Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / base / applications / games / winmine / main.c
diff --git a/reactos/base/applications/games/winmine/main.c b/reactos/base/applications/games/winmine/main.c
deleted file mode 100644 (file)
index feb9bfe..0000000
+++ /dev/null
@@ -1,1051 +0,0 @@
-/*
- * WineMine (main.c)
- *
- * Copyright 2000 Joshua Thielen
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "main.h"
-
-#include <winbase.h>
-#include <winreg.h>
-#include <wingdi.h>
-#include <time.h>
-#include <stdlib.h>
-#include <shellapi.h>
-
-#include <wine/debug.h>
-
-WINE_DEFAULT_DEBUG_CHANNEL(winemine);
-
-static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
-static const WCHAR registry_key[] = {'S','o','f','t','w','a','r','e','\\',
-                                     'M','i','c','r','o','s','o','f','t','\\',
-                                     'W','i','n','M','i','n','e',0};
-
-static const WCHAR xposW[] = {'X','p','o','s',0};
-static const WCHAR yposW[] = {'Y','p','o','s',0};
-static const WCHAR heightW[] = {'H','e','i','g','h','t',0};
-static const WCHAR widthW[] = {'W','i','d','t','h',0};
-static const WCHAR minesW[] = {'M','i','n','e','s',0};
-static const WCHAR difficultyW[] = {'D','i','f','f','i','c','u','l','t','y',0};
-static const WCHAR markW[] = {'M','a','r','k',0};
-static const WCHAR nameW[] = {'N','a','m','e','%','u',0};
-static const WCHAR timeW[] = {'T','i','m','e','%','u',0};
-
-void CheckLevel( BOARD *p_board )
-{
-    if( p_board->rows < BEGINNER_ROWS )
-        p_board->rows = BEGINNER_ROWS;
-
-    if( p_board->rows > MAX_ROWS )
-        p_board->rows = MAX_ROWS;
-
-    if( p_board->cols < BEGINNER_COLS )
-        p_board->cols = BEGINNER_COLS;
-
-    if( p_board->cols > MAX_COLS )
-        p_board->cols = MAX_COLS;
-
-    if( p_board->mines < BEGINNER_MINES )
-        p_board->mines = BEGINNER_MINES;
-
-    if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) )
-        p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 );
-}
-
-static void LoadBoard( BOARD *p_board )
-{
-    DWORD size;
-    DWORD type;
-    HKEY hkey;
-    WCHAR data[MAX_PLAYER_NAME_SIZE+1];
-    WCHAR key_name[8];
-    unsigned i;
-
-    RegOpenKeyExW( HKEY_CURRENT_USER, registry_key, 0, KEY_QUERY_VALUE, &hkey );
-
-    size = sizeof( p_board->pos.x );
-    if( RegQueryValueExW( hkey, xposW, NULL, &type, (BYTE*) &p_board->pos.x, &size ) )
-       p_board->pos.x = 0;
-
-    size = sizeof( p_board->pos.y );
-    if( RegQueryValueExW( hkey, yposW, NULL, &type, (BYTE*) &p_board->pos.y, &size ) )
-        p_board->pos.y = 0;
-
-    size = sizeof( p_board->rows );
-    if( RegQueryValueExW( hkey, heightW, NULL, &type, (BYTE*) &p_board->rows, &size ) )
-        p_board->rows = BEGINNER_ROWS;
-
-    size = sizeof( p_board->cols );
-    if( RegQueryValueExW( hkey, widthW, NULL, &type, (BYTE*) &p_board->cols, &size ) )
-        p_board->cols = BEGINNER_COLS;
-
-    size = sizeof( p_board->mines );
-    if( RegQueryValueExW( hkey, minesW, NULL, &type, (BYTE*) &p_board->mines, &size ) )
-        p_board->mines = BEGINNER_MINES;
-
-    size = sizeof( p_board->difficulty );
-    if( RegQueryValueExW( hkey, difficultyW, NULL, &type, (BYTE*) &p_board->difficulty, &size ) )
-        p_board->difficulty = BEGINNER;
-
-    size = sizeof( p_board->IsMarkQ );
-    if( RegQueryValueExW( hkey, markW, NULL, &type, (BYTE*) &p_board->IsMarkQ, &size ) )
-        p_board->IsMarkQ = TRUE;
-
-    for( i = 0; i < 3; i++ ) {
-        wsprintfW( key_name, nameW, i+1 );
-        size = sizeof( data );
-        if( RegQueryValueExW( hkey, key_name, NULL, &type,
-                (LPBYTE) data, &size ) == ERROR_SUCCESS )
-            lstrcpynW( p_board->best_name[i], data, sizeof(p_board->best_name[i])/sizeof(WCHAR) );
-        else
-            LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
-    }
-
-    for( i = 0; i < 3; i++ ) {
-        wsprintfW( key_name, timeW, i+1 );
-        size = sizeof( p_board->best_time[i] );
-        if( RegQueryValueExW( hkey, key_name, NULL, &type, (BYTE*) &p_board->best_time[i], &size ) )
-            p_board->best_time[i] = 999;
-    }
-    RegCloseKey( hkey );
-}
-
