Fix a couple of problems with FreeLDR portability.
[reactos.git] / reactos / boot / freeldr / fdebug / fdebug.rbuild
index bf5fddc..e611be2 100644 (file)
@@ -1,18 +1,16 @@
-<?xml version="1.0"?>\r
-<!DOCTYPE project SYSTEM "tools/rbuild/project.dtd">\r
-<module name="freeldr_fdebug" type="win32gui" installbase="system32" installname="fdebug.exe" allowwarnings="true">\r
-       <include base="ReactOS">.</include>\r
-       <define name="UNICODE" />\r
-       <define name="_UNICODE" />\r
-       <define name="__REACTOS__" />\r
-       <define name="__USE_W32API" />\r
-       <define name="_WIN32_IE">0x600</define>\r
-       <define name="_WIN32_WINNT">0x501</define>\r
-       <library>kernel32</library>\r
-       <library>user32</library>\r
-       <library>comdlg32</library>\r
-       <library>gdi32</library>        \r
-       <file>fdebug.c</file>\r
-       <file>rs232.c</file>\r
-       <file>fdebug.rc</file>\r
-</module>\r
+<?xml version="1.0"?>
+<!DOCTYPE module SYSTEM "../../../tools/rbuild/project.dtd">
+<module name="freeldr_fdebug" type="win32gui" installbase="system32" installname="fdebug.exe">
+       <include base="freeldr_fdebug">.</include>
+       <define name="UNICODE" />
+       <define name="_UNICODE" />
+       <define name="_WIN32_IE">0x600</define>
+       <define name="_WIN32_WINNT">0x501</define>
+       <library>kernel32</library>
+       <library>user32</library>
+       <library>comdlg32</library>
+       <library>gdi32</library>
+       <file>fdebug.c</file>
+       <file>rs232.c</file>
+       <file>fdebug.rc</file>
+</module>