Sync to trunk (r44371)
[reactos.git] / reactos / dll / 3rdparty / mesa32 / mesa32.rbuild
index 3934fb7..2cefd2f 100644 (file)
-<!-- Autogeneratd by Makefile.ReactOS -->
-<module name="mesa32" type="win32dll" entrypoint="0" baseaddress="${BASEADDRESS_MESA32}" installbase="system32" installname="mesa32.dll" allowwarnings="true">
-       <importlibrary definition="src/drivers/windows/icd/mesa.def" />
-       <linkerflag>-Wl,--enable-stdcall-fixup</linkerflag>
-       <library>ntdll</library>
-       <library>kernel32</library>
-       <library>msvcrt</library>
-       <library>user32</library>
-       <define name="__USE_W32API" />
-       <define name="USE_EXTERNAL_DXTN_LIB" />
-       <!-- The following is autogenrated by Makefile.ReactOS -->
-       <library>gdi32</library>
-       <define name="BUILD_GL32" />
-       <define name="_OPENGL32_" />
-       <define name="USE_EXTERNAL_DXTN_LIB=1" />
-       <define name="USE_MGL_NAMESPACE" />
-       <define name="USE_X86_ASM" />
-       <define name="USE_MMX_ASM" />
-       <define name="USE_SSE_ASM" />
-       <define name="USE_3DNOW_ASM" />
-       <include base="mesa32">include</include>
-       <include base="mesa32">src</include>
-       <include base="mesa32">src/main</include>
-       <include base="mesa32">src/glapi</include>
-       <include base="mesa32">src/math</include>
-       <include base="mesa32">src/tnl</include>
-       <include base="mesa32">src/shader</include>
-       <include base="mesa32">src/shader/grammar</include>
-       <include base="mesa32">src/shader/slang</include>
-       <include base="mesa32">src/shader/slang/OSDependent/Linux</include>
-       <include base="mesa32">src/shader/slang/OGLCompilersDLL</include>
-       <file>src/main/api_arrayelt.c</file>
-       <file>src/main/api_loopback.c</file>
-       <file>src/main/api_noop.c</file>
-       <file>src/main/api_validate.c</file>
-       <file>src/main/accum.c</file>
-       <file>src/main/attrib.c</file>
-       <file>src/main/blend.c</file>
-       <file>src/main/bufferobj.c</file>
-       <file>src/main/buffers.c</file>
-       <file>src/main/clip.c</file>
-       <file>src/main/colortab.c</file>
-       <file>src/main/context.c</file>
-       <file>src/main/convolve.c</file>
-       <file>src/main/debug.c</file>
-       <file>src/main/depth.c</file>
-       <file>src/main/dispatch.c</file>
-       <file>src/main/dlist.c</file>
-       <file>src/main/drawpix.c</file>
-       <file>src/main/enable.c</file>
-       <file>src/main/enums.c</file>
-       <file>src/main/eval.c</file>
-       <file>src/main/execmem.c</file>
-       <file>src/main/extensions.c</file>
-       <file>src/main/fbobject.c</file>
-       <file>src/main/feedback.c</file>
-       <file>src/main/fog.c</file>
-       <file>src/main/framebuffer.c</file>
-       <file>src/main/get.c</file>
-       <file>src/main/getstring.c</file>
-       <file>src/main/hash.c</file>
-       <file>src/main/hint.c</file>
-       <file>src/main/histogram.c</file>
-       <file>src/main/image.c</file>
-       <file>src/main/imports.c</file>
-       <file>src/main/light.c</file>
-       <file>src/main/lines.c</file>
-       <file>src/main/matrix.c</file>
-       <file>src/main/mm.c</file>
-       <file>src/main/occlude.c</file>
-       <file>src/main/pixel.c</file>
-       <file>src/main/points.c</file>
-       <file>src/main/polygon.c</file>
-       <file>src/main/rastpos.c</file>
-       <file>src/main/renderbuffer.c</file>
-       <file>src/main/state.c</file>
-       <file>src/main/stencil.c</file>
-       <file>src/main/texcompress.c</file>
-       <file>src/main/texcompress_s3tc.c</file>
-       <file>src/main/texcompress_fxt1.c</file>
-       <file>src/main/texenvprogram.c</file>
