/* Now we set up the Dispatcher Header */
Mutant->Header.Type = MutantObject;
Mutant->Header.Size = sizeof(KMUTANT) / sizeof(ULONG);
- Mutant->Header.DpcActive = FALSE;
Mutant->Header.SignalState = InitialOwner ? 0 : 1;
InitializeListHead(&(Mutant->Header.WaitListHead));
/* Set up the Dispatcher Header */
Mutex->Header.Type = MutantObject;
Mutex->Header.Size = sizeof(KMUTEX) / sizeof(ULONG);
- Mutex->Header.DpcActive = FALSE;
Mutex->Header.SignalState = 1;
InitializeListHead(&(Mutex->Header.WaitListHead));