_state);
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
-HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
+void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
UINT plane_idx, const struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
int x_screen_space, int y_screen_space, DWORD flags);
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
-HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
+void __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
-HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
+void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
+void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
+void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
+void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
UINT light_idx, const struct wined3d_light *light);
HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
-HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
+void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
-HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
+void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
enum wined3d_primitive_type primitive_topology);
+void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
-HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
+void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
+void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
enum wined3d_render_state state, DWORD value);
HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
-HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
+void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
-HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
-HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
+void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
+void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
+void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
+ struct wined3d_buffer *buffer, UINT offset);
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
-HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
+void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
UINT stage, enum wined3d_texture_stage_state state, DWORD value);
-HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
+void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
-HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
+void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration);
-HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
-HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
+void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
+void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
+void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
+void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
+HRESULT __cdecl wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler);
+ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
+void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
+ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
+
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
UINT start_idx, const float *src_data, UINT vector4f_count);
-HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
-HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
- enum wined3d_format_id format_id, UINT level, DWORD usage, enum wined3d_pool pool,
- enum wined3d_multisample_type multisample_type, DWORD multisample_quality,
- enum wined3d_surface_type surface_type, DWORD flags, void *parent,
- const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
+ enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
+ enum wined3d_multisample_type multisample_type, DWORD multisample_quality, DWORD flags,
+ void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
DWORD flags, const struct wined3d_color_key *color_key);
HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
-HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
+void __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
DWORD flags, struct wined3d_surface *ref);
-HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
- struct wined3d_swapchain_desc *desc, enum wined3d_surface_type surface_type, void *parent,
- const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
+HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
+ void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
-HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
- UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
+struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
+ UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
struct wined3d_gamma_ramp *ramp);
void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
-HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
+void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
struct wined3d_swapchain_desc *desc);
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
struct wined3d_raster_status *raster_status);
const RGNDATA *dirty_region, DWORD flags);
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
DWORD flags, const struct wined3d_gamma_ramp *ramp);
-HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
+void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region);