-static void InitBoard( BOARD *p_board )
-{
-    HMENU hMenu;
-
-    p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES));
-    p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES));
-    p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS));
-
-    LoadBoard( p_board );
-
-    hMenu = GetMenu( p_board->hWnd );
-    CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
-            MF_CHECKED );
-    if( p_board->IsMarkQ )
-        CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
-    else
-        CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
-    CheckLevel( p_board );
-}
-
-static void SaveBoard( BOARD *p_board )
-{
-    HKEY hkey;
-    unsigned i;
-    WCHAR data[MAX_PLAYER_NAME_SIZE+1];
-    WCHAR key_name[8];
-
-    if( RegCreateKeyExW( HKEY_CURRENT_USER, registry_key,
-               0, NULL,
-                REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
-                &hkey, NULL ) != ERROR_SUCCESS)
-        return;
-
-    RegSetValueExW( hkey, xposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
-    RegSetValueExW( hkey, yposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
-    RegSetValueExW( hkey, difficultyW, 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
-    RegSetValueExW( hkey, heightW, 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
-    RegSetValueExW( hkey, widthW, 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
-    RegSetValueExW( hkey, minesW, 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
-    RegSetValueExW( hkey, markW, 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
-
-    for( i = 0; i < 3; i++ ) {
-        wsprintfW( key_name, nameW, i+1 );
-        lstrcpynW( data, p_board->best_name[i], sizeof(data)/sizeof(WCHAR) );
-        RegSetValueExW( hkey, key_name, 0, REG_SZ, (LPBYTE) data, (lstrlenW(data)+1) * sizeof(WCHAR) );
-    }
-
-    for( i = 0; i < 3; i++ ) {
-        wsprintfW( key_name, timeW, i+1 );
-        RegSetValueExW( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
-    }
-    RegCloseKey( hkey );
-}
-
-static void DestroyBoard( BOARD *p_board )
-{
-    DeleteObject( p_board->hFacesBMP );
-    DeleteObject( p_board->hLedsBMP );
-    DeleteObject( p_board->hMinesBMP );
-}
-
-static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
-{
-    HMENU hMenu;
-
-    if ( difficulty == CUSTOM )
-        if (DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CUSTOM), p_board->hWnd,
-                    CustomDlgProc, (LPARAM) p_board) != 0)
-           return;
-
-    hMenu = GetMenu( p_board->hWnd );
-    CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
-    p_board->difficulty = difficulty;
-    CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
-
-    switch( difficulty ) {
-    case BEGINNER:
-        p_board->cols = BEGINNER_COLS;
-        p_board->rows = BEGINNER_ROWS;
-        p_board->mines = BEGINNER_MINES;
-        break;
-
-    case ADVANCED:
-        p_board->cols = ADVANCED_COLS;
-        p_board->rows = ADVANCED_ROWS;
-        p_board->mines = ADVANCED_MINES;
-        break;
-
-    case EXPERT:
-        p_board->cols = EXPERT_COLS;
-        p_board->rows = EXPERT_ROWS;
-
-        p_board->mines = EXPERT_MINES;
-        break;
-
-    case CUSTOM:
-        break;
-    }
-}
-
-static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
-{
-    if (*x < a) {
-       *y += a - *x;
-       *x = a;
-    }
-    else if (*y > b) {
-       *x -= *y - b;
-       *y = b;
-    }
-}
-
-static void MoveOnScreen(RECT* rect)
-{
-    HMONITOR hMonitor;
-    MONITORINFO mi;
-
-    /* find the nearest monitor ... */
-    hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
-
-    /* ... and move it into the work area (ie excluding task bar)*/
-    mi.cbSize = sizeof(mi);
-    GetMonitorInfoW(hMonitor, &mi);
-
-    ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
-    ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
-}
-
-static void CreateBoard( BOARD *p_board )
-{
-    int left, top, bottom, right;
-    unsigned col, row;
-    RECT wnd_rect;
-
-    p_board->mb = MB_NONE;
-    p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
-    p_board->num_flags = 0;
-
-    /* Create the boxes...
