-/*\r
- * ReactOS RosPerf - ReactOS GUI performance test program (gradient.c)\r
- *\r
- * Copyright 2006 Timo Kreuzer <timo.kreuzer@web.de>\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program; if not, write to the Free Software\r
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- */\r
-\r
-#include <windows.h>\r
-#include "rosperf.h"\r
-\r
-void\r
-GradientProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)\r
-{\r
- unsigned Rep;\r
- HDC Dc;\r
- TRIVERTEX vert[6];\r
- static GRADIENT_TRIANGLE gcap[4];\r
-\r
- Dc = PerfInfo->ForegroundDc;\r
- vert[0].x = 0;\r
- vert[0].y = 0;\r
- vert[0].Red = 0xff00;\r
- vert[0].Green = 0;\r
- vert[0].Blue = 0;\r
- vert[0].Alpha = 0;\r
- vert[1].x = PerfInfo->WndWidth;;\r
- vert[1].y = 0;\r
- vert[1].Red = 0;\r
- vert[1].Green = 0xff00;\r
- vert[1].Blue = 0;\r
- vert[1].Alpha = 0;\r
- vert[2].x = PerfInfo->WndWidth;\r
- vert[2].y = PerfInfo->WndHeight;\r
- vert[2].Red = 0;\r
- vert[2].Green = 0;\r
- vert[2].Blue = 0xff00;\r
- vert[2].Alpha = 0;\r
- vert[3].x = 0;\r
- vert[3].y = PerfInfo->WndHeight;\r
- vert[3].Red = 0;\r
- vert[3].Green = 0xff00;\r
- vert[3].Blue = 0;\r
- vert[3].Alpha = 0;\r
- vert[4].Red = 0;\r
- vert[4].Green = 0;\r
- vert[4].Blue = 0;\r
- vert[4].Alpha = 0;\r
- vert[5].Red = 0;\r
- vert[5].Green = 0;\r
- vert[5].Blue = 0;\r
- vert[5].Alpha = 0;\r
-\r
- for (Rep = 0; Rep < Reps; Rep++)\r
- {\r
- switch (2 * Rep / Reps)\r
- {\r
- case 0:\r
- vert[4].x = PerfInfo->WndWidth * 2 * Rep / Reps;\r
- vert[4].y = 0;\r
- vert[5].x = PerfInfo->WndWidth - vert[4].x;\r
- vert[5].y = PerfInfo->WndHeight;\r
- gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 0; gcap[0].Vertex3 = 4;\r
- gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 1;\r
- gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 1; gcap[2].Vertex3 = 2;\r
- gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 3; gcap[3].Vertex3 = 0;\r
- break;\r
- case 1:\r
- vert[4].x = PerfInfo->WndWidth;\r
- vert[4].y = PerfInfo->WndHeight * 2 * Rep / Reps - PerfInfo->WndHeight;\r
- vert[5].x = 0;\r
- vert[5].y = PerfInfo->WndHeight - vert[4].y;\r
- gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 1; gcap[0].Vertex3 = 4;\r
- gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 2;\r
- gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 2; gcap[2].Vertex3 = 3;\r
- gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 0; gcap[3].Vertex3 = 1;\r
- break;\r
- }\r
-\r
- GradientFill(Dc, vert, 6, &gcap, 4, GRADIENT_FILL_TRIANGLE);\r
- }\r
-}\r
-\r
-void\r
-GradientHorizontalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)\r
-{\r
- unsigned Rep;\r
- HDC Dc;\r
- TRIVERTEX vert[2];\r
- static GRADIENT_RECT gcap = {0, 1};\r
-\r
- Dc = PerfInfo->ForegroundDc;\r
- for (Rep = 0; Rep < Reps; Rep++)\r
- {\r
- vert[0].x = 0;\r
- vert[0].y = 0;\r
- vert[0].Red = 0xff00;\r
- vert[0].Green = 0xff00 - 0xff00 * Rep / Reps;\r
- vert[0].Blue = 0xff00 * Rep / Reps;\r
- vert[0].Alpha = 0;\r
-\r
- vert[1].x = PerfInfo->WndWidth;\r
- vert[1].y = PerfInfo->WndHeight;\r
- vert[1].Red = 0xff00 - 0xff00 * Rep / Reps;\r
- vert[1].Green = 0xff00 * Rep / Reps;\r
- vert[1].Blue = 0xff00;\r
- vert[1].Alpha = 0;\r
-\r
- GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_H);\r
- }\r
-}\r
-\r
-void\r
-GradientVerticalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)\r
-{\r
- unsigned Rep;\r
- HDC Dc;\r
- TRIVERTEX vert[2];\r
- static GRADIENT_RECT gcap = {0, 1};\r
-\r
- Dc = PerfInfo->ForegroundDc;\r
- for (Rep = 0; Rep < Reps; Rep++)\r
- {\r
- vert[0].x = 0;\r
- vert[0].y = 0;\r
- vert[0].Red = 0xff00 * Rep / Reps;\r
- vert[0].Green = 0xff00 - 0xff00 * Rep / Reps;\r
- vert[0].Blue = 0xff00;\r
- vert[0].Alpha = 0;\r
-\r
- vert[1].x = PerfInfo->WndWidth;\r
- vert[1].y = PerfInfo->WndHeight;\r
- vert[1].Red = 0xff00 - 0xff00 * Rep / Reps;\r