-       <file>src/main/texformat.c</file>
-       <file>src/main/teximage.c</file>
-       <file>src/main/texrender.c</file>
-       <file>src/main/texobj.c</file>
-       <file>src/main/texstate.c</file>
-       <file>src/main/texstore.c</file>
-       <file>src/main/varray.c</file>
-       <file>src/main/vtxfmt.c</file>
-       <file>src/glapi/glapi.c</file>
-       <file>src/glapi/glthread.c</file>
-       <file>src/math/m_debug_clip.c</file>
-       <file>src/math/m_debug_norm.c</file>
-       <file>src/math/m_debug_xform.c</file>
-       <file>src/math/m_eval.c</file>
-       <file>src/math/m_matrix.c</file>
-       <file>src/math/m_translate.c</file>
-       <file>src/math/m_vector.c</file>
-       <file>src/math/m_xform.c</file>
-       <file>src/array_cache/ac_context.c</file>
-       <file>src/array_cache/ac_import.c</file>
-       <file>src/tnl/t_array_api.c</file>
-       <file>src/tnl/t_array_import.c</file>
-       <file>src/tnl/t_context.c</file>
-       <file>src/tnl/t_pipeline.c</file>
-       <file>src/tnl/t_save_api.c</file>
-       <file>src/tnl/t_save_loopback.c</file>
-       <file>src/tnl/t_save_playback.c</file>
-       <file>src/tnl/t_vb_arbprogram.c</file>
-       <file>src/tnl/t_vb_arbprogram_sse.c</file>
-       <file>src/tnl/t_vb_program.c</file>
-       <file>src/tnl/t_vb_render.c</file>
-       <file>src/tnl/t_vb_texgen.c</file>
-       <file>src/tnl/t_vb_texmat.c</file>
-       <file>src/tnl/t_vb_vertex.c</file>
-       <file>src/tnl/t_vb_cull.c</file>
-       <file>src/tnl/t_vb_fog.c</file>
-       <file>src/tnl/t_vb_light.c</file>
-       <file>src/tnl/t_vb_normals.c</file>
-       <file>src/tnl/t_vb_points.c</file>
-       <file>src/tnl/t_vp_build.c</file>
-       <file>src/tnl/t_vertex.c</file>
-       <file>src/tnl/t_vertex_sse.c</file>
-       <file>src/tnl/t_vertex_generic.c</file>
-       <file>src/tnl/t_vtx_api.c</file>
-       <file>src/tnl/t_vtx_generic.c</file>
-       <file>src/tnl/t_vtx_x86.c</file>
-       <file>src/tnl/t_vtx_eval.c</file>
-       <file>src/tnl/t_vtx_exec.c</file>
-       <file>src/shader/arbfragparse.c</file>
-       <file>src/shader/arbprogparse.c</file>
-       <file>src/shader/arbprogram.c</file>
-       <file>src/shader/arbvertparse.c</file>
-       <file>src/shader/atifragshader.c</file>
-       <file>src/shader/grammar/grammar_mesa.c</file>
-       <file>src/shader/nvfragparse.c</file>
-       <file>src/shader/nvprogram.c</file>
-       <file>src/shader/nvvertexec.c</file>
-       <file>src/shader/nvvertparse.c</file>
-       <file>src/shader/program.c</file>
-       <file>src/shader/shaderobjects.c</file>
-       <file>src/shader/shaderobjects_3dlabs.c</file>
-       <file>src/swrast/s_fragprog_to_c.c</file>
-       <file>src/swrast/s_aaline.c</file>
-       <file>src/swrast/s_aatriangle.c</file>
-       <file>src/swrast/s_accum.c</file>
-       <file>src/swrast/s_alpha.c</file>
-       <file>src/swrast/s_atifragshader.c</file>
-       <file>src/swrast/s_bitmap.c</file>
-       <file>src/swrast/s_blend.c</file>
-       <file>src/swrast/s_buffers.c</file>
-       <file>src/swrast/s_copypix.c</file>
-       <file>src/swrast/s_context.c</file>
-       <file>src/swrast/s_depth.c</file>
-       <file>src/swrast/s_drawpix.c</file>
-       <file>src/swrast/s_feedback.c</file>
-       <file>src/swrast/s_fog.c</file>
-       <file>src/swrast/s_imaging.c</file>
-       <file>src/swrast/s_lines.c</file>
-       <file>src/swrast/s_logic.c</file>
-       <file>src/swrast/s_masking.c</file>
-       <file>src/swrast/s_nvfragprog.c</file>
-       <file>src/swrast/s_pixeltex.c</file>
-       <file>src/swrast/s_points.c</file>
-       <file>src/swrast/s_readpix.c</file>
-       <file>src/swrast/s_span.c</file>