-     * We actually create them with an empty border,
-     * so special care doesn't have to be taken on the edges
-     */
-    for( col = 0; col <= p_board->cols + 1; col++ )
-      for( row = 0; row <= p_board->rows + 1; row++ ) {
-        p_board->box[col][row].IsPressed = FALSE;
-        p_board->box[col][row].IsMine = FALSE;
-        p_board->box[col][row].FlagType = NORMAL;
-        p_board->box[col][row].NumMines = 0;
-      }
-
-    p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
-
-    p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
-        + BOARD_HMARGIN * 3;
-
-    /* setting the mines rectangle boundary */
-    left = BOARD_WMARGIN;
-    top = BOARD_HMARGIN * 2 + LED_HEIGHT;
-    right = left + p_board->cols * MINE_WIDTH;
-    bottom = top + p_board->rows * MINE_HEIGHT;
-    SetRect( &p_board->mines_rect, left, top, right, bottom );
-
-    /* setting the face rectangle boundary */
-    left = p_board->width / 2 - FACE_WIDTH / 2;
-    top = BOARD_HMARGIN;
-    right = left + FACE_WIDTH;
-    bottom = top + FACE_HEIGHT;
-    SetRect( &p_board->face_rect, left, top, right, bottom );
-
-    /* setting the timer rectangle boundary */
-    left = BOARD_WMARGIN;
-    top = BOARD_HMARGIN;
-    right = left + LED_WIDTH * 3;
-    bottom = top + LED_HEIGHT;
-    SetRect( &p_board->timer_rect, left, top, right, bottom );
-
-    /* setting the counter rectangle boundary */
-    left =  p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
-    top = BOARD_HMARGIN;
-    right = p_board->width - BOARD_WMARGIN;
-    bottom = top + LED_HEIGHT;
-    SetRect( &p_board->counter_rect, left, top, right, bottom );
-
-    p_board->status = WAITING;
-    p_board->face_bmp = SMILE_BMP;
-    p_board->time = 0;
-
-    SetRect(&wnd_rect, p_board->pos.x, p_board->pos.y, p_board->pos.x + p_board->width,
-            p_board->pos.y + p_board->height);
-    AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
-
-    /* Make sure the window is completely on the screen */
-    MoveOnScreen(&wnd_rect);
-    MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
-               wnd_rect.right - wnd_rect.left,
-               wnd_rect.bottom - wnd_rect.top,
-               TRUE );
-    RedrawWindow( p_board->hWnd, NULL, 0,
-                 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
-}
-
-
-/* Randomly places mines everywhere except the selected box. */
-static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
-{
-    int i, j;
-    unsigned col, row;
-
-    srand( (unsigned) time( NULL ) );
-
-    /* Temporarily place a mine at the selected box until all the other
-     * mines are placed, this avoids checking in the mine creation loop. */
-    p_board->box[selected_col][selected_row].IsMine = TRUE;
-
-    /* create mines */
-    i = 0;
-    while( (unsigned) i < p_board->mines ) {
-        col = rand() % p_board->cols + 1;
-        row = rand() % p_board->rows + 1;
-
-        if( !p_board->box[col][row].IsMine ) {
-            i++;
-            p_board->box[col][row].IsMine = TRUE;
-        }
-    }
-
-    /* Remove temporarily placed mine for selected box */
-    p_board->box[selected_col][selected_row].IsMine = FALSE;
-
-    /*
-     * Now we label the remaining boxes with the
-     * number of mines surrounding them.
