#include "3dtext.h"
+#include <winbase.h>
+#include <wingdi.h>
+#include <winuser.h>
+#include <scrnsave.h>
+#include <math.h>
+#include <GL/glu.h>
+
+#include "resource.h"
+
static HGLRC hRC; // Permanent Rendering Context
static HDC hDC; // Private GDI Device Context
0.0f, // Deviation From The True Outlines
0.2f, // Font Thickness In The Z Direction
WGL_FONT_POLYGONS, // Use Polygons, Not Lines
- gmf); // Address Of Buffer To Recieve Data
+ gmf); // Address Of Buffer To Receive Data
// Calculate the string extent
for (i = 0; i < _tcslen(m_Text); i++)