-       <file>src/swrast/s_stencil.c</file>
-       <file>src/swrast/s_tcc.c</file>
-       <file>src/swrast/s_texture.c</file>
-       <file>src/swrast/s_texstore.c</file>
-       <file>src/swrast/s_triangle.c</file>
-       <file>src/swrast/s_zoom.c</file>
-       <file>src/swrast_setup/ss_context.c</file>
-       <file>src/swrast_setup/ss_triangle.c</file>
-       <file>src/x86/common_x86.c</file>
-       <file>src/x86/x86.c</file>
-       <file>src/x86/3dnow.c</file>
-       <file>src/x86/sse.c</file>
-       <file>src/x86/rtasm/x86sse.c</file>
-       <file>src/sparc/sparc.c</file>
-       <file>src/ppc/common_ppc.c</file>
-       <file>src/x86-64/x86-64.c</file>
-       <file>src/shader/slang/slang_assemble.c</file>
-       <file>src/shader/slang/slang_assemble_assignment.c</file>
-       <file>src/shader/slang/slang_assemble_conditional.c</file>
-       <file>src/shader/slang/slang_assemble_constructor.c</file>
-       <file>src/shader/slang/slang_assemble_typeinfo.c</file>
-       <file>src/shader/slang/slang_compile.c</file>
-       <file>src/shader/slang/slang_execute.c</file>
-       <file>src/shader/slang/slang_preprocess.c</file>
-       <file>src/shader/slang/slang_storage.c</file>
-       <file>src/shader/slang/slang_utility.c</file>
-       <file>src/x86/common_x86_asm.S</file>
-       <file>src/x86/x86_xform2.S</file>
-       <file>src/x86/x86_xform3.S</file>
-       <file>src/x86/x86_xform4.S</file>
-       <file>src/x86/x86_cliptest.S</file>
-       <file>src/x86/mmx_blend.S</file>
-       <file>src/x86/3dnow_xform1.S</file>
-       <file>src/x86/3dnow_xform2.S</file>
-       <file>src/x86/3dnow_xform3.S</file>
-       <file>src/x86/3dnow_xform4.S</file>
-       <file>src/x86/3dnow_normal.S</file>
-       <file>src/x86/sse_xform1.S</file>
-       <file>src/x86/sse_xform2.S</file>
-       <file>src/x86/sse_xform3.S</file>
-       <file>src/x86/sse_xform4.S</file>
-       <file>src/x86/sse_normal.S</file>
-       <file>src/x86/read_rgba_span_x86.S</file>
-       <file>src/tnl/t_vtx_x86_gcc.S</file>
-       <file>src/x86/glapi_x86.S</file>
-       <file>src/drivers/common/driverfuncs.c</file>
-       <file>src/drivers/windows/gdi/wmesa.c</file>
-       <file>src/drivers/windows/icd/icd.c</file>
+<?xml version="1.0"?>
+<!DOCTYPE module SYSTEM "../../../tools/rbuild/project.dtd">
+<module name="mesa32" type="win32dll" entrypoint="0" baseaddress="${BASEADDRESS_MESA32}" installbase="system32" installname="mesa32.dll" allowwarnings="true" crt="msvcrt">
+       <importlibrary definition="src/drivers/windows/icd/mesa.def" />
+       <linkerflag linkerset="ld">-enable-stdcall-fixup</linkerflag>
+       <compilerflag compilerset="gcc">-w</compilerflag>
+       <library>ntdll</library>
+       <library>user32</library>
+       <define name="USE_EXTERNAL_DXTN_LIB" />
+       <library>gdi32</library>
+       <define name="BUILD_GL32" />
+       <define name="WIN32" />
+       <define name="USE_EXTERNAL_DXTN_LIB=1" />
+       <if property="ARCH" value="i386">
+               <define name="USE_X86_ASM" />
+               <define name="USE_MMX_ASM" />
+               <define name="USE_SSE_ASM" />
+       </if>
+       <define name="USE_3DNOW_ASM" />
+       <define name="GL_NO_STDCALL" />
+       <include base="mesa32">include</include>
+       <include base="mesa32">src</include>
+       <include base="mesa32">src/main</include>
+       <include base="mesa32">src/glapi</include>
+       <include base="mesa32">src/math</include>
+       <include base="mesa32">src/tnl</include>
+       <include base="mesa32">src/shader</include>
+       <include base="mesa32">src/shader/grammar</include>
+       <include base="mesa32">src/shader/slang</include>