-     */
-    for( col = 1; col < p_board->cols + 1; col++ )
-    for( row = 1; row < p_board->rows + 1; row++ ) {
-        for( i = -1; i <= 1; i++ )
-        for( j = -1; j <= 1; j++ ) {
-            if( p_board->box[col + i][row + j].IsMine ) {
-                p_board->box[col][row].NumMines++ ;
-            }
-        }
-    }
-}
-
-static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
-{
-    MINEBMP_OFFSET offset = BOX_BMP;
-
-    if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
-           return;
-
-    if( p_board->status == GAMEOVER ) {
-        if( p_board->box[col][row].IsMine ) {
-            switch( p_board->box[col][row].FlagType ) {
-            case FLAG:
-                offset = FLAG_BMP;
-                break;
-            case COMPLETE:
-                offset = EXPLODE_BMP;
-                break;
-            case QUESTION:
-                /* fall through */
-            case NORMAL:
-                offset = MINE_BMP;
-            }
-        } else {
-            switch( p_board->box[col][row].FlagType ) {
-            case QUESTION:
-                offset = QUESTION_BMP;
-                break;
-            case FLAG:
-                offset = WRONG_BMP;
-                break;
-            case NORMAL:
-                offset = BOX_BMP;
-                break;
-            case COMPLETE:
-                /* Do nothing */
-                break;
-            default:
-                WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
-                break;
-            }
-        }
-    } else {    /* WAITING or PLAYING */
-        switch( p_board->box[col][row].FlagType ) {
-        case QUESTION:
-            if( !IsPressed )
-                offset = QUESTION_BMP;
-            else
-                offset = QPRESS_BMP;
-            break;
-        case FLAG:
-            offset = FLAG_BMP;
-            break;
-        case NORMAL:
-            if( !IsPressed )
-                offset = BOX_BMP;
-            else
-                offset = MPRESS_BMP;
-            break;
-        case COMPLETE:
-            /* Do nothing */
-            break;
-        default:
-            WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
-            break;
-        }
-    }
-
-    if( p_board->box[col][row].FlagType == COMPLETE
-        && !p_board->box[col][row].IsMine )
-          offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
-
-    BitBlt( hdc,
-            (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
-            (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
-            MINE_WIDTH, MINE_HEIGHT,
-            hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
-}
-
-static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
-{
-    HGDIOBJ hOldObj;
-    unsigned col, row;
-    hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
-
-    for( row = 1; row <= p_board->rows; row++ ) {
-      for( col = 1; col <= p_board->cols; col++ ) {
-        DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
-      }
-    }
-    SelectObject( hMemDC, hOldObj );
-}
-
-static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
-{
-    HGDIOBJ hOldObj;
-    unsigned led[3], i;
-    int count;
-
-    count = number;
-    if( count < 1000 ) {
-        if( count >= 0 ) {
-            led[0] = count / 100 ;
-            count -= led[0] * 100;
-        }
-        else {
-            led[0] = 10; /* negative sign */
-            count = -count;
-        }
-        led[1] = count / 10;
-        count -= led[1] * 10;
-        led[2] = count;
-    }
-    else {
-        for( i = 0; i < 3; i++ )
-            led[i] = 10;
-    }
-
-    hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
-
-    for( i = 0; i < 3; i++ ) {
-        BitBlt( hdc,
-            i * LED_WIDTH + x,
-            y,
-            LED_WIDTH,
-            LED_HEIGHT,
-            hMemDC,
-            0,
-            led[i] * LED_HEIGHT,
