}
-/* Some nasty stuff still hanging on here.
+/* Some nasty stuff still hanging on here.
*
* TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
*/
}
}
-
+
/* Copy edgeflag to a contiguous array
*/
if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data,
+ VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data,
node->count,
node->vertex_size );
data++;
}
- else
+ else
VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count );
}
static void _playback_copy_to_current( GLcontext *ctx,
const struct tnl_vertex_list *node )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
const GLfloat *data;
GLuint i;
_tnl_loopback_vertex_list( ctx, node );
return;
}
-
+
if (ctx->NewState)
_mesa_update_state( ctx );