+       <include base="mesa32">src/shader/slang/OSDependent/Linux</include>
+       <include base="mesa32">src/shader/slang/OGLCompilersDLL</include>
+       <directory name="src">
+       <directory name="glapi">
+               <file>glapi_getproc.c</file>
+               <file>glapi.c</file>
+               <file>glthread.c</file>
+       </directory>
+       <directory name="math">
+               <file>m_debug_clip.c</file>
+               <file>m_debug_norm.c</file>
+               <file>m_debug_xform.c</file>
+               <file>m_eval.c</file>
+               <file>m_matrix.c</file>
+               <file>m_translate.c</file>
+               <file>m_vector.c</file>
+               <file>m_xform.c</file>
+       </directory>
+       <directory name="main">
+               <file>accum.c</file>
+               <file>api_arrayelt.c</file>
+               <file>api_exec.c</file>
+               <file>api_loopback.c</file>
+               <file>api_noop.c</file>
+               <file>api_validate.c</file>
+               <file>arrayobj.c</file>
+               <file>attrib.c</file>
+               <file>blend.c</file>
+               <file>bufferobj.c</file>
+               <file>buffers.c</file>
+               <file>clear.c</file>
+               <file>clip.c</file>
+               <file>colortab.c</file>
+               <file>context.c</file>
+               <file>convolve.c</file>
+               <file>debug.c</file>
+               <file>depth.c</file>
+               <file>depthstencil.c</file>
+               <file>dispatch.c</file>
+               <file>dlist.c</file>
+               <file>dlopen.c</file>
+               <file>drawpix.c</file>
+               <file>enable.c</file>
+               <file>enums.c</file>
+               <file>eval.c</file>
+               <file>execmem.c</file>
+               <file>extensions.c</file>
+               <file>fbobject.c</file>
+               <file>feedback.c</file>
+               <file>ffvertex_prog.c</file>
+               <file>fog.c</file>
+               <file>framebuffer.c</file>
+               <file>get.c</file>
+               <file>getstring.c</file>
+               <file>hash.c</file>
+               <file>hint.c</file>
+               <file>histogram.c</file>
+               <file>image.c</file>
+               <file>imports.c</file>
+               <file>light.c</file>
+               <file>lines.c</file>
+               <file>matrix.c</file>
+               <file>mipmap.c</file>
+               <file>mm.c</file>
+               <file>multisample.c</file>
+               <file>pixel.c</file>
+               <file>pixelstore.c</file>
+               <file>points.c</file>
+               <file>polygon.c</file>
+               <file>queryobj.c</file>
+               <file>rastpos.c</file>
+               <file>rbadaptors.c</file>
+               <file>readpix.c</file>
+               <file>renderbuffer.c</file>
+               <file>scissor.c</file>
+               <file>texcompress.c</file>
+               <file>texcompress_fxt1.c</file>
+               <file>texcompress_s3tc.c</file>
+               <file>texenv.c</file>
+               <file>texenvprogram.c</file>
+               <file>texgen.c</file>
+               <file>texformat.c</file>
+               <file>teximage.c</file>
+               <file>texobj.c</file>
+               <file>texparam.c</file>
+               <file>texrender.c</file>
+               <file>texstate.c</file>
+               <file>texstore.c</file>
+               <file>varray.c</file>
+       </directory>
+       <directory name="shader">
+               <file>arbprogparse.c</file>
+               <file>arbprogram.c</file>
+               <file>atifragshader.c</file>
+               <file>nvfragparse.c</file>