-            SRCCOPY);
-    }
-
-    SelectObject( hMemDC, hOldObj );
-}
-
-
-static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
-{
-    HGDIOBJ hOldObj;
-
-    hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
-
-    BitBlt( hdc,
-        p_board->face_rect.left,
-        p_board->face_rect.top,
-        FACE_WIDTH,
-        FACE_HEIGHT,
-        hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
-
-    SelectObject( hMemDC, hOldObj );
-}
-
-
-static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
-{
-    RECT tmp_rect;
-
-    if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
-        DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
-                  p_board->counter_rect.left,
-                  p_board->counter_rect.top );
-
-    if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
-        DrawLeds( hdc, hMemDC, p_board, p_board->time,
-                  p_board->timer_rect.left,
-                  p_board->timer_rect.top );
-
-    if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
-        DrawFace( hdc, hMemDC, p_board );
-
-    if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
-        DrawMines( hdc, hMemDC, p_board );
-}
-
-
-static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
-{
-    if( p_board->box[col][row].FlagType != COMPLETE ) {
-        switch( p_board->box[col][row].FlagType ) {
-        case FLAG:
-            if( p_board->IsMarkQ )
-                p_board->box[col][row].FlagType = QUESTION;
-            else
-                p_board->box[col][row].FlagType = NORMAL;
-            p_board->num_flags--;
-            break;
-
-        case QUESTION:
-            p_board->box[col][row].FlagType = NORMAL;
-            break;
-
-        default:
-            p_board->box[col][row].FlagType = FLAG;
-            p_board->num_flags++;
-        }
-    }
-}
-
-
-static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
-{
-    HDC hdc;
-    HGDIOBJ hOldObj;
-    HDC hMemDC;
-
-    hdc = GetDC( p_board->hWnd );
-    hMemDC = CreateCompatibleDC( hdc );
-    hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
-
-    DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
-
-    SelectObject( hMemDC, hOldObj );
-    DeleteDC( hMemDC );
-    ReleaseDC( p_board->hWnd, hdc );
-}
-
-
-static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
-{
-    int i, j;
-
-    for( i = -1; i <= 1; i++ )
-      for( j = -1; j <= 1; j++ ) {
-        UnpressBox( p_board, col + i, row + j );
-      }
-}
-
-
-static void PressBox( BOARD *p_board, unsigned col, unsigned row )
-{
-    HDC hdc;
-    HGDIOBJ hOldObj;
-    HDC hMemDC;
-
-    hdc = GetDC( p_board->hWnd );
-    hMemDC = CreateCompatibleDC( hdc );
-    hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
-
-    DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
-
-    SelectObject( hMemDC, hOldObj );
-    DeleteDC( hMemDC );
-    ReleaseDC( p_board->hWnd, hdc );
-}
-
-
-static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
-{
-    int i, j;
-
-    for( i = -1; i <= 1; i++ )
-      for( j = -1; j <= 1; j++ ) {
-        p_board->box[col + i][row + j].IsPressed = TRUE;
-        PressBox( p_board, col + i, row + j );
-    }
-
-    for( i = -1; i <= 1; i++ )
-      for( j = -1; j <= 1; j++ ) {
-        if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
-            UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
-    }
-
-    for( i = -1; i <= 1; i++ )
-      for( j = -1; j <= 1; j++ ) {
-        p_board->box[col + i][row + j].IsPressed = FALSE;
-        PressBox( p_board, col + i, row + j );
-    }
-
-    p_board->press.x = col;
-    p_board->press.y = row;
-}
-
-
-static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
-{
-    int i, j;
-
-    if( p_board->box[col][row].FlagType != COMPLETE &&
-            p_board->box[col][row].FlagType != FLAG &&
-            col > 0 && col < p_board->cols + 1 &&
-            row > 0 && row < p_board->rows + 1 ) {
