--- /dev/null
+08/08/96 - John L. Miller, johnmil@cs.cmu.edu, johnmil@jprc.com
+
+FILES INCLUDED:
+ 00readme.txt - this file
+ VT100.H - Definitions for VT-100 emulator.
+ VT100.C - Front end parsing code for VT-100 emulator
+ CONSOLE.C - Back-end code to allow VT-100 in WinNt/Win95 console
+
+Many UNIX users take terminals for granted, as something you get for free
+with the operating system. Unfortunately, this isn't the case for many
+non-unix operating systems, especially PC-based ones. After a number of
+projects, I decided it would be nice if there was source publicly available
+for doing VT-100 emulation.
+
+The files included with this distribution are not a complete implementation
+of VT-100 terminal emulation, but do provide complete enough coverage to
+use many vt-100 functions over the network. For instance, its enough to
+use EMACS to edit, or to connect up to your favorite mud with ANSI color
+and graphics characters.
+
+The VT-100 emulator is broken into two parts. The first is the front end,
+vt100.c and vt100.h. These files were written to be fairly device-independant,
+though admittedly if you're running under a 16-bit operating system instead
+of a 32-bit, you might need to change some of the 'int' values to 'long.'
+Otherwise, it should work 'as-is'.
+
+The second part is a back-end. The back-end is responsible for doing the
+workhorse activities. The front-end parses a character stream, and decides
+whether to clear a part of the screen, or move the cursor, or switch fonts.
+Then it calls routines in the back-end to perform these activities.
+
+The back-end functions are, for the most part, very straight forward, and
+quite easy to implement compared to writing a vt-100 emulator from scratch.
+CONSOLE.C is a back-end for use in console (command, dos) windows under
+Windows 95 and Windows NT. This console vt-100 emulator is also being used
+in my TINTIN-III port and kerberized encrypted telnet port.
+
+
+TO USE THIS VT-100 EMULATOR:
+
+First, it's intended to be linked directly into source code. You'll need
+to change printf's and puts' in your source code to call vtprintf() and
+vtputs() instead. You can add additional functions to vt100.c as you see
+fit to handle other output functions like putchar() and write(). Another
+routine you may want to use is vtProcessedTextOut(), which accepts a
+buffer to output, and a count of characters in that buffer.
+
+Second, you need to make sure that your source code calls vtInitVT100()
+before it does ANYTHING else. This initializes the vt-100 emulator.
+
+Third, if you want to use this VT-100 emulator with anything besides
+Windows NT and Windows 95 consoles, you'll need to implement your own
+back end. The list of functions you will need to supply, as well as what
+they need to do is contained in vt100.h. The list (minus descriptions)
+is as follows:
+
+ int beInitVT100Terminal();
+ int beAbsoluteCursor(int row, int col);
+ int beOffsetCursor(int row, int column);
+ int beRestoreCursor(void);
+ int beSaveCursor(void);
+ int beSetTextAttributes(int fore, int back);
+ int beRawTextOut(char *text, int len);
+ int beEraseText(int rowFrom, int colFrom, int rowTo, int colTo);
+ int beDeleteText(int rowFrom, int colFrom, int rowTo, int colTo);
+ int beInsertRow(int row);
+ int beTransmitText(char *text, int len);
+ int beAdvanceToTab(void);
+ int beClearTab(int col);
+ int beSetScrollingRows(int fromRow, int toRow);
+ int beRingBell(void);
+ int beGetTermMode();
+ int beSetTermMode(int newMode);
+
+For details on what each of these does, read the descriptions of each
+function included in vt100.h, and read over CONSOLE.C for examples. I've
+included copious comments in all of these files to try to make them as
+easy to use as possible.
+
+In any case, it should be easier than writing a VT-100 emulator from
+scratch.
+
+KNOWN BUGS -
+
+o Many features of VT-100 emulation aren't implemented. This includes
+ support for graphics character set 0 and many of the
+ answerback functions.
+
+Well, good luck!
+