- vert[1].Green = 0xff00;\r
- vert[1].Blue = 0xff00 * Rep / Reps;\r
- vert[1].Alpha = 0;\r
-\r
- GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_V);\r
- }\r
-}\r
-\r
-/* EOF */\r
+/*
+ * ReactOS RosPerf - ReactOS GUI performance test program (gradient.c)
+ *
+ * Copyright 2006 Timo Kreuzer <timo.kreuzer@web.de>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+#include <windows.h>
+#include "rosperf.h"
+
+void
+GradientProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)
+{
+ unsigned Rep;
+ HDC Dc;
+ TRIVERTEX vert[6];
+ static GRADIENT_TRIANGLE gcap[4];
+
+ Dc = PerfInfo->ForegroundDc;
+ vert[0].x = 0;
+ vert[0].y = 0;
+ vert[0].Red = 0xff00;
+ vert[0].Green = 0;
+ vert[0].Blue = 0;
+ vert[0].Alpha = 0;
+ vert[1].x = PerfInfo->WndWidth;;
+ vert[1].y = 0;
+ vert[1].Red = 0;
+ vert[1].Green = 0xff00;
+ vert[1].Blue = 0;
+ vert[1].Alpha = 0;
+ vert[2].x = PerfInfo->WndWidth;
+ vert[2].y = PerfInfo->WndHeight;
+ vert[2].Red = 0;
+ vert[2].Green = 0;
+ vert[2].Blue = 0xff00;
+ vert[2].Alpha = 0;
+ vert[3].x = 0;
+ vert[3].y = PerfInfo->WndHeight;
+ vert[3].Red = 0;
+ vert[3].Green = 0xff00;
+ vert[3].Blue = 0;
+ vert[3].Alpha = 0;
+ vert[4].Red = 0;
+ vert[4].Green = 0;
+ vert[4].Blue = 0;
+ vert[4].Alpha = 0;
+ vert[5].Red = 0;
+ vert[5].Green = 0;
+ vert[5].Blue = 0;
+ vert[5].Alpha = 0;
+
+ for (Rep = 0; Rep < Reps; Rep++)
+ {
+ switch (2 * Rep / Reps)
+ {
+ case 0:
+ vert[4].x = PerfInfo->WndWidth * 2 * Rep / Reps;
+ vert[4].y = 0;
+ vert[5].x = PerfInfo->WndWidth - vert[4].x;
+ vert[5].y = PerfInfo->WndHeight;
+ gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 0; gcap[0].Vertex3 = 4;
+ gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 1;
+ gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 1; gcap[2].Vertex3 = 2;
+ gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 3; gcap[3].Vertex3 = 0;
+ break;
+ case 1:
+ vert[4].x = PerfInfo->WndWidth;
+ vert[4].y = PerfInfo->WndHeight * 2 * Rep / Reps - PerfInfo->WndHeight;
+ vert[5].x = 0;
+ vert[5].y = PerfInfo->WndHeight - vert[4].y;
+ gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 1; gcap[0].Vertex3 = 4;
+ gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 2;
+ gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 2; gcap[2].Vertex3 = 3;
+ gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 0; gcap[3].Vertex3 = 1;
+ break;
+ }
+
+ GradientFill(Dc, vert, 6, &gcap, 4, GRADIENT_FILL_TRIANGLE);
+ }
+}
+
+void
+GradientHorizontalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)
+{
+ unsigned Rep;
+ HDC Dc;
+ TRIVERTEX vert[2];
+ static GRADIENT_RECT gcap = {0, 1};
+
+ Dc = PerfInfo->ForegroundDc;
+ for (Rep = 0; Rep < Reps; Rep++)
+ {
+ vert[0].x = 0;
+ vert[0].y = 0;
+ vert[0].Red = 0xff00;
+ vert[0].Green = 0xff00 - 0xff00 * Rep / Reps;
+ vert[0].Blue = 0xff00 * Rep / Reps;
+ vert[0].Alpha = 0;
+
+ vert[1].x = PerfInfo->WndWidth;
+ vert[1].y = PerfInfo->WndHeight;
+ vert[1].Red = 0xff00 - 0xff00 * Rep / Reps;
+ vert[1].Green = 0xff00 * Rep / Reps;
+ vert[1].Blue = 0xff00;
+ vert[1].Alpha = 0;
+
+ GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_H);
+ }
+}
+
+void
+GradientVerticalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)
+{
+ unsigned Rep;
+ HDC Dc;
+ TRIVERTEX vert[2];
+ static GRADIENT_RECT gcap = {0, 1};
+
+ Dc = PerfInfo->ForegroundDc;
+ for (Rep = 0; Rep < Reps; Rep++)
+ {
+ vert[0].x = 0;
+ vert[0].y = 0;
+ vert[0].Red = 0xff00 * Rep / Reps;
+ vert[0].Green = 0xff00 - 0xff00 * Rep / Reps;
+ vert[0].Blue = 0xff00;
+ vert[0].Alpha = 0;
+
+ vert[1].x = PerfInfo->WndWidth;
+ vert[1].y = PerfInfo->WndHeight;
+ vert[1].Red = 0xff00 - 0xff00 * Rep / Reps;
+ vert[1].Green = 0xff00;
+ vert[1].Blue = 0xff00 * Rep / Reps;
+ vert[1].Alpha = 0;
+
+ GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_V);
+ }
+}
+
+/* EOF */