-        p_board->box[col][row].FlagType = COMPLETE;
-
-        if( p_board->box[col][row].IsMine ) {
-            p_board->face_bmp = DEAD_BMP;
-            p_board->status = GAMEOVER;
-        }
-        else if( p_board->status != GAMEOVER )
-            p_board->boxes_left--;
-
-        if( p_board->box[col][row].NumMines == 0 )
-        {
-            for( i = -1; i <= 1; i++ )
-            for( j = -1; j <= 1; j++ )
-                CompleteBox( p_board, col + i, row + j  );
-        }
-    }
-}
-
-
-static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
-{
-    unsigned numFlags = 0;
-    int i, j;
-
-    if( p_board->box[col][row].FlagType == COMPLETE ) {
-        for( i = -1; i <= 1; i++ )
-          for( j = -1; j <= 1; j++ ) {
-            if( p_board->box[col+i][row+j].FlagType == FLAG )
-                numFlags++;
-          }
-
-        if( numFlags == p_board->box[col][row].NumMines ) {
-            for( i = -1; i <= 1; i++ )
-              for( j = -1; j <= 1; j++ ) {
-                if( p_board->box[col+i][row+j].FlagType != FLAG )
-                    CompleteBox( p_board, col+i, row+j );
-              }
-        }
-    }
-}
-
-
-static void TestMines( BOARD *p_board, POINT pt, int msg )
-{
-    BOOL draw = TRUE;
-    int col, row;
-
-    col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
-    row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
-
-    switch ( msg ) {
-    case WM_LBUTTONDOWN:
-        if( p_board->press.x != col || p_board->press.y != row ) {
-            UnpressBox( p_board,
-                    p_board->press.x, p_board->press.y );
-            p_board->press.x = col;
-            p_board->press.y = row;
-            PressBox( p_board, col, row );
-        }
-        draw = FALSE;
-        break;
-
-    case WM_LBUTTONUP:
-        if( p_board->press.x != col || p_board->press.y != row )
-            UnpressBox( p_board,
-                    p_board->press.x, p_board->press.y );
-        p_board->press.x = 0;
-        p_board->press.y = 0;
-        if( p_board->box[col][row].FlagType != FLAG
-            && p_board->status != PLAYING )
-        {
-            p_board->status = PLAYING;
-            PlaceMines( p_board, col, row );
-        }
-        CompleteBox( p_board, col, row );
-        break;
-
-    case WM_MBUTTONDOWN:
-        PressBoxes( p_board, col, row );
-        draw = FALSE;
-        break;
-
-    case WM_MBUTTONUP:
-        if( p_board->press.x != col || p_board->press.y != row )
-            UnpressBoxes( p_board,
-                    p_board->press.x, p_board->press.y );
-        p_board->press.x = 0;
-        p_board->press.y = 0;
-        CompleteBoxes( p_board, col, row );
-        break;
-
-    case WM_RBUTTONDOWN:
-        AddFlag( p_board, col, row );
-        break;
-    default:
-        WINE_TRACE("Unknown message type received in TestMines\n");
-        break;
-    }
-
-    if( draw )
-    {
-        RedrawWindow( p_board->hWnd, NULL, 0,
-            RDW_INVALIDATE | RDW_UPDATENOW );
-    }
-}
-
-
-static void TestFace( BOARD *p_board, POINT pt, int msg )
-{
-    if( p_board->status == PLAYING || p_board->status == WAITING ) {
-        if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
-            p_board->face_bmp = OOH_BMP;
-        else p_board->face_bmp = SMILE_BMP;
-    }
-    else if( p_board->status == GAMEOVER )
-        p_board->face_bmp = DEAD_BMP;
-    else if( p_board->status == WON )
-            p_board->face_bmp = COOL_BMP;
-
-    if( PtInRect( &p_board->face_rect, pt ) ) {
-        if( msg == WM_LBUTTONDOWN )
-            p_board->face_bmp = SPRESS_BMP;
-
-        if( msg == WM_LBUTTONUP )
-            CreateBoard( p_board );
-    }
-
-    RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
-        RDW_INVALIDATE | RDW_UPDATENOW );
-}
-
-
-static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
-{
-    POINT pt;
-    unsigned col,row;
-
-    pt.x = x;