+               <file>nvprogram.c</file>
+               <file>nvvertparse.c</file>
+               <file>prog_cache.c</file>
+               <file>prog_debug.c</file>
+               <file>prog_execute.c</file>
+               <file>prog_instruction.c</file>
+               <file>prog_noise.c</file>
+               <file>prog_parameter.c</file>
+               <file>prog_print.c</file>
+               <file>prog_statevars.c</file>
+               <file>prog_uniform.c</file>
+               <file>program.c</file>
+               <file>programopt.c</file>
+               <directory name="grammar">
+                       <file>grammar_mesa.c</file>
+               </directory>
+       </directory>
+       <directory name="swrast">
+               <file>s_aaline.c</file>
+               <file>s_aatriangle.c</file>
+               <file>s_accum.c</file>
+               <file>s_alpha.c</file>
+               <file>s_atifragshader.c</file>
+               <file>s_bitmap.c</file>
+               <file>s_blend.c</file>
+               <file>s_blit.c</file>
+               <file>s_buffers.c</file>
+               <file>s_context.c</file>
+               <file>s_copypix.c</file>
+               <file>s_depth.c</file>
+               <file>s_drawpix.c</file>
+               <file>s_feedback.c</file>
+               <file>s_fog.c</file>
+               <file>s_fragprog.c</file>
+               <file>s_imaging.c</file>
+               <file>s_lines.c</file>
+               <file>s_logic.c</file>
+               <file>s_masking.c</file>
+               <file>s_points.c</file>
+               <file>s_readpix.c</file>
+               <file>s_span.c</file>
+               <file>s_stencil.c</file>
+               <file>s_texcombine.c</file>
+               <file>s_texfilter.c</file>
+               <file>s_texstore.c</file>
+               <file>s_triangle.c</file>
+               <file>s_zoom.c</file>
+       </directory>
+       <directory name="main">
+               <file>shaders.c</file>
+       </directory>
+       <directory name="shader">
+               <file>shader_api.c</file>
+               <directory name="slang">
+                       <file>slang_builtin.c</file>
+                       <file>slang_codegen.c</file>
+                       <file>slang_compile.c</file>
+                       <file>slang_compile_function.c</file>
+                       <file>slang_compile_operation.c</file>
+                       <file>slang_compile_struct.c</file>
+                       <file>slang_compile_variable.c</file>
+                       <file>slang_emit.c</file>
+                       <file>slang_ir.c</file>
+                       <file>slang_label.c</file>
+                       <file>slang_link.c</file>
+                       <file>slang_log.c</file>
+                       <file>slang_mem.c</file>
+                       <file>slang_preprocess.c</file>
+                       <file>slang_print.c</file>
+                       <file>slang_simplify.c</file>
+                       <file>slang_storage.c</file>
+                       <file>slang_typeinfo.c</file>
+                       <file>slang_utility.c</file>
+                       <file>slang_vartable.c</file>
+               </directory>
+       </directory>
+       <directory name="swrast_setup">
+               <file>ss_context.c</file>
+               <file>ss_triangle.c</file>
+       </directory>
+       <directory name="main">
+               <file>state.c</file>
+               <file>stencil.c</file>
+       </directory>
+       <directory name="tnl">
+               <file>t_context.c</file>
+               <file>t_draw.c</file>
+               <file>t_pipeline.c</file>
+               <file>t_rasterpos.c</file>
