#include "3dtext.h"
+#include <winbase.h>
+#include <wingdi.h>
+#include <winuser.h>
+#include <scrnsave.h>
+#include <math.h>
+#include <GL/glu.h>
+
+#include "resource.h"
+
static HGLRC hRC; // Permanent Rendering Context
static HDC hDC; // Private GDI Device Context