-    pt.y = y;
-
-    if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
-    && p_board->status != WON )
-        TestMines( p_board, pt, msg );
-    else {
-        UnpressBoxes( p_board,
-            p_board->press.x,
-            p_board->press.y );
-        p_board->press.x = 0;
-        p_board->press.y = 0;
-    }
-
-    if( p_board->boxes_left == 0 ) {
-        p_board->status = WON;
-
-        if (p_board->num_flags < p_board->mines) {
-            for( row = 1; row <= p_board->rows; row++ ) {
-                for( col = 1; col <= p_board->cols; col++ ) {
-                    if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
-                        p_board->box[col][row].FlagType = FLAG;
-                }
-            }
-
-            p_board->num_flags = p_board->mines;
-
-            RedrawWindow( p_board->hWnd, NULL, 0,
-                RDW_INVALIDATE | RDW_UPDATENOW );
-        }
-
-        if( p_board->difficulty != CUSTOM &&
-                    p_board->time < p_board->best_time[p_board->difficulty] ) {
-            p_board->best_time[p_board->difficulty] = p_board->time;
-
-            DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CONGRATS), hWnd,
-                             CongratsDlgProc, (LPARAM) p_board);
-            DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
-                             TimesDlgProc, (LPARAM) p_board);
-        }
-    }
-    TestFace( p_board, pt, msg );
-}
-
-
-static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
-    HDC hdc;
-    PAINTSTRUCT ps;
-    HMENU hMenu;
-    static BOARD board;
-
-    switch( msg ) {
-    case WM_CREATE:
-        board.hInst = ((LPCREATESTRUCTW) lParam)->hInstance;
-        board.hWnd = hWnd;
-        InitBoard( &board );
-        CreateBoard( &board );
-        return 0;
-
-    case WM_PAINT:
-      {
-        HDC hMemDC;
-
-        WINE_TRACE("WM_PAINT\n");
-        hdc = BeginPaint( hWnd, &ps );
-        hMemDC = CreateCompatibleDC( hdc );
-
-        DrawBoard( hdc, hMemDC, &ps, &board );
-
-        DeleteDC( hMemDC );
-        EndPaint( hWnd, &ps );
-
-        return 0;
-      }
-
-    case WM_MOVE:
-        WINE_TRACE("WM_MOVE\n");
-        board.pos.x = (short)LOWORD(lParam);
-        board.pos.y = (short)HIWORD(lParam);
-        return 0;
-
-    case WM_DESTROY:
-        SaveBoard( &board );
-        DestroyBoard( &board );
-        PostQuitMessage( 0 );
-        return 0;
-
-    case WM_TIMER:
-        if( board.status == PLAYING ) {
-            board.time++;
-           RedrawWindow( hWnd, &board.timer_rect, 0,
-                         RDW_INVALIDATE | RDW_UPDATENOW );
-        }
-        return 0;
-
-    case WM_LBUTTONDOWN:
-        WINE_TRACE("WM_LBUTTONDOWN\n");
-        if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
-            msg = WM_MBUTTONDOWN;
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
-        SetCapture( hWnd );
-        return 0;
-
-    case WM_LBUTTONUP:
-        WINE_TRACE("WM_LBUTTONUP\n");
-        if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
-            msg = WM_MBUTTONUP;
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
-        ReleaseCapture();
-        return 0;
-
-    case WM_RBUTTONDOWN:
-        WINE_TRACE("WM_RBUTTONDOWN\n");
-        if( wParam & MK_LBUTTON ) {
-            board.press.x = 0;
-            board.press.y = 0;
-            msg = WM_MBUTTONDOWN;
-        }
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
-        return 0;
-
-    case WM_RBUTTONUP:
-        WINE_TRACE("WM_RBUTTONUP\n");
-        if( wParam & MK_LBUTTON )
-            msg = WM_MBUTTONUP;
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
-        return 0;
-
-    case WM_MBUTTONDOWN:
-        WINE_TRACE("WM_MBUTTONDOWN\n");
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
-        return 0;
-
-    case WM_MBUTTONUP:
-        WINE_TRACE("WM_MBUTTONUP\n");
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