+               <file>t_vb_cull.c</file>
+               <file>t_vb_fog.c</file>
+               <file>t_vb_light.c</file>
+               <file>t_vb_normals.c</file>
+               <file>t_vb_points.c</file>
+               <file>t_vb_program.c</file>
+               <file>t_vb_render.c</file>
+               <file>t_vb_texgen.c</file>
+               <file>t_vb_texmat.c</file>
+               <file>t_vb_vertex.c</file>
+               <file>t_vertex.c</file>
+               <file>t_vertex_generic.c</file>
+               <file>t_vp_build.c</file>
+               <if property="ARCH" value="i386">
+                       <file>t_vertex_sse.c</file>
+               </if>
+       </directory>
+       <directory name="vbo">
+               <file>vbo_context.c</file>
+               <file>vbo_exec.c</file>
+               <file>vbo_exec_api.c</file>
+               <file>vbo_exec_array.c</file>
+               <file>vbo_exec_draw.c</file>
+               <file>vbo_exec_eval.c</file>
+               <file>vbo_rebase.c</file>
+               <file>vbo_save.c</file>
+               <file>vbo_save_api.c</file>
+               <file>vbo_save_draw.c</file>
+               <file>vbo_save_loopback.c</file>
+               <file>vbo_split.c</file>
+               <file>vbo_split_copy.c</file>
+               <file>vbo_split_inplace.c</file>
+       </directory>
+       <directory name="main">
+               <file>vtxfmt.c</file>
+       </directory>
+       <directory name="drivers">
+               <directory name="common">
+                       <file>driverfuncs.c</file>
+               </directory>
+               <directory name="windows">
+                       <directory name="gdi">
+                               <file>wmesa.c</file>
+                               <file>wgl.c</file>
+                       </directory>
+                       <directory name="icd">
+                               <file>icd.c</file>
+                       </directory>
+               </directory>
+       </directory>
+
+       <if property="ARCH" value="i386">
+               <directory name="x86">
+                       <directory name="rtasm">
+                               <file>x86sse.c</file>
+                       </directory>
+                       <file>3dnow.c</file>
+                       <file>3dnow_normal.S</file>
+                       <file>3dnow_xform1.S</file>
+                       <file>3dnow_xform2.S</file>
+                       <file>3dnow_xform3.S</file>
+                       <file>3dnow_xform4.S</file>
+                       <file>common_x86.c</file>
+                       <file>common_x86_asm.S</file>
+                       <file>glapi_x86.S</file>
+                       <file>mmx_blend.S</file>
+                       <file>read_rgba_span_x86.S</file>
+                       <file>sse_normal.S</file>
+                       <file>sse_xform1.S</file>
+                       <file>sse_xform2.S</file>
+                       <file>sse_xform3.S</file>
+                       <file>sse_xform4.S</file>
+                       <file>x86.c</file>
+                       <file>x86_cliptest.S</file>
+                       <file>x86_xform2.S</file>
+                       <file>x86_xform3.S</file>
+                       <file>x86_xform4.S</file>
+                       <file>sse.c</file>
+               </directory>
+       </if>
+
+       <if property="ARCH" value="amd64">
+               <directory name="x86-64">
+                       <file>x86-64.c</file>
+                       <!-- file>glapi_x86-64.S</file -->
+                       <file>xform4.S</file>
+               </directory>
+       </if>
+
+       </directory>
 </module>