-        return 0;
-
-    case WM_MOUSEMOVE:
-    {
-        if( ( wParam & MK_MBUTTON ) ||
-            ( ( wParam & MK_LBUTTON ) && ( wParam & MK_RBUTTON ) ) ) {
-            msg = WM_MBUTTONDOWN;
-        }
-        else if( wParam & MK_LBUTTON ) {
-            msg = WM_LBUTTONDOWN;
-        }
-        else {
-            return 0;
-        }
-
-        TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam),  msg );
-
-        return 0;
-    }
-
-    case WM_COMMAND:
-        switch(LOWORD(wParam)) {
-        case IDM_NEW:
-            CreateBoard( &board );
-            return 0;
-
-        case IDM_MARKQ:
-            hMenu = GetMenu( hWnd );
-            board.IsMarkQ = !board.IsMarkQ;
-            if( board.IsMarkQ )
-                CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
-            else
-                CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
-            return 0;
-
-        case IDM_BEGINNER:
-            SetDifficulty( &board, BEGINNER );
-            CreateBoard( &board );
-            return 0;
-
-        case IDM_ADVANCED:
-            SetDifficulty( &board, ADVANCED );
-            CreateBoard( &board );
-            return 0;
-
-        case IDM_EXPERT:
-            SetDifficulty( &board, EXPERT );
-            CreateBoard( &board );
-            return 0;
-
-        case IDM_CUSTOM:
-            SetDifficulty( &board, CUSTOM );
-            CreateBoard( &board );
-            return 0;
-
-        case IDM_EXIT:
-            SendMessageW( hWnd, WM_CLOSE, 0, 0);
-            return 0;
-
-        case IDM_TIMES:
-            DialogBoxParamW( board.hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
-                             TimesDlgProc, (LPARAM) &board);
-            return 0;
-
-        case IDM_ABOUT:
-        {
-            WCHAR appname[256], other[256];
-            LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
-            LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
-            ShellAboutW( hWnd, appname, other,
-                         LoadImageW(board.hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, 48, 48, LR_SHARED));
-            return 0;
-        }
-        default:
-            WINE_TRACE("Unknown WM_COMMAND command message received\n");
-            break;
-        }
-    }
-    return DefWindowProcW( hWnd, msg, wParam, lParam );
-}
-
-int WINAPI wWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR cmdline, int cmdshow )
-{
-    MSG msg;
-    WNDCLASSEXW wc;
-    HWND hWnd;
-    HACCEL haccel;
-    WCHAR appname[20];
-
-    LoadStringW( hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR));
-
-    wc.cbSize = sizeof(wc);
-    wc.style = 0;
-    wc.lpfnWndProc = MainProc;
-    wc.cbClsExtra = 0;
-    wc.cbWndExtra = 0;
-    wc.hInstance = hInst;
-    wc.hIcon = LoadIconW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE) );
-    wc.hCursor = LoadCursorW( 0, (LPWSTR)IDI_APPLICATION );
-    wc.hbrBackground = GetSysColorBrush(COLOR_BTNFACE); //MOD for ROS
-    wc.lpszMenuName = MAKEINTRESOURCEW(IDM_WINEMINE);
-    wc.lpszClassName = appname;
-    wc.hIconSm = LoadImageW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON,
-                            GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED );
-
-    if (!RegisterClassExW(&wc)) ExitProcess(1);
-    hWnd = CreateWindowW( appname, appname,
-       wnd_style,
-        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
-        0, 0, hInst, NULL );
-
-    if (!hWnd) ExitProcess(1);
-
-    ShowWindow( hWnd, cmdshow );
-    UpdateWindow( hWnd );
-
-    haccel = LoadAcceleratorsW( hInst, MAKEINTRESOURCEW(IDA_WINEMINE) );
-    SetTimer( hWnd, ID_TIMER, 1000, NULL );
-
-    while( GetMessageW(&msg, 0, 0, 0) ) {
-        if (!TranslateAcceleratorW( hWnd, haccel, &msg ))
-            TranslateMessage( &msg );
-
-        DispatchMessageW( &msg );
-    }
-    return msg.wParam;
-}